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- #ifndef BIT_MASK_H
- #define BIT_MASK_H
- #include "core/image.h"
- #include "core/io/resource_loader.h"
- #include "core/resource.h"
- class BitMap : public Resource {
- GDCLASS(BitMap, Resource);
- OBJ_SAVE_TYPE(BitMap);
- Vector<uint8_t> bitmask;
- int width;
- int height;
- Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
- Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
- protected:
- void _set_data(const Dictionary &p_d);
- Dictionary _get_data() const;
- static void _bind_methods();
- public:
- void create(const Size2 &p_size);
- void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
- void set_bit(const Point2 &p_pos, bool p_value);
- bool get_bit(const Point2 &p_pos) const;
- void set_bit_rect(const Rect2 &p_rect, bool p_value);
- int get_true_bit_count() const;
- Size2 get_size() const;
- void grow_mask(int p_pixels, const Rect2 &p_rect);
- Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
- BitMap();
- };
- #endif
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