gd_mono_property.h 3.4 KB

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  1. /*************************************************************************/
  2. /* gd_mono_property.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GD_MONO_PROPERTY_H
  31. #define GD_MONO_PROPERTY_H
  32. #include "gd_mono.h"
  33. #include "gd_mono_class_member.h"
  34. #include "gd_mono_header.h"
  35. class GDMonoProperty : public GDMonoClassMember {
  36. GDMonoClass *owner;
  37. MonoProperty *mono_property;
  38. StringName name;
  39. ManagedType type;
  40. bool attrs_fetched;
  41. MonoCustomAttrInfo *attributes;
  42. public:
  43. virtual MemberType get_member_type() { return MEMBER_TYPE_PROPERTY; }
  44. virtual StringName get_name() { return name; }
  45. virtual bool is_static();
  46. virtual Visibility get_visibility();
  47. virtual bool has_attribute(GDMonoClass *p_attr_class);
  48. virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
  49. void fetch_attributes();
  50. bool has_getter();
  51. bool has_setter();
  52. _FORCE_INLINE_ ManagedType get_type() const { return type; }
  53. void set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc = NULL);
  54. void set_value(MonoObject *p_object, void **p_params, MonoException **r_exc = NULL);
  55. MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = NULL);
  56. bool get_bool_value(MonoObject *p_object);
  57. int get_int_value(MonoObject *p_object);
  58. String get_string_value(MonoObject *p_object);
  59. GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner);
  60. ~GDMonoProperty();
  61. };
  62. #endif // GD_MONO_PROPERTY_H