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- /*************************************************************************/
- /* spring_arm.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SPRING_ARM_H
- #define SPRING_ARM_H
- #include "scene/3d/spatial.h"
- class SpringArm : public Spatial {
- GDCLASS(SpringArm, Spatial);
- Ref<Shape> shape;
- Set<RID> excluded_objects;
- float spring_length;
- float current_spring_length;
- bool keep_child_basis;
- uint32_t mask;
- float margin;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_length(float p_length);
- float get_length() const;
- void set_shape(Ref<Shape> p_shape);
- Ref<Shape> get_shape() const;
- void set_mask(uint32_t p_mask);
- uint32_t get_mask();
- void add_excluded_object(RID p_rid);
- bool remove_excluded_object(RID p_rid);
- void clear_excluded_objects();
- float get_hit_length();
- void set_margin(float p_margin);
- float get_margin();
- SpringArm();
- private:
- void process_spring();
- };
- #endif
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