register_scene_types.cpp 30 KB

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  1. /*************************************************************************/
  2. /* register_scene_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "register_scene_types.h"
  31. #include "core/class_db.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. #include "scene/2d/animated_sprite.h"
  35. #include "scene/2d/area_2d.h"
  36. #include "scene/2d/audio_stream_player_2d.h"
  37. #include "scene/2d/back_buffer_copy.h"
  38. #include "scene/2d/camera_2d.h"
  39. #include "scene/2d/canvas_item.h"
  40. #include "scene/2d/canvas_modulate.h"
  41. #include "scene/2d/collision_polygon_2d.h"
  42. #include "scene/2d/collision_shape_2d.h"
  43. #include "scene/2d/cpu_particles_2d.h"
  44. #include "scene/2d/joints_2d.h"
  45. #include "scene/2d/light_2d.h"
  46. #include "scene/2d/light_occluder_2d.h"
  47. #include "scene/2d/line_2d.h"
  48. #include "scene/2d/mesh_instance_2d.h"
  49. #include "scene/2d/navigation2d.h"
  50. #include "scene/2d/parallax_background.h"
  51. #include "scene/2d/parallax_layer.h"
  52. #include "scene/2d/particles_2d.h"
  53. #include "scene/2d/path_2d.h"
  54. #include "scene/2d/physics_body_2d.h"
  55. #include "scene/2d/polygon_2d.h"
  56. #include "scene/2d/position_2d.h"
  57. #include "scene/2d/ray_cast_2d.h"
  58. #include "scene/2d/remote_transform_2d.h"
  59. #include "scene/2d/screen_button.h"
  60. #include "scene/2d/skeleton_2d.h"
  61. #include "scene/2d/sprite.h"
  62. #include "scene/2d/tile_map.h"
  63. #include "scene/2d/visibility_notifier_2d.h"
  64. #include "scene/2d/y_sort.h"
  65. #include "scene/animation/animation_blend_space_1d.h"
  66. #include "scene/animation/animation_blend_space_2d.h"
  67. #include "scene/animation/animation_blend_tree.h"
  68. #include "scene/animation/animation_node_state_machine.h"
  69. #include "scene/animation/animation_player.h"
  70. #include "scene/animation/animation_tree.h"
  71. #include "scene/animation/animation_tree_player.h"
  72. #include "scene/animation/root_motion_view.h"
  73. #include "scene/animation/tween.h"
  74. #include "scene/audio/audio_player.h"
  75. #include "scene/gui/box_container.h"
  76. #include "scene/gui/button.h"
  77. #include "scene/gui/center_container.h"
  78. #include "scene/gui/check_box.h"
  79. #include "scene/gui/check_button.h"
  80. #include "scene/gui/color_picker.h"
  81. #include "scene/gui/color_rect.h"
  82. #include "scene/gui/control.h"
  83. #include "scene/gui/dialogs.h"
  84. #include "scene/gui/file_dialog.h"
  85. #include "scene/gui/graph_edit.h"
  86. #include "scene/gui/graph_node.h"
  87. #include "scene/gui/grid_container.h"
  88. #include "scene/gui/item_list.h"
  89. #include "scene/gui/label.h"
  90. #include "scene/gui/line_edit.h"
  91. #include "scene/gui/link_button.h"
  92. #include "scene/gui/margin_container.h"
  93. #include "scene/gui/menu_button.h"
  94. #include "scene/gui/nine_patch_rect.h"
  95. #include "scene/gui/option_button.h"
  96. #include "scene/gui/panel.h"
  97. #include "scene/gui/panel_container.h"
  98. #include "scene/gui/popup_menu.h"
  99. #include "scene/gui/progress_bar.h"
  100. #include "scene/gui/reference_rect.h"
  101. #include "scene/gui/rich_text_label.h"
  102. #include "scene/gui/scroll_bar.h"
  103. #include "scene/gui/scroll_container.h"
  104. #include "scene/gui/separator.h"
  105. #include "scene/gui/slider.h"
  106. #include "scene/gui/spin_box.h"
  107. #include "scene/gui/split_container.h"
  108. #include "scene/gui/tab_container.h"
  109. #include "scene/gui/tabs.h"
  110. #include "scene/gui/text_edit.h"
  111. #include "scene/gui/texture_button.h"
  112. #include "scene/gui/texture_progress.h"
  113. #include "scene/gui/texture_rect.h"
  114. #include "scene/gui/tool_button.h"
  115. #include "scene/gui/tree.h"
  116. #include "scene/gui/video_player.h"
  117. #include "scene/gui/viewport_container.h"
  118. #include "scene/main/canvas_layer.h"
  119. #include "scene/main/http_request.h"
  120. #include "scene/main/instance_placeholder.h"
  121. #include "scene/main/resource_preloader.h"
  122. #include "scene/main/scene_tree.h"
  123. #include "scene/main/timer.h"
  124. #include "scene/main/viewport.h"
  125. #include "scene/resources/audio_stream_sample.h"
  126. #include "scene/resources/bit_mask.h"
  127. #include "scene/resources/box_shape.h"
  128. #include "scene/resources/capsule_shape.h"
  129. #include "scene/resources/capsule_shape_2d.h"
  130. #include "scene/resources/circle_shape_2d.h"
  131. #include "scene/resources/color_ramp.h"
  132. #include "scene/resources/concave_polygon_shape.h"
  133. #include "scene/resources/concave_polygon_shape_2d.h"
  134. #include "scene/resources/convex_polygon_shape.h"
  135. #include "scene/resources/convex_polygon_shape_2d.h"
  136. #include "scene/resources/cylinder_shape.h"
  137. #include "scene/resources/default_theme/default_theme.h"
  138. #include "scene/resources/dynamic_font.h"
  139. #include "scene/resources/dynamic_font_stb.h"
  140. #include "scene/resources/material.h"
  141. #include "scene/resources/mesh.h"
  142. #include "scene/resources/mesh_data_tool.h"
  143. #include "scene/resources/mesh_library.h"
  144. #include "scene/resources/packed_scene.h"
  145. #include "scene/resources/particles_material.h"
  146. #include "scene/resources/plane_shape.h"
  147. #include "scene/resources/polygon_path_finder.h"
  148. #include "scene/resources/primitive_meshes.h"
  149. #include "scene/resources/ray_shape.h"
  150. #include "scene/resources/rectangle_shape_2d.h"
  151. #include "scene/resources/scene_format_text.h"
  152. #include "scene/resources/segment_shape_2d.h"
  153. #include "scene/resources/shape_line_2d.h"
  154. #include "scene/resources/sky_box.h"
  155. #include "scene/resources/sphere_shape.h"
  156. #include "scene/resources/surface_tool.h"
  157. #include "scene/resources/text_file.h"
  158. #include "scene/resources/texture.h"
  159. #include "scene/resources/tile_set.h"
  160. #include "scene/resources/video_stream.h"
  161. #include "scene/resources/visual_shader.h"
  162. #include "scene/resources/visual_shader_nodes.h"
  163. #include "scene/resources/world.h"
  164. #include "scene/resources/world_2d.h"
  165. #include "scene/scene_string_names.h"
  166. #include "scene/3d/scenario_fx.h"
  167. #include "scene/3d/spatial.h"
  168. #ifndef _3D_DISABLED
  169. #include "scene/3d/area.h"
  170. #include "scene/3d/arvr_nodes.h"
  171. #include "scene/3d/audio_stream_player_3d.h"
  172. #include "scene/3d/baked_lightmap.h"
  173. #include "scene/3d/bone_attachment.h"
  174. #include "scene/3d/camera.h"
  175. #include "scene/3d/collision_polygon.h"
  176. #include "scene/3d/collision_shape.h"
  177. #include "scene/3d/cpu_particles.h"
  178. #include "scene/3d/gi_probe.h"
  179. #include "scene/3d/immediate_geometry.h"
  180. #include "scene/3d/interpolated_camera.h"
  181. #include "scene/3d/light.h"
  182. #include "scene/3d/listener.h"
  183. #include "scene/3d/mesh_instance.h"
  184. #include "scene/3d/multimesh_instance.h"
  185. #include "scene/3d/navigation.h"
  186. #include "scene/3d/navigation_mesh.h"
  187. #include "scene/3d/particles.h"
  188. #include "scene/3d/path.h"
  189. #include "scene/3d/physics_body.h"
  190. #include "scene/3d/physics_joint.h"
  191. #include "scene/3d/portal.h"
  192. #include "scene/3d/position_3d.h"
  193. #include "scene/3d/proximity_group.h"
  194. #include "scene/3d/ray_cast.h"
  195. #include "scene/3d/reflection_probe.h"
  196. #include "scene/3d/remote_transform.h"
  197. #include "scene/3d/room_instance.h"
  198. #include "scene/3d/skeleton.h"
  199. #include "scene/3d/soft_body.h"
  200. #include "scene/3d/spring_arm.h"
  201. #include "scene/3d/sprite_3d.h"
  202. #include "scene/3d/vehicle_body.h"
  203. #include "scene/3d/visibility_notifier.h"
  204. #include "scene/animation/skeleton_ik.h"
  205. #include "scene/resources/environment.h"
  206. #include "scene/resources/physics_material.h"
  207. #endif
  208. static Ref<ResourceFormatSaverText> resource_saver_text;
  209. static Ref<ResourceFormatLoaderText> resource_loader_text;
  210. static Ref<ResourceFormatLoaderDynamicFont> resource_loader_dynamic_font;
  211. static Ref<ResourceFormatLoaderStreamTexture> resource_loader_stream_texture;
  212. static Ref<ResourceFormatLoaderTextureLayered> resource_loader_texture_layered;
  213. static Ref<ResourceFormatLoaderBMFont> resource_loader_bmfont;
  214. static Ref<ResourceFormatSaverShader> resource_saver_shader;
  215. static Ref<ResourceFormatLoaderShader> resource_loader_shader;
  216. void register_scene_types() {
  217. SceneStringNames::create();
  218. OS::get_singleton()->yield(); //may take time to init
  219. Node::init_node_hrcr();
  220. resource_loader_dynamic_font.instance();
  221. ResourceLoader::add_resource_format_loader(resource_loader_dynamic_font);
  222. resource_loader_stream_texture.instance();
  223. ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
  224. resource_loader_texture_layered.instance();
  225. ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
  226. resource_saver_text.instance();
  227. ResourceSaver::add_resource_format_saver(resource_saver_text, true);
  228. resource_loader_text.instance();
  229. ResourceLoader::add_resource_format_loader(resource_loader_text, true);
  230. resource_saver_shader.instance();
  231. ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
  232. resource_loader_shader.instance();
  233. ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
  234. resource_loader_bmfont.instance();
  235. ResourceLoader::add_resource_format_loader(resource_loader_bmfont, true);
  236. OS::get_singleton()->yield(); //may take time to init
  237. ClassDB::register_class<Object>();
  238. ClassDB::register_class<Node>();
  239. ClassDB::register_virtual_class<InstancePlaceholder>();
  240. ClassDB::register_class<Viewport>();
  241. ClassDB::register_class<ViewportTexture>();
  242. ClassDB::register_class<HTTPRequest>();
  243. ClassDB::register_class<Timer>();
  244. ClassDB::register_class<CanvasLayer>();
  245. ClassDB::register_class<CanvasModulate>();
  246. ClassDB::register_class<ResourcePreloader>();
  247. /* REGISTER GUI */
  248. ClassDB::register_class<ButtonGroup>();
  249. ClassDB::register_virtual_class<BaseButton>();
  250. OS::get_singleton()->yield(); //may take time to init
  251. ClassDB::register_class<ShortCut>();
  252. ClassDB::register_class<Control>();
  253. ClassDB::register_class<Button>();
  254. ClassDB::register_class<Label>();
  255. ClassDB::register_virtual_class<ScrollBar>();
  256. ClassDB::register_class<HScrollBar>();
  257. ClassDB::register_class<VScrollBar>();
  258. ClassDB::register_class<ProgressBar>();
  259. ClassDB::register_virtual_class<Slider>();
  260. ClassDB::register_class<HSlider>();
  261. ClassDB::register_class<VSlider>();
  262. ClassDB::register_class<Popup>();
  263. ClassDB::register_class<PopupPanel>();
  264. ClassDB::register_class<MenuButton>();
  265. ClassDB::register_class<CheckBox>();
  266. ClassDB::register_class<CheckButton>();
  267. ClassDB::register_class<ToolButton>();
  268. ClassDB::register_class<LinkButton>();
  269. ClassDB::register_class<Panel>();
  270. ClassDB::register_virtual_class<Range>();
  271. OS::get_singleton()->yield(); //may take time to init
  272. ClassDB::register_class<TextureRect>();
  273. ClassDB::register_class<ColorRect>();
  274. ClassDB::register_class<NinePatchRect>();
  275. ClassDB::register_class<TabContainer>();
  276. ClassDB::register_class<Tabs>();
  277. ClassDB::register_virtual_class<Separator>();
  278. ClassDB::register_class<HSeparator>();
  279. ClassDB::register_class<VSeparator>();
  280. ClassDB::register_class<TextureButton>();
  281. ClassDB::register_class<Container>();
  282. ClassDB::register_virtual_class<BoxContainer>();
  283. ClassDB::register_class<HBoxContainer>();
  284. ClassDB::register_class<VBoxContainer>();
  285. ClassDB::register_class<GridContainer>();
  286. ClassDB::register_class<CenterContainer>();
  287. ClassDB::register_class<ScrollContainer>();
  288. ClassDB::register_class<PanelContainer>();
  289. OS::get_singleton()->yield(); //may take time to init
  290. ClassDB::register_class<TextureProgress>();
  291. ClassDB::register_class<ItemList>();
  292. ClassDB::register_class<LineEdit>();
  293. ClassDB::register_class<VideoPlayer>();
  294. #ifndef ADVANCED_GUI_DISABLED
  295. ClassDB::register_class<FileDialog>();
  296. ClassDB::register_class<PopupMenu>();
  297. ClassDB::register_class<Tree>();
  298. ClassDB::register_class<TextEdit>();
  299. ClassDB::register_virtual_class<TreeItem>();
  300. ClassDB::register_class<OptionButton>();
  301. ClassDB::register_class<SpinBox>();
  302. ClassDB::register_class<ReferenceRect>();
  303. ClassDB::register_class<ColorPicker>();
  304. ClassDB::register_class<ColorPickerButton>();
  305. ClassDB::register_class<RichTextLabel>();
  306. ClassDB::register_class<PopupDialog>();
  307. ClassDB::register_class<WindowDialog>();
  308. ClassDB::register_class<AcceptDialog>();
  309. ClassDB::register_class<ConfirmationDialog>();
  310. ClassDB::register_class<MarginContainer>();
  311. ClassDB::register_class<ViewportContainer>();
  312. ClassDB::register_virtual_class<SplitContainer>();
  313. ClassDB::register_class<HSplitContainer>();
  314. ClassDB::register_class<VSplitContainer>();
  315. ClassDB::register_class<GraphNode>();
  316. ClassDB::register_class<GraphEdit>();
  317. OS::get_singleton()->yield(); //may take time to init
  318. #endif
  319. /* REGISTER 3D */
  320. ClassDB::register_class<Spatial>();
  321. ClassDB::register_virtual_class<SpatialGizmo>();
  322. ClassDB::register_class<Skeleton>();
  323. ClassDB::register_class<AnimationPlayer>();
  324. ClassDB::register_class<Tween>();
  325. OS::get_singleton()->yield(); //may take time to init
  326. #ifndef _3D_DISABLED
  327. ClassDB::register_virtual_class<VisualInstance>();
  328. ClassDB::register_virtual_class<GeometryInstance>();
  329. ClassDB::register_class<Camera>();
  330. ClassDB::register_class<ClippedCamera>();
  331. ClassDB::register_class<Listener>();
  332. ClassDB::register_class<ARVRCamera>();
  333. ClassDB::register_class<ARVRController>();
  334. ClassDB::register_class<ARVRAnchor>();
  335. ClassDB::register_class<ARVROrigin>();
  336. ClassDB::register_class<InterpolatedCamera>();
  337. ClassDB::register_class<MeshInstance>();
  338. ClassDB::register_class<ImmediateGeometry>();
  339. ClassDB::register_virtual_class<SpriteBase3D>();
  340. ClassDB::register_class<Sprite3D>();
  341. ClassDB::register_class<AnimatedSprite3D>();
  342. ClassDB::register_virtual_class<Light>();
  343. ClassDB::register_class<DirectionalLight>();
  344. ClassDB::register_class<OmniLight>();
  345. ClassDB::register_class<SpotLight>();
  346. ClassDB::register_class<ReflectionProbe>();
  347. ClassDB::register_class<GIProbe>();
  348. ClassDB::register_class<GIProbeData>();
  349. ClassDB::register_class<BakedLightmap>();
  350. ClassDB::register_class<BakedLightmapData>();
  351. ClassDB::register_class<AnimationTreePlayer>();
  352. ClassDB::register_class<Particles>();
  353. ClassDB::register_class<CPUParticles>();
  354. ClassDB::register_class<Position3D>();
  355. ClassDB::register_class<NavigationMeshInstance>();
  356. ClassDB::register_class<NavigationMesh>();
  357. ClassDB::register_class<Navigation>();
  358. ClassDB::register_class<RootMotionView>();
  359. ClassDB::set_class_enabled("RootMotionView", false); //disabled by default, enabled by editor
  360. ClassDB::register_class<AnimationTree>();
  361. ClassDB::register_class<AnimationNode>();
  362. ClassDB::register_class<AnimationRootNode>();
  363. ClassDB::register_class<AnimationNodeBlendTree>();
  364. ClassDB::register_class<AnimationNodeBlendSpace1D>();
  365. ClassDB::register_class<AnimationNodeBlendSpace2D>();
  366. ClassDB::register_class<AnimationNodeStateMachine>();
  367. ClassDB::register_class<AnimationNodeStateMachinePlayback>();
  368. ClassDB::register_class<AnimationNodeStateMachineTransition>();
  369. ClassDB::register_class<AnimationNodeOutput>();
  370. ClassDB::register_class<AnimationNodeOneShot>();
  371. ClassDB::register_class<AnimationNodeAnimation>();
  372. ClassDB::register_class<AnimationNodeAdd2>();
  373. ClassDB::register_class<AnimationNodeAdd3>();
  374. ClassDB::register_class<AnimationNodeBlend2>();
  375. ClassDB::register_class<AnimationNodeBlend3>();
  376. ClassDB::register_class<AnimationNodeTimeScale>();
  377. ClassDB::register_class<AnimationNodeTimeSeek>();
  378. ClassDB::register_class<AnimationNodeTransition>();
  379. OS::get_singleton()->yield(); //may take time to init
  380. ClassDB::register_virtual_class<CollisionObject>();
  381. ClassDB::register_virtual_class<PhysicsBody>();
  382. ClassDB::register_class<StaticBody>();
  383. ClassDB::register_class<RigidBody>();
  384. ClassDB::register_class<KinematicCollision>();
  385. ClassDB::register_class<KinematicBody>();
  386. ClassDB::register_class<SpringArm>();
  387. ClassDB::register_class<PhysicalBone>();
  388. ClassDB::register_class<SoftBody>();
  389. ClassDB::register_class<SkeletonIK>();
  390. ClassDB::register_class<BoneAttachment>();
  391. ClassDB::register_class<VehicleBody>();
  392. ClassDB::register_class<VehicleWheel>();
  393. ClassDB::register_class<Area>();
  394. ClassDB::register_class<ProximityGroup>();
  395. ClassDB::register_class<CollisionShape>();
  396. ClassDB::register_class<CollisionPolygon>();
  397. ClassDB::register_class<RayCast>();
  398. ClassDB::register_class<MultiMeshInstance>();
  399. ClassDB::register_class<Curve3D>();
  400. ClassDB::register_class<Path>();
  401. ClassDB::register_class<PathFollow>();
  402. ClassDB::register_class<OrientedPathFollow>();
  403. ClassDB::register_class<VisibilityNotifier>();
  404. ClassDB::register_class<VisibilityEnabler>();
  405. ClassDB::register_class<WorldEnvironment>();
  406. ClassDB::register_class<RemoteTransform>();
  407. ClassDB::register_virtual_class<Joint>();
  408. ClassDB::register_class<PinJoint>();
  409. ClassDB::register_class<HingeJoint>();
  410. ClassDB::register_class<SliderJoint>();
  411. ClassDB::register_class<ConeTwistJoint>();
  412. ClassDB::register_class<Generic6DOFJoint>();
  413. OS::get_singleton()->yield(); //may take time to init
  414. #endif
  415. ClassDB::register_class<MeshLibrary>();
  416. AcceptDialog::set_swap_ok_cancel(GLOBAL_DEF("gui/common/swap_ok_cancel", bool(OS::get_singleton()->get_swap_ok_cancel())));
  417. ClassDB::register_class<Shader>();
  418. ClassDB::register_class<VisualShader>();
  419. ClassDB::register_virtual_class<VisualShaderNode>();
  420. ClassDB::register_class<VisualShaderNodeInput>();
  421. ClassDB::register_virtual_class<VisualShaderNodeOutput>();
  422. ClassDB::register_class<VisualShaderNodeScalarConstant>();
  423. ClassDB::register_class<VisualShaderNodeColorConstant>();
  424. ClassDB::register_class<VisualShaderNodeVec3Constant>();
  425. ClassDB::register_class<VisualShaderNodeTransformConstant>();
  426. ClassDB::register_class<VisualShaderNodeScalarOp>();
  427. ClassDB::register_class<VisualShaderNodeVectorOp>();
  428. ClassDB::register_class<VisualShaderNodeColorOp>();
  429. ClassDB::register_class<VisualShaderNodeTransformMult>();
  430. ClassDB::register_class<VisualShaderNodeTransformVecMult>();
  431. ClassDB::register_class<VisualShaderNodeScalarFunc>();
  432. ClassDB::register_class<VisualShaderNodeVectorFunc>();
  433. ClassDB::register_class<VisualShaderNodeDotProduct>();
  434. ClassDB::register_class<VisualShaderNodeVectorLen>();
  435. ClassDB::register_class<VisualShaderNodeScalarInterp>();
  436. ClassDB::register_class<VisualShaderNodeVectorInterp>();
  437. ClassDB::register_class<VisualShaderNodeVectorCompose>();
  438. ClassDB::register_class<VisualShaderNodeTransformCompose>();
  439. ClassDB::register_class<VisualShaderNodeVectorDecompose>();
  440. ClassDB::register_class<VisualShaderNodeTransformDecompose>();
  441. ClassDB::register_class<VisualShaderNodeTexture>();
  442. ClassDB::register_class<VisualShaderNodeCubeMap>();
  443. ClassDB::register_virtual_class<VisualShaderNodeUniform>();
  444. ClassDB::register_class<VisualShaderNodeScalarUniform>();
  445. ClassDB::register_class<VisualShaderNodeColorUniform>();
  446. ClassDB::register_class<VisualShaderNodeVec3Uniform>();
  447. ClassDB::register_class<VisualShaderNodeTransformUniform>();
  448. ClassDB::register_class<VisualShaderNodeTextureUniform>();
  449. ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
  450. ClassDB::register_class<ShaderMaterial>();
  451. ClassDB::register_virtual_class<CanvasItem>();
  452. ClassDB::register_class<CanvasItemMaterial>();
  453. SceneTree::add_idle_callback(CanvasItemMaterial::flush_changes);
  454. CanvasItemMaterial::init_shaders();
  455. ClassDB::register_class<Node2D>();
  456. ClassDB::register_class<CPUParticles2D>();
  457. ClassDB::register_class<Particles2D>();
  458. //ClassDB::register_class<ParticleAttractor2D>();
  459. ClassDB::register_class<Sprite>();
  460. //ClassDB::register_type<ViewportSprite>();
  461. ClassDB::register_class<SpriteFrames>();
  462. ClassDB::register_class<AnimatedSprite>();
  463. ClassDB::register_class<Position2D>();
  464. ClassDB::register_class<Line2D>();
  465. ClassDB::register_class<MeshInstance2D>();
  466. ClassDB::register_virtual_class<CollisionObject2D>();
  467. ClassDB::register_virtual_class<PhysicsBody2D>();
  468. ClassDB::register_class<StaticBody2D>();
  469. ClassDB::register_class<RigidBody2D>();
  470. ClassDB::register_class<KinematicBody2D>();
  471. ClassDB::register_class<KinematicCollision2D>();
  472. ClassDB::register_class<Area2D>();
  473. ClassDB::register_class<CollisionShape2D>();
  474. ClassDB::register_class<CollisionPolygon2D>();
  475. ClassDB::register_class<RayCast2D>();
  476. ClassDB::register_class<VisibilityNotifier2D>();
  477. ClassDB::register_class<VisibilityEnabler2D>();
  478. ClassDB::register_class<Polygon2D>();
  479. ClassDB::register_class<Skeleton2D>();
  480. ClassDB::register_class<Bone2D>();
  481. ClassDB::register_class<Light2D>();
  482. ClassDB::register_class<LightOccluder2D>();
  483. ClassDB::register_class<OccluderPolygon2D>();
  484. ClassDB::register_class<YSort>();
  485. ClassDB::register_class<BackBufferCopy>();
  486. OS::get_singleton()->yield(); //may take time to init
  487. ClassDB::register_class<Camera2D>();
  488. ClassDB::register_virtual_class<Joint2D>();
  489. ClassDB::register_class<PinJoint2D>();
  490. ClassDB::register_class<GrooveJoint2D>();
  491. ClassDB::register_class<DampedSpringJoint2D>();
  492. ClassDB::register_class<TileSet>();
  493. ClassDB::register_class<TileMap>();
  494. ClassDB::register_class<ParallaxBackground>();
  495. ClassDB::register_class<ParallaxLayer>();
  496. ClassDB::register_class<TouchScreenButton>();
  497. ClassDB::register_class<RemoteTransform2D>();
  498. OS::get_singleton()->yield(); //may take time to init
  499. /* REGISTER RESOURCES */
  500. ClassDB::register_virtual_class<Shader>();
  501. ClassDB::register_class<ParticlesMaterial>();
  502. SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
  503. ParticlesMaterial::init_shaders();
  504. #ifndef _3D_DISABLED
  505. ClassDB::register_virtual_class<Mesh>();
  506. ClassDB::register_class<ArrayMesh>();
  507. ClassDB::register_virtual_class<PrimitiveMesh>();
  508. ClassDB::register_class<CapsuleMesh>();
  509. ClassDB::register_class<CubeMesh>();
  510. ClassDB::register_class<CylinderMesh>();
  511. ClassDB::register_class<PlaneMesh>();
  512. ClassDB::register_class<PrismMesh>();
  513. ClassDB::register_class<QuadMesh>();
  514. ClassDB::register_class<SphereMesh>();
  515. ClassDB::register_virtual_class<Material>();
  516. ClassDB::register_class<SpatialMaterial>();
  517. SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
  518. SpatialMaterial::init_shaders();
  519. ClassDB::register_class<MultiMesh>();
  520. ClassDB::register_class<MeshLibrary>();
  521. OS::get_singleton()->yield(); //may take time to init
  522. ClassDB::register_virtual_class<Shape>();
  523. ClassDB::register_class<RayShape>();
  524. ClassDB::register_class<SphereShape>();
  525. ClassDB::register_class<BoxShape>();
  526. ClassDB::register_class<CapsuleShape>();
  527. ClassDB::register_class<CylinderShape>();
  528. ClassDB::register_class<PlaneShape>();
  529. ClassDB::register_class<ConvexPolygonShape>();
  530. ClassDB::register_class<ConcavePolygonShape>();
  531. ClassDB::register_class<SurfaceTool>();
  532. ClassDB::register_class<MeshDataTool>();
  533. OS::get_singleton()->yield(); //may take time to init
  534. ClassDB::register_class<SpatialVelocityTracker>();
  535. ClassDB::register_class<PhysicsMaterial>();
  536. #endif
  537. ClassDB::register_class<World>();
  538. ClassDB::register_class<Environment>();
  539. ClassDB::register_class<World2D>();
  540. ClassDB::register_virtual_class<Texture>();
  541. ClassDB::register_virtual_class<Sky>();
  542. ClassDB::register_class<PanoramaSky>();
  543. ClassDB::register_class<ProceduralSky>();
  544. ClassDB::register_class<StreamTexture>();
  545. ClassDB::register_class<ImageTexture>();
  546. ClassDB::register_class<AtlasTexture>();
  547. ClassDB::register_class<LargeTexture>();
  548. ClassDB::register_class<CurveTexture>();
  549. ClassDB::register_class<GradientTexture>();
  550. ClassDB::register_class<ProxyTexture>();
  551. ClassDB::register_class<AnimatedTexture>();
  552. ClassDB::register_class<CubeMap>();
  553. ClassDB::register_virtual_class<TextureLayered>();
  554. ClassDB::register_class<Texture3D>();
  555. ClassDB::register_class<TextureArray>();
  556. ClassDB::register_class<Animation>();
  557. ClassDB::register_virtual_class<Font>();
  558. ClassDB::register_class<BitmapFont>();
  559. ClassDB::register_class<Curve>();
  560. ClassDB::register_class<TextFile>();
  561. ClassDB::register_class<DynamicFontData>();
  562. ClassDB::register_class<DynamicFont>();
  563. DynamicFont::initialize_dynamic_fonts();
  564. ClassDB::register_virtual_class<StyleBox>();
  565. ClassDB::register_class<StyleBoxEmpty>();
  566. ClassDB::register_class<StyleBoxTexture>();
  567. ClassDB::register_class<StyleBoxFlat>();
  568. ClassDB::register_class<StyleBoxLine>();
  569. ClassDB::register_class<Theme>();
  570. ClassDB::register_class<PolygonPathFinder>();
  571. ClassDB::register_class<BitMap>();
  572. ClassDB::register_class<Gradient>();
  573. OS::get_singleton()->yield(); //may take time to init
  574. ClassDB::register_class<AudioStreamPlayer>();
  575. ClassDB::register_class<AudioStreamPlayer2D>();
  576. #ifndef _3D_DISABLED
  577. ClassDB::register_class<AudioStreamPlayer3D>();
  578. #endif
  579. ClassDB::register_virtual_class<VideoStream>();
  580. ClassDB::register_class<AudioStreamSample>();
  581. OS::get_singleton()->yield(); //may take time to init
  582. ClassDB::register_virtual_class<Shape2D>();
  583. ClassDB::register_class<LineShape2D>();
  584. ClassDB::register_class<SegmentShape2D>();
  585. ClassDB::register_class<RayShape2D>();
  586. ClassDB::register_class<CircleShape2D>();
  587. ClassDB::register_class<RectangleShape2D>();
  588. ClassDB::register_class<CapsuleShape2D>();
  589. ClassDB::register_class<ConvexPolygonShape2D>();
  590. ClassDB::register_class<ConcavePolygonShape2D>();
  591. ClassDB::register_class<Curve2D>();
  592. ClassDB::register_class<Path2D>();
  593. ClassDB::register_class<PathFollow2D>();
  594. ClassDB::register_class<Navigation2D>();
  595. ClassDB::register_class<NavigationPolygon>();
  596. ClassDB::register_class<NavigationPolygonInstance>();
  597. OS::get_singleton()->yield(); //may take time to init
  598. ClassDB::register_virtual_class<SceneState>();
  599. ClassDB::register_class<PackedScene>();
  600. ClassDB::register_class<SceneTree>();
  601. ClassDB::register_virtual_class<SceneTreeTimer>(); //sorry, you can't create it
  602. #ifndef DISABLE_DEPRECATED
  603. ClassDB::add_compatibility_class("ImageSkyBox", "PanoramaSky");
  604. ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial");
  605. ClassDB::add_compatibility_class("Mesh", "ArrayMesh");
  606. #endif
  607. OS::get_singleton()->yield(); //may take time to init
  608. for (int i = 0; i < 20; i++) {
  609. GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
  610. GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
  611. GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
  612. GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
  613. }
  614. bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
  615. ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
  616. String theme_path = GLOBAL_DEF("gui/theme/custom", "");
  617. ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
  618. String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
  619. ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
  620. Ref<Font> font;
  621. if (font_path != String()) {
  622. font = ResourceLoader::load(font_path);
  623. if (!font.is_valid()) {
  624. ERR_PRINTS("Error loading custom font '" + font_path + "'");
  625. }
  626. }
  627. // Always make the default theme to avoid invalid default font/icon/style in the given theme
  628. make_default_theme(default_theme_hidpi, font);
  629. if (theme_path != String()) {
  630. Ref<Theme> theme = ResourceLoader::load(theme_path);
  631. if (theme.is_valid()) {
  632. Theme::set_default(theme);
  633. if (font.is_valid()) {
  634. Theme::set_default_font(font);
  635. }
  636. } else {
  637. ERR_PRINTS("Error loading custom theme '" + theme_path + "'");
  638. }
  639. }
  640. }
  641. void unregister_scene_types() {
  642. clear_default_theme();
  643. ResourceLoader::remove_resource_format_loader(resource_loader_dynamic_font);
  644. resource_loader_dynamic_font.unref();
  645. ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
  646. resource_loader_texture_layered.unref();
  647. ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
  648. resource_loader_stream_texture.unref();
  649. DynamicFont::finish_dynamic_fonts();
  650. if (resource_saver_text.is_valid()) {
  651. ResourceSaver::remove_resource_format_saver(resource_saver_text);
  652. resource_saver_text.unref();
  653. }
  654. if (resource_loader_text.is_valid()) {
  655. ResourceLoader::remove_resource_format_loader(resource_loader_text);
  656. resource_loader_text.unref();
  657. }
  658. if (resource_saver_shader.is_valid()) {
  659. ResourceSaver::remove_resource_format_saver(resource_saver_shader);
  660. resource_saver_shader.unref();
  661. }
  662. if (resource_loader_shader.is_valid()) {
  663. ResourceLoader::remove_resource_format_loader(resource_loader_shader);
  664. resource_loader_shader.unref();
  665. }
  666. if (resource_loader_bmfont.is_valid()) {
  667. ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
  668. resource_loader_bmfont.unref();
  669. }
  670. SpatialMaterial::finish_shaders();
  671. ParticlesMaterial::finish_shaders();
  672. CanvasItemMaterial::finish_shaders();
  673. SceneStringNames::free();
  674. }