ray_shape.cpp 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. /*************************************************************************/
  2. /* ray_shape.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "ray_shape.h"
  31. #include "servers/physics_server.h"
  32. Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
  33. Vector<Vector3> points;
  34. points.push_back(Vector3());
  35. points.push_back(Vector3(0, 0, get_length()));
  36. return points;
  37. }
  38. void RayShape::_update_shape() {
  39. Dictionary d;
  40. d["length"] = length;
  41. d["slips_on_slope"] = slips_on_slope;
  42. PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
  43. emit_changed();
  44. }
  45. void RayShape::set_length(float p_length) {
  46. length = p_length;
  47. _update_shape();
  48. notify_change_to_owners();
  49. _change_notify("length");
  50. }
  51. float RayShape::get_length() const {
  52. return length;
  53. }
  54. void RayShape::set_slips_on_slope(bool p_active) {
  55. slips_on_slope = p_active;
  56. _update_shape();
  57. notify_change_to_owners();
  58. _change_notify("slips_on_slope");
  59. }
  60. bool RayShape::get_slips_on_slope() const {
  61. return slips_on_slope;
  62. }
  63. void RayShape::_bind_methods() {
  64. ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length);
  65. ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length);
  66. ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape::set_slips_on_slope);
  67. ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape::get_slips_on_slope);
  68. ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
  69. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
  70. }
  71. RayShape::RayShape() :
  72. Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
  73. set_length(1.0);
  74. set_slips_on_slope(false);
  75. }