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- #include "convex_polygon_shape.h"
- #include "core/math/quick_hull.h"
- #include "servers/physics_server.h"
- Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
- PoolVector<Vector3> points = get_points();
- if (points.size() > 3) {
- Vector<Vector3> varr = Variant(points);
- Geometry::MeshData md;
- Error err = QuickHull::build(varr, md);
- if (err == OK) {
- Vector<Vector3> lines;
- lines.resize(md.edges.size() * 2);
- for (int i = 0; i < md.edges.size(); i++) {
- lines.write[i * 2 + 0] = md.vertices[md.edges[i].a];
- lines.write[i * 2 + 1] = md.vertices[md.edges[i].b];
- }
- return lines;
- }
- }
- return Vector<Vector3>();
- }
- void ConvexPolygonShape::_update_shape() {
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), points);
- emit_changed();
- }
- void ConvexPolygonShape::set_points(const PoolVector<Vector3> &p_points) {
- points = p_points;
- _update_shape();
- notify_change_to_owners();
- }
- PoolVector<Vector3> ConvexPolygonShape::get_points() const {
- return points;
- }
- void ConvexPolygonShape::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape::set_points);
- ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape::get_points);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points");
- }
- ConvexPolygonShape::ConvexPolygonShape() :
- Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
-
- }
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