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- #ifndef SCROLL_BAR_H
- #define SCROLL_BAR_H
- #include "scene/gui/range.h"
- class ScrollBar : public Range {
- GDCLASS(ScrollBar, Range);
- enum HighlightStatus {
- HIGHLIGHT_NONE,
- HIGHLIGHT_DECR,
- HIGHLIGHT_RANGE,
- HIGHLIGHT_INCR,
- };
- static bool focus_by_default;
- Orientation orientation;
- Size2 size;
- float custom_step;
- HighlightStatus highlight;
- struct Drag {
- bool active;
- float pos_at_click;
- float value_at_click;
- } drag;
- double get_grabber_size() const;
- double get_grabber_min_size() const;
- double get_area_size() const;
- double get_area_offset() const;
- double get_click_pos(const Point2 &p_pos) const;
- double get_grabber_offset() const;
- static void set_can_focus_by_default(bool p_can_focus);
- Node *drag_node;
- NodePath drag_node_path;
- Vector2 drag_node_speed;
- Vector2 drag_node_accum;
- Vector2 drag_node_from;
- Vector2 last_drag_node_accum;
- float last_drag_node_time;
- float time_since_motion;
- bool drag_node_touching;
- bool drag_node_touching_deaccel;
- bool click_handled;
- bool scrolling;
- double target_scroll;
- bool smooth_scroll_enabled;
- void _drag_node_exit();
- void _drag_node_input(const Ref<InputEvent> &p_input);
- void _gui_input(Ref<InputEvent> p_event);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_custom_step(float p_custom_step);
- float get_custom_step() const;
- void set_drag_node(const NodePath &p_path);
- NodePath get_drag_node() const;
- void set_smooth_scroll_enabled(bool p_enable);
- bool is_smooth_scroll_enabled() const;
- virtual Size2 get_minimum_size() const;
- ScrollBar(Orientation p_orientation = VERTICAL);
- ~ScrollBar();
- };
- class HScrollBar : public ScrollBar {
- GDCLASS(HScrollBar, ScrollBar);
- public:
- HScrollBar() :
- ScrollBar(HORIZONTAL) { set_v_size_flags(0); }
- };
- class VScrollBar : public ScrollBar {
- GDCLASS(VScrollBar, ScrollBar);
- public:
- VScrollBar() :
- ScrollBar(VERTICAL) { set_h_size_flags(0); }
- };
- #endif
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