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- #!/usr/bin/env python
- Import('env')
- import os
- from platform_methods import run_in_subprocess
- import platform_osx_builders
- files = [
- 'crash_handler_osx.mm',
- 'os_osx.mm',
- 'godot_main_osx.mm',
- 'sem_osx.cpp',
- 'dir_access_osx.mm',
- 'joypad_osx.cpp',
- 'power_osx.cpp',
- ]
- prog = env.add_program('#bin/godot', files)
- if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
- env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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