timer.h 3.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. /*************************************************************************/
  2. /* timer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TIMER_H
  31. #define TIMER_H
  32. #include "scene/main/node.h"
  33. class Timer : public Node {
  34. GDCLASS(Timer, Node);
  35. float wait_time;
  36. bool one_shot;
  37. bool autostart;
  38. bool processing;
  39. bool paused;
  40. double time_left;
  41. protected:
  42. void _notification(int p_what);
  43. static void _bind_methods();
  44. public:
  45. enum TimerProcessMode {
  46. TIMER_PROCESS_PHYSICS,
  47. TIMER_PROCESS_IDLE,
  48. };
  49. void set_wait_time(float p_time);
  50. float get_wait_time() const;
  51. void set_one_shot(bool p_one_shot);
  52. bool is_one_shot() const;
  53. void set_autostart(bool p_start);
  54. bool has_autostart() const;
  55. void start(float p_time = -1);
  56. void stop();
  57. void set_paused(bool p_paused);
  58. bool is_paused() const;
  59. bool is_stopped() const;
  60. float get_time_left() const;
  61. void set_timer_process_mode(TimerProcessMode p_mode);
  62. TimerProcessMode get_timer_process_mode() const;
  63. Timer();
  64. private:
  65. TimerProcessMode timer_process_mode;
  66. void _set_process(bool p_process, bool p_force = false);
  67. };
  68. VARIANT_ENUM_CAST(Timer::TimerProcessMode);
  69. #endif // TIMER_H