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- #include "capsule_shape_2d.h"
- #include "servers/physics_2d_server.h"
- #include "servers/visual_server.h"
- Vector<Vector2> CapsuleShape2D::_get_points() const {
- Vector<Vector2> points;
- for (int i = 0; i < 24; i++) {
- Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
- if (i == 6 || i == 18)
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
- }
- return points;
- }
- bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, _get_points());
- }
- void CapsuleShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
- emit_changed();
- }
- void CapsuleShape2D::set_radius(real_t p_radius) {
- radius = p_radius;
- _update_shape();
- }
- real_t CapsuleShape2D::get_radius() const {
- return radius;
- }
- void CapsuleShape2D::set_height(real_t p_height) {
- height = p_height;
- _update_shape();
- }
- real_t CapsuleShape2D::get_height() const {
- return height;
- }
- void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector<Vector2> points = _get_points();
- Vector<Color> col;
- col.push_back(p_color);
- VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- }
- Rect2 CapsuleShape2D::get_rect() const {
- Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
- Rect2 rect;
- rect.position = -he;
- rect.size = he * 2.0;
- return rect;
- }
- void CapsuleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height");
- }
- CapsuleShape2D::CapsuleShape2D() :
- Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
- radius = 10;
- height = 20;
- _update_shape();
- }
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