instance_placeholder.h 3.1 KB

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  1. /*************************************************************************/
  2. /* instance_placeholder.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef INSTANCE_PLACEHOLDER_H
  31. #define INSTANCE_PLACEHOLDER_H
  32. #include "scene/main/node.h"
  33. class PackedScene;
  34. class InstancePlaceholder : public Node {
  35. GDCLASS(InstancePlaceholder, Node);
  36. String path;
  37. struct PropSet {
  38. StringName name;
  39. Variant value;
  40. };
  41. List<PropSet> stored_values;
  42. protected:
  43. bool _set(const StringName &p_name, const Variant &p_value);
  44. bool _get(const StringName &p_name, Variant &r_ret) const;
  45. void _get_property_list(List<PropertyInfo> *p_list) const;
  46. static void _bind_methods();
  47. public:
  48. void set_instance_path(const String &p_name);
  49. String get_instance_path() const;
  50. Dictionary get_stored_values(bool p_with_order = false);
  51. Node *create_instance(bool p_replace = false, const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>());
  52. void replace_by_instance(const Ref<PackedScene> &p_custom_scene = Ref<PackedScene>());
  53. InstancePlaceholder();
  54. };
  55. #endif // INSTANCE_PLACEHOLDER_H