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- #!/usr/bin/env python
- Import('env')
- import os
- from platform_methods import run_in_subprocess
- import platform_windows_builders
- common_win = [
- "godot_win.cpp",
- "context_gl_win.cpp",
- "crash_handler_win.cpp",
- "os_windows.cpp",
- "ctxgl_procaddr.cpp",
- "key_mapping_win.cpp",
- "joypad.cpp",
- "power_windows.cpp",
- "windows_terminal_logger.cpp"
- ]
- res_file = 'godot_res.rc'
- res_target = "godot_res" + env["OBJSUFFIX"]
- res_obj = env.RES(res_target, res_file)
- prog = env.add_program('#bin/godot', common_win + res_obj, PROGSUFFIX=env["PROGSUFFIX"])
- # Microsoft Visual Studio Project Generation
- if env['vsproj']:
- env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
- env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
- for x in common_win:
- env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
- if not os.getenv("VCINSTALLDIR"):
- if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
- env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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