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- /*************************************************************************/
- /* gd_mono.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GD_MONO_H
- #define GD_MONO_H
- #include "core/io/config_file.h"
- #include "../godotsharp_defs.h"
- #include "gd_mono_assembly.h"
- #include "gd_mono_log.h"
- #ifdef WINDOWS_ENABLED
- #include "../utils/mono_reg_utils.h"
- #endif
- namespace APIAssembly {
- enum Type {
- API_CORE,
- API_EDITOR
- };
- struct Version {
- uint64_t godot_api_hash;
- uint32_t bindings_version;
- uint32_t cs_glue_version;
- bool operator==(const Version &p_other) const {
- return godot_api_hash == p_other.godot_api_hash &&
- bindings_version == p_other.bindings_version &&
- cs_glue_version == p_other.cs_glue_version;
- }
- Version() :
- godot_api_hash(0),
- bindings_version(0),
- cs_glue_version(0) {
- }
- Version(uint64_t p_godot_api_hash,
- uint32_t p_bindings_version,
- uint32_t p_cs_glue_version) :
- godot_api_hash(p_godot_api_hash),
- bindings_version(p_bindings_version),
- cs_glue_version(p_cs_glue_version) {
- }
- static Version get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, Type p_api_type);
- };
- String to_string(Type p_type);
- } // namespace APIAssembly
- #define SCRIPTS_DOMAIN GDMono::get_singleton()->get_scripts_domain()
- #ifdef TOOLS_ENABLED
- #define TOOLS_DOMAIN GDMono::get_singleton()->get_tools_domain()
- #endif
- class GDMono {
- bool runtime_initialized;
- bool finalizing_scripts_domain;
- MonoDomain *root_domain;
- MonoDomain *scripts_domain;
- #ifdef TOOLS_ENABLED
- MonoDomain *tools_domain;
- #endif
- bool core_api_assembly_out_of_sync;
- bool editor_api_assembly_out_of_sync;
- GDMonoAssembly *corlib_assembly;
- GDMonoAssembly *core_api_assembly;
- GDMonoAssembly *project_assembly;
- #ifdef TOOLS_ENABLED
- GDMonoAssembly *editor_api_assembly;
- GDMonoAssembly *editor_tools_assembly;
- #endif
- HashMap<uint32_t, HashMap<String, GDMonoAssembly *> > assemblies;
- void _domain_assemblies_cleanup(uint32_t p_domain_id);
- bool _load_corlib_assembly();
- bool _load_core_api_assembly();
- #ifdef TOOLS_ENABLED
- bool _load_editor_api_assembly();
- bool _load_editor_tools_assembly();
- #endif
- bool _load_project_assembly();
- bool _load_api_assemblies();
- #ifdef TOOLS_ENABLED
- String _get_api_assembly_metadata_path();
- #endif
- void _register_internal_calls();
- Error _load_scripts_domain();
- Error _unload_scripts_domain();
- #ifdef TOOLS_ENABLED
- Error _load_tools_domain();
- #endif
- #ifdef DEBUG_METHODS_ENABLED
- uint64_t api_core_hash;
- #ifdef TOOLS_ENABLED
- uint64_t api_editor_hash;
- #endif
- void _initialize_and_check_api_hashes();
- #endif
- GDMonoLog *gdmono_log;
- #if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
- MonoRegInfo mono_reg_info;
- #endif
- protected:
- static GDMono *singleton;
- public:
- #ifdef DEBUG_METHODS_ENABLED
- uint64_t get_api_core_hash() { return api_core_hash; }
- #ifdef TOOLS_ENABLED
- uint64_t get_api_editor_hash() { return api_editor_hash; }
- #endif
- #endif
- #ifdef TOOLS_ENABLED
- void metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated);
- bool metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type);
- #endif
- static GDMono *get_singleton() { return singleton; }
- static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data);
- // Do not use these, unless you know what you're doing
- void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
- GDMonoAssembly **get_loaded_assembly(const String &p_name);
- _FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized && !mono_runtime_is_shutting_down() /* stays true after shutdown finished */; }
- _FORCE_INLINE_ bool is_finalizing_scripts_domain() { return finalizing_scripts_domain; }
- _FORCE_INLINE_ MonoDomain *get_scripts_domain() { return scripts_domain; }
- #ifdef TOOLS_ENABLED
- _FORCE_INLINE_ MonoDomain *get_tools_domain() { return tools_domain; }
- #endif
- _FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; }
- _FORCE_INLINE_ GDMonoAssembly *get_core_api_assembly() const { return core_api_assembly; }
- _FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; }
- #ifdef TOOLS_ENABLED
- _FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly; }
- _FORCE_INLINE_ GDMonoAssembly *get_editor_tools_assembly() const { return editor_tools_assembly; }
- #endif
- #if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED)
- const MonoRegInfo &get_mono_reg_info() { return mono_reg_info; }
- #endif
- GDMonoClass *get_class(MonoClass *p_raw_class);
- #ifdef TOOLS_ENABLED
- Error reload_scripts_domain();
- #endif
- bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
- bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
- bool load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly = false);
- Error finalize_and_unload_domain(MonoDomain *p_domain);
- void initialize();
- GDMono();
- ~GDMono();
- };
- namespace gdmono {
- class ScopeDomain {
- MonoDomain *prev_domain;
- public:
- ScopeDomain(MonoDomain *p_domain) {
- MonoDomain *prev_domain = mono_domain_get();
- if (prev_domain != p_domain) {
- this->prev_domain = prev_domain;
- mono_domain_set(p_domain, false);
- } else {
- this->prev_domain = NULL;
- }
- }
- ~ScopeDomain() {
- if (prev_domain)
- mono_domain_set(prev_domain, false);
- }
- };
- class ScopeExitDomainUnload {
- MonoDomain *domain;
- public:
- ScopeExitDomainUnload(MonoDomain *p_domain) :
- domain(p_domain) {
- }
- ~ScopeExitDomainUnload() {
- if (domain)
- GDMono::get_singleton()->finalize_and_unload_domain(domain);
- }
- };
- } // namespace gdmono
- #define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \
- gdmono::ScopeDomain __gdmono__scope__domain__(m_mono_domain); \
- (void)__gdmono__scope__domain__;
- #define _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(m_mono_domain) \
- gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \
- (void)__gdmono__scope__exit__domain__unload__;
- class _GodotSharp : public Object {
- GDCLASS(_GodotSharp, Object)
- friend class GDMono;
- bool _is_domain_finalizing_for_unload(int32_t p_domain_id);
- List<NodePath *> np_delete_queue;
- List<RID *> rid_delete_queue;
- bool queue_empty;
- #ifndef NO_THREADS
- Mutex *queue_mutex;
- #endif
- protected:
- static _GodotSharp *singleton;
- static void _bind_methods();
- public:
- static _GodotSharp *get_singleton() { return singleton; }
- void attach_thread();
- void detach_thread();
- int32_t get_domain_id();
- int32_t get_scripts_domain_id();
- bool is_scripts_domain_loaded();
- bool is_domain_finalizing_for_unload();
- bool is_domain_finalizing_for_unload(int32_t p_domain_id);
- bool is_domain_finalizing_for_unload(MonoDomain *p_domain);
- bool is_runtime_shutting_down();
- bool is_runtime_initialized();
- _GodotSharp();
- ~_GodotSharp();
- };
- #endif // GD_MONO_H
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