option_button.h 3.7 KB

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  1. /*************************************************************************/
  2. /* option_button.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef OPTION_BUTTON_H
  31. #define OPTION_BUTTON_H
  32. #include "scene/gui/button.h"
  33. #include "scene/gui/popup_menu.h"
  34. /**
  35. @author Juan Linietsky <reduzio@gmail.com>
  36. */
  37. class OptionButton : public Button {
  38. GDCLASS(OptionButton, Button);
  39. PopupMenu *popup;
  40. int current;
  41. void _focused(int p_which);
  42. void _selected(int p_which);
  43. void _select(int p_which, bool p_emit = false);
  44. void _select_int(int p_which);
  45. Array _get_items() const;
  46. void _set_items(const Array &p_items);
  47. virtual void pressed();
  48. protected:
  49. Size2 get_minimum_size() const;
  50. void _notification(int p_what);
  51. static void _bind_methods();
  52. public:
  53. void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1);
  54. void add_item(const String &p_label, int p_ID = -1);
  55. void set_item_text(int p_idx, const String &p_text);
  56. void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
  57. void set_item_id(int p_idx, int p_ID);
  58. void set_item_metadata(int p_idx, const Variant &p_metadata);
  59. void set_item_disabled(int p_idx, bool p_disabled);
  60. String get_item_text(int p_idx) const;
  61. Ref<Texture> get_item_icon(int p_idx) const;
  62. int get_item_id(int p_idx) const;
  63. Variant get_item_metadata(int p_idx) const;
  64. bool is_item_disabled(int p_idx) const;
  65. int get_item_count() const;
  66. void add_separator();
  67. void clear();
  68. void select(int p_idx);
  69. int get_selected() const;
  70. int get_selected_id() const;
  71. Variant get_selected_metadata() const;
  72. void remove_item(int p_idx);
  73. PopupMenu *get_popup() const;
  74. virtual void get_translatable_strings(List<String> *p_strings) const;
  75. OptionButton();
  76. ~OptionButton();
  77. };
  78. #endif