multimesh.cpp 11 KB

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  1. /*************************************************************************/
  2. /* multimesh.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "multimesh.h"
  31. #include "servers/visual_server.h"
  32. void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
  33. PoolVector<Vector3> xforms = p_array;
  34. int len = xforms.size();
  35. ERR_FAIL_COND((len / 4) != instance_count);
  36. if (len == 0)
  37. return;
  38. PoolVector<Vector3>::Read r = xforms.read();
  39. for (int i = 0; i < len / 4; i++) {
  40. Transform t;
  41. t.basis[0] = r[i * 4 + 0];
  42. t.basis[1] = r[i * 4 + 1];
  43. t.basis[2] = r[i * 4 + 2];
  44. t.origin = r[i * 4 + 3];
  45. set_instance_transform(i, t);
  46. }
  47. }
  48. PoolVector<Vector3> MultiMesh::_get_transform_array() const {
  49. if (instance_count == 0)
  50. return PoolVector<Vector3>();
  51. PoolVector<Vector3> xforms;
  52. xforms.resize(instance_count * 4);
  53. PoolVector<Vector3>::Write w = xforms.write();
  54. for (int i = 0; i < instance_count; i++) {
  55. Transform t = get_instance_transform(i);
  56. w[i * 4 + 0] = t.basis[0];
  57. w[i * 4 + 1] = t.basis[1];
  58. w[i * 4 + 2] = t.basis[2];
  59. w[i * 4 + 3] = t.origin;
  60. }
  61. return xforms;
  62. }
  63. void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
  64. PoolVector<Color> colors = p_array;
  65. int len = colors.size();
  66. if (len == 0)
  67. return;
  68. ERR_FAIL_COND(len != instance_count);
  69. PoolVector<Color>::Read r = colors.read();
  70. for (int i = 0; i < len; i++) {
  71. set_instance_color(i, r[i]);
  72. }
  73. }
  74. PoolVector<Color> MultiMesh::_get_color_array() const {
  75. if (instance_count == 0 || color_format == COLOR_NONE)
  76. return PoolVector<Color>();
  77. PoolVector<Color> colors;
  78. colors.resize(instance_count);
  79. for (int i = 0; i < instance_count; i++) {
  80. colors.set(i, get_instance_color(i));
  81. }
  82. return colors;
  83. }
  84. void MultiMesh::_set_custom_data_array(const PoolVector<Color> &p_array) {
  85. PoolVector<Color> custom_datas = p_array;
  86. int len = custom_datas.size();
  87. if (len == 0)
  88. return;
  89. ERR_FAIL_COND(len != instance_count);
  90. PoolVector<Color>::Read r = custom_datas.read();
  91. for (int i = 0; i < len; i++) {
  92. set_instance_custom_data(i, r[i]);
  93. }
  94. }
  95. PoolVector<Color> MultiMesh::_get_custom_data_array() const {
  96. if (instance_count == 0 || custom_data_format == CUSTOM_DATA_NONE)
  97. return PoolVector<Color>();
  98. PoolVector<Color> custom_datas;
  99. custom_datas.resize(instance_count);
  100. for (int i = 0; i < instance_count; i++) {
  101. custom_datas.set(i, get_instance_custom_data(i));
  102. }
  103. return custom_datas;
  104. }
  105. void MultiMesh::set_mesh(const Ref<Mesh> &p_mesh) {
  106. mesh = p_mesh;
  107. if (!mesh.is_null())
  108. VisualServer::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
  109. else
  110. VisualServer::get_singleton()->multimesh_set_mesh(multimesh, RID());
  111. }
  112. Ref<Mesh> MultiMesh::get_mesh() const {
  113. return mesh;
  114. }
  115. void MultiMesh::set_instance_count(int p_count) {
  116. ERR_FAIL_COND(p_count < 0);
  117. VisualServer::get_singleton()->multimesh_allocate(multimesh, p_count, VS::MultimeshTransformFormat(transform_format), VS::MultimeshColorFormat(color_format), VS::MultimeshCustomDataFormat(custom_data_format));
  118. instance_count = p_count;
  119. }
  120. int MultiMesh::get_instance_count() const {
  121. return instance_count;
  122. }
  123. void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
  124. VisualServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
  125. }
  126. Transform MultiMesh::get_instance_transform(int p_instance) const {
  127. return VisualServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
  128. }
  129. void MultiMesh::set_instance_color(int p_instance, const Color &p_color) {
  130. VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color);
  131. }
  132. Color MultiMesh::get_instance_color(int p_instance) const {
  133. return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
  134. }
  135. void MultiMesh::set_instance_custom_data(int p_instance, const Color &p_custom_data) {
  136. VisualServer::get_singleton()->multimesh_instance_set_custom_data(multimesh, p_instance, p_custom_data);
  137. }
  138. Color MultiMesh::get_instance_custom_data(int p_instance) const {
  139. return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
  140. }
  141. AABB MultiMesh::get_aabb() const {
  142. return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
  143. }
  144. RID MultiMesh::get_rid() const {
  145. return multimesh;
  146. }
  147. void MultiMesh::set_color_format(ColorFormat p_color_format) {
  148. ERR_FAIL_COND(instance_count > 0);
  149. color_format = p_color_format;
  150. }
  151. MultiMesh::ColorFormat MultiMesh::get_color_format() const {
  152. return color_format;
  153. }
  154. void MultiMesh::set_custom_data_format(CustomDataFormat p_custom_data_format) {
  155. ERR_FAIL_COND(instance_count > 0);
  156. custom_data_format = p_custom_data_format;
  157. }
  158. MultiMesh::CustomDataFormat MultiMesh::get_custom_data_format() const {
  159. return custom_data_format;
  160. }
  161. void MultiMesh::set_transform_format(TransformFormat p_transform_format) {
  162. ERR_FAIL_COND(instance_count > 0);
  163. transform_format = p_transform_format;
  164. }
  165. MultiMesh::TransformFormat MultiMesh::get_transform_format() const {
  166. return transform_format;
  167. }
  168. void MultiMesh::_bind_methods() {
  169. ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MultiMesh::set_mesh);
  170. ClassDB::bind_method(D_METHOD("get_mesh"), &MultiMesh::get_mesh);
  171. ClassDB::bind_method(D_METHOD("set_color_format", "format"), &MultiMesh::set_color_format);
  172. ClassDB::bind_method(D_METHOD("get_color_format"), &MultiMesh::get_color_format);
  173. ClassDB::bind_method(D_METHOD("set_custom_data_format", "format"), &MultiMesh::set_custom_data_format);
  174. ClassDB::bind_method(D_METHOD("get_custom_data_format"), &MultiMesh::get_custom_data_format);
  175. ClassDB::bind_method(D_METHOD("set_transform_format", "format"), &MultiMesh::set_transform_format);
  176. ClassDB::bind_method(D_METHOD("get_transform_format"), &MultiMesh::get_transform_format);
  177. ClassDB::bind_method(D_METHOD("set_instance_count", "count"), &MultiMesh::set_instance_count);
  178. ClassDB::bind_method(D_METHOD("get_instance_count"), &MultiMesh::get_instance_count);
  179. ClassDB::bind_method(D_METHOD("set_instance_transform", "instance", "transform"), &MultiMesh::set_instance_transform);
  180. ClassDB::bind_method(D_METHOD("get_instance_transform", "instance"), &MultiMesh::get_instance_transform);
  181. ClassDB::bind_method(D_METHOD("set_instance_color", "instance", "color"), &MultiMesh::set_instance_color);
  182. ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
  183. ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
  184. ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
  185. ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
  186. ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
  187. ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
  188. ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
  189. ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
  190. ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
  191. ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array);
  192. ADD_PROPERTY(PropertyInfo(Variant::INT, "color_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_color_format", "get_color_format");
  193. ADD_PROPERTY(PropertyInfo(Variant::INT, "transform_format", PROPERTY_HINT_ENUM, "2D,3D"), "set_transform_format", "get_transform_format");
  194. ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_data_format", PROPERTY_HINT_ENUM, "None,Byte,Float"), "set_custom_data_format", "get_custom_data_format");
  195. ADD_PROPERTY(PropertyInfo(Variant::INT, "instance_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"), "set_instance_count", "get_instance_count");
  196. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
  197. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
  198. ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
  199. ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
  200. BIND_ENUM_CONSTANT(TRANSFORM_2D);
  201. BIND_ENUM_CONSTANT(TRANSFORM_3D);
  202. BIND_ENUM_CONSTANT(COLOR_NONE);
  203. BIND_ENUM_CONSTANT(COLOR_8BIT);
  204. BIND_ENUM_CONSTANT(COLOR_FLOAT);
  205. BIND_ENUM_CONSTANT(CUSTOM_DATA_NONE);
  206. BIND_ENUM_CONSTANT(CUSTOM_DATA_8BIT);
  207. BIND_ENUM_CONSTANT(CUSTOM_DATA_FLOAT);
  208. }
  209. MultiMesh::MultiMesh() {
  210. multimesh = VisualServer::get_singleton()->multimesh_create();
  211. color_format = COLOR_NONE;
  212. custom_data_format = CUSTOM_DATA_NONE;
  213. transform_format = TRANSFORM_2D;
  214. instance_count = 0;
  215. }
  216. MultiMesh::~MultiMesh() {
  217. VisualServer::get_singleton()->free(multimesh);
  218. }