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- #ifndef TEXTURE_LOADER_PKM_H
- #define TEXTURE_LOADER_PKM_H
- #include "core/io/resource_loader.h"
- #include "scene/resources/texture.h"
- class ResourceFormatPKM : public ResourceFormatLoader {
- GDCLASS(ResourceFormatPKM, ResourceFormatLoader)
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- virtual ~ResourceFormatPKM() {}
- };
- #endif
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