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- #include "context_gl_haiku.h"
- #if defined(OPENGL_ENABLED)
- ContextGL_Haiku::ContextGL_Haiku(HaikuDirectWindow *p_window) {
- window = p_window;
- uint32 type = BGL_RGB | BGL_DOUBLE | BGL_DEPTH;
- view = new HaikuGLView(window->Bounds(), type);
- use_vsync = false;
- }
- ContextGL_Haiku::~ContextGL_Haiku() {
- delete view;
- }
- Error ContextGL_Haiku::initialize() {
- window->AddChild(view);
- window->SetHaikuGLView(view);
- return OK;
- }
- void ContextGL_Haiku::release_current() {
- view->UnlockGL();
- }
- void ContextGL_Haiku::make_current() {
- view->LockGL();
- }
- void ContextGL_Haiku::swap_buffers() {
- view->SwapBuffers(use_vsync);
- }
- int ContextGL_Haiku::get_window_width() {
- return window->Bounds().IntegerWidth();
- }
- int ContextGL_Haiku::get_window_height() {
- return window->Bounds().IntegerHeight();
- }
- void ContextGL_Haiku::set_use_vsync(bool p_use) {
- use_vsync = p_use;
- }
- bool ContextGL_Haiku::is_using_vsync() const {
- return use_vsync;
- }
- #endif
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