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- #ifndef GODOT_ARRAY_H
- #define GODOT_ARRAY_H
- #ifdef __cplusplus
- extern "C" {
- #endif
- #include <stdint.h>
- #define GODOT_ARRAY_SIZE sizeof(void *)
- #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
- #define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
- typedef struct {
- uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
- } godot_array;
- #endif
- #ifdef __cplusplus
- }
- #endif
- #include <gdnative/pool_arrays.h>
- #include <gdnative/variant.h>
- #include <gdnative/gdnative.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- void GDAPI godot_array_new(godot_array *r_dest);
- void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
- void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
- void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
- void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
- void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
- void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
- void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
- void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
- void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
- godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
- godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
- const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
- void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
- void GDAPI godot_array_clear(godot_array *p_self);
- godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
- godot_bool GDAPI godot_array_empty(const godot_array *p_self);
- void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
- godot_variant GDAPI godot_array_front(const godot_array *p_self);
- godot_variant GDAPI godot_array_back(const godot_array *p_self);
- godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
- godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
- godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
- godot_int GDAPI godot_array_hash(const godot_array *p_self);
- void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
- void GDAPI godot_array_invert(godot_array *p_self);
- godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
- godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
- void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
- void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
- void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
- void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
- godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
- godot_int GDAPI godot_array_size(const godot_array *p_self);
- void GDAPI godot_array_sort(godot_array *p_self);
- void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
- godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
- godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
- void GDAPI godot_array_destroy(godot_array *p_self);
- godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
- godot_variant GDAPI godot_array_max(const godot_array *p_self);
- godot_variant GDAPI godot_array_min(const godot_array *p_self);
- void GDAPI godot_array_shuffle(godot_array *p_self);
- #ifdef __cplusplus
- }
- #endif
- #endif
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