audio_effect_panner.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* audio_effect_panner.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_effect_panner.h"
  31. void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
  32. float lvol = CLAMP(1.0 - base->pan, 0, 1);
  33. float rvol = CLAMP(1.0 + base->pan, 0, 1);
  34. for (int i = 0; i < p_frame_count; i++) {
  35. p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol);
  36. p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol);
  37. }
  38. }
  39. Ref<AudioEffectInstance> AudioEffectPanner::instance() {
  40. Ref<AudioEffectPannerInstance> ins;
  41. ins.instance();
  42. ins->base = Ref<AudioEffectPanner>(this);
  43. return ins;
  44. }
  45. void AudioEffectPanner::set_pan(float p_cpanume) {
  46. pan = p_cpanume;
  47. }
  48. float AudioEffectPanner::get_pan() const {
  49. return pan;
  50. }
  51. void AudioEffectPanner::_bind_methods() {
  52. ClassDB::bind_method(D_METHOD("set_pan", "cpanume"), &AudioEffectPanner::set_pan);
  53. ClassDB::bind_method(D_METHOD("get_pan"), &AudioEffectPanner::get_pan);
  54. ADD_PROPERTY(PropertyInfo(Variant::REAL, "pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_pan", "get_pan");
  55. }
  56. AudioEffectPanner::AudioEffectPanner() {
  57. pan = 0;
  58. }