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- #include "physics_material.h"
- void PhysicsMaterial::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction);
- ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction);
- ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough);
- ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough);
- ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce);
- ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce);
- ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
- ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
- }
- void PhysicsMaterial::set_friction(real_t p_val) {
- friction = p_val;
- emit_changed();
- }
- void PhysicsMaterial::set_rough(bool p_val) {
- rough = p_val;
- emit_changed();
- }
- void PhysicsMaterial::set_bounce(real_t p_val) {
- bounce = p_val;
- emit_changed();
- }
- void PhysicsMaterial::set_absorbent(bool p_val) {
- absorbent = p_val;
- emit_changed();
- }
- PhysicsMaterial::PhysicsMaterial() :
- friction(1),
- rough(false),
- bounce(0),
- absorbent(false) {}
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