capsule_shape_2d.cpp 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119
  1. /*************************************************************************/
  2. /* capsule_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "capsule_shape_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. Vector<Vector2> CapsuleShape2D::_get_points() const {
  34. Vector<Vector2> points;
  35. for (int i = 0; i < 24; i++) {
  36. Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
  37. points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
  38. if (i == 6 || i == 18)
  39. points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
  40. }
  41. return points;
  42. }
  43. bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  44. return Geometry::is_point_in_polygon(p_point, _get_points());
  45. }
  46. void CapsuleShape2D::_update_shape() {
  47. Physics2DServer::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
  48. emit_changed();
  49. }
  50. void CapsuleShape2D::set_radius(real_t p_radius) {
  51. radius = p_radius;
  52. _update_shape();
  53. }
  54. real_t CapsuleShape2D::get_radius() const {
  55. return radius;
  56. }
  57. void CapsuleShape2D::set_height(real_t p_height) {
  58. height = p_height;
  59. _update_shape();
  60. }
  61. real_t CapsuleShape2D::get_height() const {
  62. return height;
  63. }
  64. void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  65. Vector<Vector2> points = _get_points();
  66. Vector<Color> col;
  67. col.push_back(p_color);
  68. VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
  69. }
  70. Rect2 CapsuleShape2D::get_rect() const {
  71. Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
  72. Rect2 rect;
  73. rect.position = -he;
  74. rect.size = he * 2.0;
  75. return rect;
  76. }
  77. void CapsuleShape2D::_bind_methods() {
  78. ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius);
  79. ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius);
  80. ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height);
  81. ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height);
  82. ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
  83. ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height");
  84. }
  85. CapsuleShape2D::CapsuleShape2D() :
  86. Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
  87. radius = 10;
  88. height = 20;
  89. _update_shape();
  90. }