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- /*************************************************************************/
- /* audio_filter_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_FILTER_SW_H
- #define AUDIO_FILTER_SW_H
- #include "core/math/math_funcs.h"
- class AudioFilterSW {
- public:
- struct Coeffs {
- float a1, a2;
- float b0, b1, b2;
- //bool operator==(const Coeffs &p_rv) { return (FLOATS_EQ(a1,p_rv.a1) && FLOATS_EQ(a2,p_rv.a2) && FLOATS_EQ(b1,p_rv.b1) && FLOATS_EQ(b2,p_rv.b2) && FLOATS_EQ(b0,p_rv.b0) ); }
- Coeffs() { a1 = a2 = b0 = b1 = b2 = 0.0; }
- };
- enum Mode {
- BANDPASS,
- HIGHPASS,
- LOWPASS,
- NOTCH,
- PEAK,
- BANDLIMIT,
- LOWSHELF,
- HIGHSHELF
- };
- class Processor { // simple filter processor
- AudioFilterSW *filter;
- Coeffs coeffs;
- float ha1, ha2, hb1, hb2; //history
- Coeffs incr_coeffs;
- public:
- void set_filter(AudioFilterSW *p_filter, bool p_clear_history = true);
- void process(float *p_samples, int p_amount, int p_stride = 1, bool p_interpolate = false);
- void update_coeffs(int p_interp_buffer_len = 0);
- _ALWAYS_INLINE_ void process_one(float &p_sample);
- _ALWAYS_INLINE_ void process_one_interp(float &p_sample);
- Processor();
- };
- private:
- float cutoff;
- float resonance;
- float gain;
- float sampling_rate;
- int stages;
- Mode mode;
- public:
- float get_response(float p_freq, Coeffs *p_coeffs);
- void set_mode(Mode p_mode);
- void set_cutoff(float p_cutoff);
- void set_resonance(float p_resonance);
- void set_gain(float p_gain);
- void set_sampling_rate(float p_srate);
- void set_stages(int p_stages); //adjust for multiple stages
- void prepare_coefficients(Coeffs *p_coeffs);
- AudioFilterSW();
- };
- /* inline methods */
- void AudioFilterSW::Processor::process_one(float &p_sample) {
- float pre = p_sample;
- p_sample = (p_sample * coeffs.b0 + hb1 * coeffs.b1 + hb2 * coeffs.b2 + ha1 * coeffs.a1 + ha2 * coeffs.a2);
- ha2 = ha1;
- hb2 = hb1;
- hb1 = pre;
- ha1 = p_sample;
- }
- void AudioFilterSW::Processor::process_one_interp(float &p_sample) {
- float pre = p_sample;
- p_sample = (p_sample * coeffs.b0 + hb1 * coeffs.b1 + hb2 * coeffs.b2 + ha1 * coeffs.a1 + ha2 * coeffs.a2);
- ha2 = ha1;
- hb2 = hb1;
- hb1 = pre;
- ha1 = p_sample;
- coeffs.b0 += incr_coeffs.b0;
- coeffs.b1 += incr_coeffs.b1;
- coeffs.b2 += incr_coeffs.b2;
- coeffs.a1 += incr_coeffs.a1;
- coeffs.a2 += incr_coeffs.a2;
- }
- #endif // AUDIO_FILTER_SW_H
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