mono_build_info.cpp 2.9 KB

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  1. /*************************************************************************/
  2. /* mono_build_info.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "mono_build_info.h"
  31. #include "../godotsharp_dirs.h"
  32. #include "../mono_gd/gd_mono_utils.h"
  33. uint32_t MonoBuildInfo::Hasher::hash(const MonoBuildInfo &p_key) {
  34. uint32_t hash = 0;
  35. GDMonoUtils::hash_combine(hash, p_key.solution.hash());
  36. GDMonoUtils::hash_combine(hash, p_key.configuration.hash());
  37. return hash;
  38. }
  39. bool MonoBuildInfo::operator==(const MonoBuildInfo &p_b) const {
  40. return p_b.solution == solution && p_b.configuration == configuration;
  41. }
  42. String MonoBuildInfo::get_log_dirpath() {
  43. return GodotSharpDirs::get_build_logs_dir().plus_file(solution.md5_text() + "_" + configuration);
  44. }
  45. MonoBuildInfo::MonoBuildInfo() {}
  46. MonoBuildInfo::MonoBuildInfo(const String &p_solution, const String &p_config) {
  47. solution = p_solution;
  48. configuration = p_config;
  49. }