sprite_editor_plugin.h 3.6 KB

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  1. /*************************************************************************/
  2. /* sprite_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SPRITE_EDITOR_PLUGIN_H
  31. #define SPRITE_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/2d/sprite.h"
  35. #include "scene/gui/spin_box.h"
  36. class SpriteEditor : public Control {
  37. GDCLASS(SpriteEditor, Control);
  38. enum Menu {
  39. MENU_OPTION_CREATE_MESH_2D,
  40. };
  41. Sprite *node;
  42. MenuButton *options;
  43. ConfirmationDialog *outline_dialog;
  44. AcceptDialog *err_dialog;
  45. ConfirmationDialog *debug_uv_dialog;
  46. Control *debug_uv;
  47. Vector<Vector2> uv_lines;
  48. Vector<Vector2> computed_vertices;
  49. Vector<Vector2> computed_uv;
  50. Vector<int> computed_indices;
  51. SpinBox *simplification;
  52. SpinBox *island_merging;
  53. Button *update_preview;
  54. void _menu_option(int p_option);
  55. //void _create_uv_lines();
  56. friend class SpriteEditorPlugin;
  57. void _debug_uv_draw();
  58. void _update_mesh_data();
  59. void _create_mesh_node();
  60. protected:
  61. void _node_removed(Node *p_node);
  62. static void _bind_methods();
  63. public:
  64. void edit(Sprite *p_sprite);
  65. SpriteEditor();
  66. };
  67. class SpriteEditorPlugin : public EditorPlugin {
  68. GDCLASS(SpriteEditorPlugin, EditorPlugin);
  69. SpriteEditor *sprite_editor;
  70. EditorNode *editor;
  71. public:
  72. virtual String get_name() const { return "Sprite"; }
  73. bool has_main_screen() const { return false; }
  74. virtual void edit(Object *p_object);
  75. virtual bool handles(Object *p_object) const;
  76. virtual void make_visible(bool p_visible);
  77. SpriteEditorPlugin(EditorNode *p_node);
  78. ~SpriteEditorPlugin();
  79. };
  80. #endif // SPRITE_EDITOR_PLUGIN_H