123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 |
- #ifndef WEBSOCKET_MULTIPLAYER_PEER_H
- #define WEBSOCKET_MULTIPLAYER_PEER_H
- #include "core/error_list.h"
- #include "core/io/networked_multiplayer_peer.h"
- #include "core/list.h"
- #include "websocket_peer.h"
- class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
- GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
- private:
- PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
- void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
- Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
- protected:
- enum {
- SYS_NONE = 0,
- SYS_ADD = 1,
- SYS_DEL = 2,
- SYS_ID = 3,
- PROTO_SIZE = 9
- };
- struct Packet {
- int source;
- int destination;
- uint8_t *data;
- uint32_t size;
- };
- List<Packet> _incoming_packets;
- Map<int, Ref<WebSocketPeer> > _peer_map;
- Packet _current_packet;
- bool _is_multiplayer;
- int _target_peer;
- int _peer_id;
- int _refusing;
- static void _bind_methods();
- void _send_add(int32_t p_peer_id);
- void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
- void _send_del(int32_t p_peer_id);
- int _gen_unique_id() const;
- public:
-
- void set_transfer_mode(TransferMode p_mode);
- TransferMode get_transfer_mode() const;
- void set_target_peer(int p_peer_id);
- int get_packet_peer() const;
- int get_unique_id() const;
- virtual bool is_server() const = 0;
- void set_refuse_new_connections(bool p_enable);
- bool is_refusing_new_connections() const;
- virtual ConnectionStatus get_connection_status() const = 0;
-
- virtual int get_available_packet_count() const;
- virtual int get_max_packet_size() const = 0;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
-
- virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
- void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
- void _clear();
- WebSocketMultiplayerPeer();
- ~WebSocketMultiplayerPeer();
- };
- #endif
|