godotsharp_dirs.cpp 8.6 KB

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  1. /*************************************************************************/
  2. /* godotsharp_dirs.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "godotsharp_dirs.h"
  31. #include "core/os/dir_access.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. #ifdef TOOLS_ENABLED
  35. #include "core/version.h"
  36. #include "editor/editor_settings.h"
  37. #endif
  38. namespace GodotSharpDirs {
  39. String _get_expected_build_config() {
  40. #ifdef TOOLS_ENABLED
  41. return "Tools";
  42. #else
  43. #ifdef DEBUG_ENABLED
  44. return "Debug";
  45. #else
  46. return "Release";
  47. #endif
  48. #endif
  49. }
  50. String _get_mono_user_dir() {
  51. #ifdef TOOLS_ENABLED
  52. if (EditorSettings::get_singleton()) {
  53. return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
  54. } else {
  55. String settings_path;
  56. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
  57. DirAccessRef d = DirAccess::create_for_path(exe_dir);
  58. if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
  59. // contain yourself
  60. settings_path = exe_dir.plus_file("editor_data");
  61. } else {
  62. settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
  63. }
  64. return settings_path.plus_file("mono");
  65. }
  66. #else
  67. return OS::get_singleton()->get_user_data_dir().plus_file("mono");
  68. #endif
  69. }
  70. class _GodotSharpDirs {
  71. public:
  72. String res_data_dir;
  73. String res_metadata_dir;
  74. String res_assemblies_dir;
  75. String res_config_dir;
  76. String res_temp_dir;
  77. String res_temp_assemblies_base_dir;
  78. String res_temp_assemblies_dir;
  79. String mono_user_dir;
  80. String mono_logs_dir;
  81. #ifdef TOOLS_ENABLED
  82. String mono_solutions_dir;
  83. String build_logs_dir;
  84. String sln_filepath;
  85. String csproj_filepath;
  86. String data_mono_bin_dir;
  87. String data_editor_tools_dir;
  88. String data_editor_prebuilt_api_dir;
  89. #endif
  90. String data_mono_etc_dir;
  91. String data_mono_lib_dir;
  92. private:
  93. _GodotSharpDirs() {
  94. res_data_dir = "res://.mono";
  95. res_metadata_dir = res_data_dir.plus_file("metadata");
  96. res_assemblies_dir = res_data_dir.plus_file("assemblies");
  97. res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
  98. // TODO use paths from csproj
  99. res_temp_dir = res_data_dir.plus_file("temp");
  100. res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
  101. res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
  102. mono_user_dir = _get_mono_user_dir();
  103. mono_logs_dir = mono_user_dir.plus_file("mono_logs");
  104. #ifdef TOOLS_ENABLED
  105. mono_solutions_dir = mono_user_dir.plus_file("solutions");
  106. build_logs_dir = mono_user_dir.plus_file("build_logs");
  107. String name = ProjectSettings::get_singleton()->get("application/config/name");
  108. if (name.empty()) {
  109. name = "UnnamedProject";
  110. }
  111. String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
  112. sln_filepath = base_path.plus_file(name + ".sln");
  113. csproj_filepath = base_path.plus_file(name + ".csproj");
  114. #endif
  115. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
  116. #ifdef TOOLS_ENABLED
  117. String data_dir_root = exe_dir.plus_file("GodotSharp");
  118. data_editor_tools_dir = data_dir_root.plus_file("Tools");
  119. data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
  120. String data_mono_root_dir = data_dir_root.plus_file("Mono");
  121. data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
  122. data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
  123. data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
  124. #ifdef OSX_ENABLED
  125. if (!DirAccess::exists(data_editor_tools_dir)) {
  126. data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
  127. }
  128. if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
  129. data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api");
  130. }
  131. if (!DirAccess::exists(data_mono_root_dir)) {
  132. data_mono_bin_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/bin");
  133. data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
  134. data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
  135. }
  136. #endif
  137. #else
  138. String appname = OS::get_singleton()->get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
  139. String data_dir_root = exe_dir.plus_file("data_" + appname);
  140. if (!DirAccess::exists(data_dir_root)) {
  141. data_dir_root = exe_dir.plus_file("data_Godot");
  142. }
  143. String data_mono_root_dir = data_dir_root.plus_file("Mono");
  144. data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
  145. data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
  146. #ifdef OSX_ENABLED
  147. if (!DirAccess::exists(data_mono_root_dir)) {
  148. data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
  149. data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
  150. }
  151. #endif
  152. #endif
  153. }
  154. _GodotSharpDirs(const _GodotSharpDirs &);
  155. _GodotSharpDirs &operator=(const _GodotSharpDirs &);
  156. public:
  157. static _GodotSharpDirs &get_singleton() {
  158. static _GodotSharpDirs singleton;
  159. return singleton;
  160. }
  161. };
  162. String get_res_data_dir() {
  163. return _GodotSharpDirs::get_singleton().res_data_dir;
  164. }
  165. String get_res_metadata_dir() {
  166. return _GodotSharpDirs::get_singleton().res_metadata_dir;
  167. }
  168. String get_res_assemblies_dir() {
  169. return _GodotSharpDirs::get_singleton().res_assemblies_dir;
  170. }
  171. String get_res_config_dir() {
  172. return _GodotSharpDirs::get_singleton().res_config_dir;
  173. }
  174. String get_res_temp_dir() {
  175. return _GodotSharpDirs::get_singleton().res_temp_dir;
  176. }
  177. String get_res_temp_assemblies_base_dir() {
  178. return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
  179. }
  180. String get_res_temp_assemblies_dir() {
  181. return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
  182. }
  183. String get_mono_user_dir() {
  184. return _GodotSharpDirs::get_singleton().mono_user_dir;
  185. }
  186. String get_mono_logs_dir() {
  187. return _GodotSharpDirs::get_singleton().mono_logs_dir;
  188. }
  189. #ifdef TOOLS_ENABLED
  190. String get_mono_solutions_dir() {
  191. return _GodotSharpDirs::get_singleton().mono_solutions_dir;
  192. }
  193. String get_build_logs_dir() {
  194. return _GodotSharpDirs::get_singleton().build_logs_dir;
  195. }
  196. String get_project_sln_path() {
  197. return _GodotSharpDirs::get_singleton().sln_filepath;
  198. }
  199. String get_project_csproj_path() {
  200. return _GodotSharpDirs::get_singleton().csproj_filepath;
  201. }
  202. String get_data_mono_bin_dir() {
  203. return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
  204. }
  205. String get_data_editor_tools_dir() {
  206. return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
  207. }
  208. String get_data_editor_prebuilt_api_dir() {
  209. return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
  210. }
  211. #endif
  212. String get_data_mono_etc_dir() {
  213. return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
  214. }
  215. String get_data_mono_lib_dir() {
  216. return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
  217. }
  218. } // namespace GodotSharpDirs