SCsub 530 B

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  1. #!/usr/bin/env python
  2. Import('env')
  3. import os
  4. from platform_methods import run_in_subprocess
  5. import platform_osx_builders
  6. files = [
  7. 'crash_handler_osx.mm',
  8. 'os_osx.mm',
  9. 'godot_main_osx.mm',
  10. 'sem_osx.cpp',
  11. 'dir_access_osx.mm',
  12. 'joypad_osx.cpp',
  13. 'power_osx.cpp',
  14. ]
  15. prog = env.add_program('#bin/godot', files)
  16. if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
  17. env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))