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- class SceneStringNames {
- friend void register_scene_types()
- friend void unregister_scene_types()
- static SceneStringNames *singleton
- static void create() { singleton = memnew(SceneStringNames); }
- static void free() {
- memdelete(singleton)
- singleton = NULL
- }
- SceneStringNames();
- public:
- _FORCE_INLINE_ static SceneStringNames *get_singleton() { return singleton
- StringName _estimate_cost
- StringName _compute_cost
- StringName resized
- StringName dot
- StringName doubledot
- StringName draw
- StringName hide
- StringName visibility_changed
- StringName input_event
- StringName _input_event
- StringName gui_input
- StringName _gui_input
- StringName item_rect_changed
- StringName shader;
- StringName shader_unshaded;
- StringName shading_mode;
- StringName tree_entered
- StringName tree_exiting
- StringName tree_exited
- StringName ready
- StringName size_flags_changed
- StringName minimum_size_changed
- StringName sleeping_state_changed
- StringName idle
- StringName iteration
- StringName update
- StringName updated
- StringName line_separation
- StringName mouse_entered
- StringName mouse_exited
- StringName focus_entered
- StringName focus_exited
- StringName sort_children
- StringName finished
- StringName emission_finished
- StringName animation_finished
- StringName animation_changed
- StringName animation_started
- StringName body_shape_entered;
- StringName body_entered;
- StringName body_shape_exited;
- StringName body_exited;
- StringName area_shape_entered
- StringName area_shape_exited
- StringName _body_inout
- StringName _area_inout
- StringName _get_gizmo_geometry
- StringName _can_gizmo_scale
- StringName _physics_process
- StringName _process
- StringName _enter_world
- StringName _exit_world
- StringName _enter_tree
- StringName _exit_tree
- StringName _draw
- StringName _input
- StringName _ready
- StringName _unhandled_input
- StringName _unhandled_key_input
- StringName _pressed
- StringName _toggled
- StringName _update_scroll
- StringName _update_xform
- StringName _clips_input
- StringName _proxgroup_add
- StringName _proxgroup_remove
- StringName grouped
- StringName ungrouped
- StringName has_point
- StringName get_drag_data
- StringName can_drop_data
- StringName drop_data
- StringName screen_entered;
- StringName screen_exited;
- StringName viewport_entered
- StringName viewport_exited
- StringName camera_entered
- StringName camera_exited
- StringName _body_enter_tree
- StringName _body_exit_tree
- StringName _area_enter_tree
- StringName _area_exit_tree
- StringName changed
- StringName _shader_changed
- StringName _spatial_editor_group
- StringName _request_gizmo
- StringName offset
- StringName unit_offset
- StringName rotation_mode
- StringName rotate
- StringName v_offset
- StringName h_offset
- StringName transform_pos
- StringName transform_rot
- StringName transform_scale
- StringName _update_remote
- StringName _update_pairs
- StringName area_entered
- StringName area_exited
- StringName _get_minimum_size
- StringName _im_update
- StringName _queue_update
- StringName baked_light_changed;
- StringName _baked_light_changed
- StringName _mouse_enter
- StringName _mouse_exit
- StringName frame_changed
- StringName playback_speed
- StringName playback_active
- StringName autoplay
- StringName blend_times;
- StringName speed
- NodePath path_pp
- StringName _default
- StringName node_configuration_warning_changed
- StringName output
- StringName parameters_base_path
- enum {
- MAX_MATERIALS = 32
- }
- StringName mesh_materials[MAX_MATERIALS]
- StringName _mesh_changed
- }
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