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- #ifndef SCENARIO_FX_H
- #define SCENARIO_FX_H
- #include "scene/3d/spatial.h"
- class WorldEnvironment : public Node {
- GDCLASS(WorldEnvironment, Node);
- Ref<Environment> environment;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_environment(const Ref<Environment> &p_environment);
- Ref<Environment> get_environment() const;
- String get_configuration_warning() const;
- WorldEnvironment();
- };
- #endif
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