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- #include "mesh_instance_2d.h"
- void MeshInstance2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW) {
- if (mesh.is_valid()) {
- draw_mesh(mesh, texture, normal_map);
- }
- }
- }
- void MeshInstance2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh);
- ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
- ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
- }
- void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
- mesh = p_mesh;
- update();
- }
- Ref<Mesh> MeshInstance2D::get_mesh() const {
- return mesh;
- }
- void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
- if (p_texture == texture)
- return;
- texture = p_texture;
- update();
- emit_signal("texture_changed");
- _change_notify("texture");
- }
- void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
- normal_map = p_texture;
- update();
- }
- Ref<Texture> MeshInstance2D::get_normal_map() const {
- return normal_map;
- }
- Ref<Texture> MeshInstance2D::get_texture() const {
- return texture;
- }
- Rect2 MeshInstance2D::_edit_get_rect() const {
- if (mesh.is_valid()) {
- AABB aabb = mesh->get_aabb();
- return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
- }
- return Node2D::_edit_get_rect();
- }
- MeshInstance2D::MeshInstance2D() {
- }
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