audio_player.cpp 12 KB

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  1. /*************************************************************************/
  2. /* audio_player.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "audio_player.h"
  31. #include "core/engine.h"
  32. void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
  33. int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
  34. //get data
  35. AudioFrame *buffer = mix_buffer.ptrw();
  36. int buffer_size = mix_buffer.size();
  37. if (p_fadeout) {
  38. // Short fadeout ramp
  39. buffer_size = MIN(buffer_size, 128);
  40. }
  41. stream_playback->mix(buffer, pitch_scale, buffer_size);
  42. //multiply volume interpolating to avoid clicks if this changes
  43. float target_volume = p_fadeout ? -80.0 : volume_db;
  44. float vol = Math::db2linear(mix_volume_db);
  45. float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
  46. for (int i = 0; i < buffer_size; i++) {
  47. buffer[i] *= vol;
  48. vol += vol_inc;
  49. }
  50. //set volume for next mix
  51. mix_volume_db = target_volume;
  52. AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
  53. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  54. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
  55. } else {
  56. switch (mix_target) {
  57. case MIX_TARGET_STEREO: {
  58. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
  59. } break;
  60. case MIX_TARGET_SURROUND: {
  61. for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
  62. targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
  63. }
  64. } break;
  65. case MIX_TARGET_CENTER: {
  66. targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
  67. } break;
  68. }
  69. }
  70. for (int c = 0; c < 4; c++) {
  71. if (!targets[c])
  72. break;
  73. for (int i = 0; i < buffer_size; i++) {
  74. targets[c][i] += buffer[i];
  75. }
  76. }
  77. }
  78. void AudioStreamPlayer::_mix_audio() {
  79. if (!stream_playback.is_valid() || !active)
  80. return;
  81. if (stream_paused) {
  82. if (stream_paused_fade) {
  83. _mix_internal(true);
  84. stream_paused_fade = false;
  85. }
  86. return;
  87. }
  88. if (setseek >= 0.0) {
  89. if (stream_playback->is_playing()) {
  90. //fade out to avoid pops
  91. _mix_internal(true);
  92. }
  93. stream_playback->start(setseek);
  94. setseek = -1.0; //reset seek
  95. mix_volume_db = volume_db; //reset ramp
  96. }
  97. _mix_internal(false);
  98. }
  99. void AudioStreamPlayer::_notification(int p_what) {
  100. if (p_what == NOTIFICATION_ENTER_TREE) {
  101. AudioServer::get_singleton()->add_callback(_mix_audios, this);
  102. if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
  103. play();
  104. }
  105. }
  106. if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
  107. if (!active || (setseek < 0 && !stream_playback->is_playing())) {
  108. active = false;
  109. set_process_internal(false);
  110. emit_signal("finished");
  111. }
  112. }
  113. if (p_what == NOTIFICATION_EXIT_TREE) {
  114. AudioServer::get_singleton()->remove_callback(_mix_audios, this);
  115. }
  116. if (p_what == NOTIFICATION_PAUSED) {
  117. if (!can_process()) {
  118. // Node can't process so we start fading out to silence
  119. set_stream_paused(true);
  120. }
  121. }
  122. if (p_what == NOTIFICATION_UNPAUSED) {
  123. set_stream_paused(false);
  124. }
  125. }
  126. void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
  127. AudioServer::get_singleton()->lock();
  128. mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
  129. if (stream_playback.is_valid()) {
  130. stream_playback.unref();
  131. stream.unref();
  132. active = false;
  133. setseek = -1;
  134. }
  135. if (p_stream.is_valid()) {
  136. stream = p_stream;
  137. stream_playback = p_stream->instance_playback();
  138. }
  139. AudioServer::get_singleton()->unlock();
  140. if (p_stream.is_valid() && stream_playback.is_null()) {
  141. stream.unref();
  142. }
  143. }
  144. Ref<AudioStream> AudioStreamPlayer::get_stream() const {
  145. return stream;
  146. }
  147. void AudioStreamPlayer::set_volume_db(float p_volume) {
  148. volume_db = p_volume;
  149. }
  150. float AudioStreamPlayer::get_volume_db() const {
  151. return volume_db;
  152. }
  153. void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
  154. ERR_FAIL_COND(p_pitch_scale <= 0.0);
  155. pitch_scale = p_pitch_scale;
  156. }
  157. float AudioStreamPlayer::get_pitch_scale() const {
  158. return pitch_scale;
  159. }
  160. void AudioStreamPlayer::play(float p_from_pos) {
  161. if (stream_playback.is_valid()) {
  162. //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
  163. setseek = p_from_pos;
  164. active = true;
  165. set_process_internal(true);
  166. }
  167. }
  168. void AudioStreamPlayer::seek(float p_seconds) {
  169. if (stream_playback.is_valid()) {
  170. setseek = p_seconds;
  171. }
  172. }
  173. void AudioStreamPlayer::stop() {
  174. if (stream_playback.is_valid()) {
  175. stream_playback->stop();
  176. active = false;
  177. set_process_internal(false);
  178. }
  179. }
  180. bool AudioStreamPlayer::is_playing() const {
  181. if (stream_playback.is_valid()) {
  182. return active; //&& stream_playback->is_playing();
  183. }
  184. return false;
  185. }
  186. float AudioStreamPlayer::get_playback_position() {
  187. if (stream_playback.is_valid()) {
  188. return stream_playback->get_playback_position();
  189. }
  190. return 0;
  191. }
  192. void AudioStreamPlayer::set_bus(const StringName &p_bus) {
  193. //if audio is active, must lock this
  194. AudioServer::get_singleton()->lock();
  195. bus = p_bus;
  196. AudioServer::get_singleton()->unlock();
  197. }
  198. StringName AudioStreamPlayer::get_bus() const {
  199. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  200. if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
  201. return bus;
  202. }
  203. }
  204. return "Master";
  205. }
  206. void AudioStreamPlayer::set_autoplay(bool p_enable) {
  207. autoplay = p_enable;
  208. }
  209. bool AudioStreamPlayer::is_autoplay_enabled() {
  210. return autoplay;
  211. }
  212. void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
  213. mix_target = p_target;
  214. }
  215. AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
  216. return mix_target;
  217. }
  218. void AudioStreamPlayer::_set_playing(bool p_enable) {
  219. if (p_enable)
  220. play();
  221. else
  222. stop();
  223. }
  224. bool AudioStreamPlayer::_is_active() const {
  225. return active;
  226. }
  227. void AudioStreamPlayer::set_stream_paused(bool p_pause) {
  228. if (p_pause != stream_paused) {
  229. stream_paused = p_pause;
  230. stream_paused_fade = p_pause ? true : false;
  231. }
  232. }
  233. bool AudioStreamPlayer::get_stream_paused() const {
  234. return stream_paused;
  235. }
  236. void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
  237. if (property.name == "bus") {
  238. String options;
  239. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  240. if (i > 0)
  241. options += ",";
  242. String name = AudioServer::get_singleton()->get_bus_name(i);
  243. options += name;
  244. }
  245. property.hint_string = options;
  246. }
  247. }
  248. void AudioStreamPlayer::_bus_layout_changed() {
  249. _change_notify();
  250. }
  251. void AudioStreamPlayer::_bind_methods() {
  252. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
  253. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
  254. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
  255. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
  256. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
  257. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
  258. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
  259. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
  260. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
  261. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
  262. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
  263. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
  264. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
  265. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
  266. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
  267. ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
  268. ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
  269. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer::_set_playing);
  270. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer::_is_active);
  271. ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);
  272. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
  273. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
  274. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  275. ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
  276. ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
  277. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  278. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  279. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  280. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
  281. ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  282. ADD_SIGNAL(MethodInfo("finished"));
  283. BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
  284. BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
  285. BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
  286. }
  287. AudioStreamPlayer::AudioStreamPlayer() {
  288. mix_volume_db = 0;
  289. pitch_scale = 1.0;
  290. volume_db = 0;
  291. autoplay = false;
  292. setseek = -1;
  293. active = false;
  294. stream_paused = false;
  295. stream_paused_fade = false;
  296. mix_target = MIX_TARGET_STEREO;
  297. AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
  298. }
  299. AudioStreamPlayer::~AudioStreamPlayer() {
  300. }