box_container.h 3.2 KB

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  1. /*************************************************************************/
  2. /* box_container.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BOX_CONTAINER_H
  31. #define BOX_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. class BoxContainer : public Container {
  34. GDCLASS(BoxContainer, Container);
  35. public:
  36. enum AlignMode {
  37. ALIGN_BEGIN,
  38. ALIGN_CENTER,
  39. ALIGN_END
  40. };
  41. private:
  42. bool vertical;
  43. AlignMode align;
  44. void _resort();
  45. protected:
  46. void _notification(int p_what);
  47. static void _bind_methods();
  48. public:
  49. void add_spacer(bool p_begin = false);
  50. void set_alignment(AlignMode p_align);
  51. AlignMode get_alignment() const;
  52. virtual Size2 get_minimum_size() const;
  53. BoxContainer(bool p_vertical = false);
  54. };
  55. class HBoxContainer : public BoxContainer {
  56. GDCLASS(HBoxContainer, BoxContainer);
  57. public:
  58. HBoxContainer() :
  59. BoxContainer(false) {}
  60. };
  61. class MarginContainer;
  62. class VBoxContainer : public BoxContainer {
  63. GDCLASS(VBoxContainer, BoxContainer);
  64. public:
  65. MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false);
  66. VBoxContainer() :
  67. BoxContainer(true) {}
  68. };
  69. VARIANT_ENUM_CAST(BoxContainer::AlignMode);
  70. #endif // BOX_CONTAINER_H