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- #include "test_render.h"
- #include "core/math/math_funcs.h"
- #include "core/math/quick_hull.h"
- #include "core/os/keyboard.h"
- #include "core/os/main_loop.h"
- #include "core/os/os.h"
- #include "core/print_string.h"
- #include "servers/visual_server.h"
- #define OBJECT_COUNT 50
- namespace TestRender {
- class TestMainLoop : public MainLoop {
- RID test_cube;
- RID instance;
- RID camera;
- RID viewport;
- RID light;
- RID scenario;
- struct InstanceInfo {
- RID instance;
- Transform base;
- Vector3 rot_axis;
- };
- List<InstanceInfo> instances;
- float ofs;
- bool quit;
- protected:
- public:
- virtual void input_event(const Ref<InputEvent> &p_event) {
- if (p_event->is_pressed())
- quit = true;
- }
- virtual void init() {
- print_line("INITIALIZING TEST RENDER");
- VisualServer *vs = VisualServer::get_singleton();
- test_cube = vs->get_test_cube();
- scenario = vs->scenario_create();
- Vector<Vector3> vts;
-
-
-
-
- vts.push_back(Vector3(1, 1, 1));
- vts.push_back(Vector3(1, -1, 1));
- vts.push_back(Vector3(-1, 1, 1));
- vts.push_back(Vector3(-1, -1, 1));
- vts.push_back(Vector3(1, 1, -1));
- vts.push_back(Vector3(1, -1, -1));
- vts.push_back(Vector3(-1, 1, -1));
- vts.push_back(Vector3(-1, -1, -1));
- Geometry::MeshData md;
- Error err = QuickHull::build(vts, md);
- print_line("ERR: " + itos(err));
- test_cube = vs->mesh_create();
- vs->mesh_add_surface_from_mesh_data(test_cube, md);
-
-
- List<String> cmdline = OS::get_singleton()->get_cmdline_args();
- int object_count = OBJECT_COUNT;
- if (cmdline.size() > 0 && cmdline[cmdline.size() - 1].to_int()) {
- object_count = cmdline[cmdline.size() - 1].to_int();
- };
- for (int i = 0; i < object_count; i++) {
- InstanceInfo ii;
- ii.instance = vs->instance_create2(test_cube, scenario);
- ii.base.translate(Math::random(-20, 20), Math::random(-20, 20), Math::random(-20, 18));
- ii.base.rotate(Vector3(0, 1, 0), Math::randf() * Math_PI);
- ii.base.rotate(Vector3(1, 0, 0), Math::randf() * Math_PI);
- vs->instance_set_transform(ii.instance, ii.base);
- ii.rot_axis = Vector3(Math::random(-1, 1), Math::random(-1, 1), Math::random(-1, 1)).normalized();
- instances.push_back(ii);
- }
- camera = vs->camera_create();
-
- viewport = vs->viewport_create();
- Size2i screen_size = OS::get_singleton()->get_window_size();
- vs->viewport_set_size(viewport, screen_size.x, screen_size.y);
- vs->viewport_attach_to_screen(viewport, Rect2(Vector2(), screen_size));
- vs->viewport_set_active(viewport, true);
- vs->viewport_attach_camera(viewport, camera);
- vs->viewport_set_scenario(viewport, scenario);
- vs->camera_set_transform(camera, Transform(Basis(), Vector3(0, 3, 30)));
- vs->camera_set_perspective(camera, 60, 0.1, 1000);
-
- RID lightaux;
- lightaux = vs->directional_light_create();
-
- vs->light_set_color(lightaux, Color(1.0, 1.0, 1.0));
-
- light = vs->instance_create2(lightaux, scenario);
- Transform lla;
-
- lla.set_look_at(Vector3(), Vector3(-0.000000, -0.836026, -0.548690), Vector3(0, 1, 0));
- vs->instance_set_transform(light, lla);
- lightaux = vs->omni_light_create();
-
- vs->light_set_color(lightaux, Color(1.0, 1.0, 0.0));
- vs->light_set_param(lightaux, VisualServer::LIGHT_PARAM_RANGE, 4);
- vs->light_set_param(lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8);
-
-
- ofs = 0;
- quit = false;
- }
- virtual bool iteration(float p_time) {
- VisualServer *vs = VisualServer::get_singleton();
-
-
-
-
- ofs += p_time * 0.05;
-
- for (List<InstanceInfo>::Element *E = instances.front(); E; E = E->next()) {
- Transform pre(Basis(E->get().rot_axis, ofs), Vector3());
- vs->instance_set_transform(E->get().instance, pre * E->get().base);
-
- }
- return quit;
- }
- virtual bool idle(float p_time) {
- return quit;
- }
- virtual void finish() {
- }
- };
- MainLoop *test() {
- return memnew(TestMainLoop);
- }
- }
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