shape_line_2d.cpp 4.5 KB

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  1. /*************************************************************************/
  2. /* shape_line_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "shape_line_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  34. Vector2 point = get_d() * get_normal();
  35. Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
  36. for (int i = 0; i < 2; i++) {
  37. Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]);
  38. if (p_point.distance_to(closest) < p_tolerance)
  39. return true;
  40. }
  41. return false;
  42. }
  43. void LineShape2D::_update_shape() {
  44. Array arr;
  45. arr.push_back(normal);
  46. arr.push_back(d);
  47. Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr);
  48. emit_changed();
  49. }
  50. void LineShape2D::set_normal(const Vector2 &p_normal) {
  51. normal = p_normal;
  52. _update_shape();
  53. }
  54. void LineShape2D::set_d(real_t p_d) {
  55. d = p_d;
  56. _update_shape();
  57. }
  58. Vector2 LineShape2D::get_normal() const {
  59. return normal;
  60. }
  61. real_t LineShape2D::get_d() const {
  62. return d;
  63. }
  64. void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  65. Vector2 point = get_d() * get_normal();
  66. Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
  67. VS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
  68. Vector2 l2[2] = { point, point + get_normal() * 30 };
  69. VS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
  70. }
  71. Rect2 LineShape2D::get_rect() const {
  72. Vector2 point = get_d() * get_normal();
  73. Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
  74. Vector2 l2[2] = { point, point + get_normal() * 30 };
  75. Rect2 rect;
  76. rect.position = l1[0];
  77. rect.expand_to(l1[1]);
  78. rect.expand_to(l2[0]);
  79. rect.expand_to(l2[1]);
  80. return rect;
  81. }
  82. void LineShape2D::_bind_methods() {
  83. ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
  84. ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
  85. ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d);
  86. ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d);
  87. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
  88. ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d");
  89. }
  90. LineShape2D::LineShape2D() :
  91. Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
  92. normal = Vector2(0, -1);
  93. d = 0;
  94. _update_shape();
  95. }