room.cpp 3.1 KB

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  1. /*************************************************************************/
  2. /* room.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "room.h"
  31. #include "servers/visual_server.h"
  32. // FIXME: Left for reference for reimplementation using Area
  33. #if 0
  34. RID RoomBounds::get_rid() const {
  35. return area;
  36. }
  37. void RoomBounds::set_geometry_hint(const PoolVector<Face3> &p_geometry_hint) {
  38. geometry_hint = p_geometry_hint;
  39. }
  40. PoolVector<Face3> RoomBounds::get_geometry_hint() const {
  41. return geometry_hint;
  42. }
  43. void RoomBounds::_bind_methods() {
  44. ClassDB::bind_method(D_METHOD("set_geometry_hint", "triangles"), &RoomBounds::set_geometry_hint);
  45. ClassDB::bind_method(D_METHOD("get_geometry_hint"), &RoomBounds::get_geometry_hint);
  46. //ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), "set_bounds","get_bounds") ;
  47. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "geometry_hint"), "set_geometry_hint", "get_geometry_hint");
  48. }
  49. RoomBounds::RoomBounds() {
  50. area = VisualServer::get_singleton()->room_create();
  51. }
  52. RoomBounds::~RoomBounds() {
  53. VisualServer::get_singleton()->free(area);
  54. }
  55. #endif