portal.h 3.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192
  1. /*************************************************************************/
  2. /* portal.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PORTAL_H
  31. #define PORTAL_H
  32. #include "scene/3d/visual_instance.h"
  33. /**
  34. @author Juan Linietsky <reduzio@gmail.com>
  35. */
  36. /* Portal Logic:
  37. If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
  38. otherwise, a portal connects to the parent room
  39. */
  40. // FIXME: This will be redone and replaced by area portals, left for reference
  41. // since a new class with this name will have to exist and want to reuse the gizmos
  42. #if 0
  43. class Portal : public VisualInstance {
  44. GDCLASS(Portal, VisualInstance);
  45. RID portal;
  46. Vector<Point2> shape;
  47. bool enabled;
  48. float disable_distance;
  49. Color disabled_color;
  50. float connect_range;
  51. AABB aabb;
  52. protected:
  53. bool _set(const StringName &p_name, const Variant &p_value);
  54. bool _get(const StringName &p_name, Variant &r_ret) const;
  55. void _get_property_list(List<PropertyInfo> *p_list) const;
  56. static void _bind_methods();
  57. public:
  58. virtual AABB get_aabb() const;
  59. virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
  60. void set_enabled(bool p_enabled);
  61. bool is_enabled() const;
  62. void set_disable_distance(float p_distance);
  63. float get_disable_distance() const;
  64. void set_disabled_color(const Color &p_disabled_color);
  65. Color get_disabled_color() const;
  66. void set_shape(const Vector<Point2> &p_shape);
  67. Vector<Point2> get_shape() const;
  68. void set_connect_range(float p_range);
  69. float get_connect_range() const;
  70. Portal();
  71. ~Portal();
  72. };
  73. #endif
  74. #endif