convex_polygon_shape_2d.cpp 4.2 KB

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  1. /*************************************************************************/
  2. /* convex_polygon_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "convex_polygon_shape_2d.h"
  31. #include "core/math/geometry.h"
  32. #include "servers/physics_2d_server.h"
  33. #include "servers/visual_server.h"
  34. bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  35. return Geometry::is_point_in_polygon(p_point, points);
  36. }
  37. void ConvexPolygonShape2D::_update_shape() {
  38. Vector<Vector2> final_points = points;
  39. if (Geometry::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
  40. final_points.invert();
  41. }
  42. Physics2DServer::get_singleton()->shape_set_data(get_rid(), final_points);
  43. emit_changed();
  44. }
  45. void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
  46. Vector<Point2> hull = Geometry::convex_hull_2d(p_points);
  47. ERR_FAIL_COND(hull.size() < 3);
  48. set_points(hull);
  49. }
  50. void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) {
  51. points = p_points;
  52. _update_shape();
  53. }
  54. Vector<Vector2> ConvexPolygonShape2D::get_points() const {
  55. return points;
  56. }
  57. void ConvexPolygonShape2D::_bind_methods() {
  58. ClassDB::bind_method(D_METHOD("set_point_cloud", "point_cloud"), &ConvexPolygonShape2D::set_point_cloud);
  59. ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape2D::set_points);
  60. ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape2D::get_points);
  61. ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points");
  62. }
  63. void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  64. Vector<Color> col;
  65. col.push_back(p_color);
  66. VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
  67. }
  68. Rect2 ConvexPolygonShape2D::get_rect() const {
  69. Rect2 rect;
  70. for (int i = 0; i < points.size(); i++) {
  71. if (i == 0)
  72. rect.position = points[i];
  73. else
  74. rect.expand_to(points[i]);
  75. }
  76. return rect;
  77. }
  78. ConvexPolygonShape2D::ConvexPolygonShape2D() :
  79. Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
  80. int pcount = 3;
  81. for (int i = 0; i < pcount; i++)
  82. points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10);
  83. _update_shape();
  84. }