concave_polygon_shape.h 2.9 KB

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  1. /*************************************************************************/
  2. /* concave_polygon_shape.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CONCAVE_POLYGON_SHAPE_H
  31. #define CONCAVE_POLYGON_SHAPE_H
  32. #include "scene/resources/shape.h"
  33. class ConcavePolygonShape : public Shape {
  34. GDCLASS(ConcavePolygonShape, Shape);
  35. struct DrawEdge {
  36. Vector3 a;
  37. Vector3 b;
  38. bool operator<(const DrawEdge &p_edge) const {
  39. if (a == p_edge.a)
  40. return b < p_edge.b;
  41. else
  42. return a < p_edge.a;
  43. }
  44. DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
  45. a = p_a;
  46. b = p_b;
  47. if (a < b) {
  48. SWAP(a, b);
  49. }
  50. }
  51. };
  52. protected:
  53. static void _bind_methods();
  54. virtual void _update_shape();
  55. virtual Vector<Vector3> _gen_debug_mesh_lines();
  56. public:
  57. void set_faces(const PoolVector<Vector3> &p_faces);
  58. PoolVector<Vector3> get_faces() const;
  59. ConcavePolygonShape();
  60. };
  61. #endif // CONCAVE_POLYGON_SHAPE_H