audio_effect_distortion.h 3.4 KB

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  1. /*************************************************************************/
  2. /* audio_effect_distortion.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef AUDIOEFFECTDISTORTION_H
  31. #define AUDIOEFFECTDISTORTION_H
  32. #include "servers/audio/audio_effect.h"
  33. class AudioEffectDistortion;
  34. class AudioEffectDistortionInstance : public AudioEffectInstance {
  35. GDCLASS(AudioEffectDistortionInstance, AudioEffectInstance)
  36. friend class AudioEffectDistortion;
  37. Ref<AudioEffectDistortion> base;
  38. float h[2];
  39. public:
  40. virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
  41. };
  42. class AudioEffectDistortion : public AudioEffect {
  43. GDCLASS(AudioEffectDistortion, AudioEffect)
  44. public:
  45. enum Mode {
  46. MODE_CLIP,
  47. MODE_ATAN,
  48. MODE_LOFI,
  49. MODE_OVERDRIVE,
  50. MODE_WAVESHAPE,
  51. };
  52. friend class AudioEffectDistortionInstance;
  53. Mode mode;
  54. float pre_gain;
  55. float post_gain;
  56. float keep_hf_hz;
  57. float drive;
  58. protected:
  59. static void _bind_methods();
  60. public:
  61. Ref<AudioEffectInstance> instance();
  62. void set_mode(Mode p_mode);
  63. Mode get_mode() const;
  64. void set_pre_gain(float p_pre_gain);
  65. float get_pre_gain() const;
  66. void set_keep_hf_hz(float p_keep_hf_hz);
  67. float get_keep_hf_hz() const;
  68. void set_drive(float p_drive);
  69. float get_drive() const;
  70. void set_post_gain(float p_post_gain);
  71. float get_post_gain() const;
  72. AudioEffectDistortion();
  73. };
  74. VARIANT_ENUM_CAST(AudioEffectDistortion::Mode)
  75. #endif // AUDIOEFFECTDISTORTION_H