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- #ifndef GRID_THEME_H
- #define GRID_THEME_H
- #include "core/map.h"
- #include "core/resource.h"
- #include "mesh.h"
- #include "scene/3d/navigation_mesh.h"
- #include "shape.h"
- class MeshLibrary : public Resource {
- GDCLASS(MeshLibrary, Resource);
- RES_BASE_EXTENSION("meshlib");
- public:
- struct ShapeData {
- Ref<Shape> shape;
- Transform local_transform;
- };
- struct Item {
- String name;
- Ref<Mesh> mesh;
- Vector<ShapeData> shapes;
- Ref<Texture> preview;
- Ref<NavigationMesh> navmesh;
- };
- Map<int, Item> item_map;
- void _set_item_shapes(int p_item, const Array &p_shapes);
- Array _get_item_shapes(int p_item) const;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void create_item(int p_item);
- void set_item_name(int p_item, const String &p_name);
- void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
- void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
- void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
- void set_item_preview(int p_item, const Ref<Texture> &p_preview);
- String get_item_name(int p_item) const;
- Ref<Mesh> get_item_mesh(int p_item) const;
- Ref<NavigationMesh> get_item_navmesh(int p_item) const;
- Vector<ShapeData> get_item_shapes(int p_item) const;
- Ref<Texture> get_item_preview(int p_item) const;
- void remove_item(int p_item);
- bool has_item(int p_item) const;
- void clear();
- int find_item_by_name(const String &p_name) const;
- Vector<int> get_item_list() const;
- int get_last_unused_item_id() const;
- MeshLibrary();
- ~MeshLibrary();
- };
- #endif
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