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- #ifndef PARTICLES_EDITOR_PLUGIN_H
- #define PARTICLES_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/3d/particles.h"
- #include "scene/gui/spin_box.h"
- class ParticlesEditorBase : public Control {
- GDCLASS(ParticlesEditorBase, Control)
- protected:
- Spatial *base_node;
- Panel *panel;
- MenuButton *options;
- HBoxContainer *particles_editor_hb;
- EditorFileDialog *emission_file_dialog;
- SceneTreeDialog *emission_tree_dialog;
- ConfirmationDialog *err_dialog;
- ConfirmationDialog *emission_dialog;
- SpinBox *emission_amount;
- OptionButton *emission_fill;
- PoolVector<Face3> geometry;
- bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
- virtual void _generate_emission_points() = 0;
- void _node_selected(const NodePath &p_path);
- static void _bind_methods();
- public:
- ParticlesEditorBase();
- };
- class ParticlesEditor : public ParticlesEditorBase {
- GDCLASS(ParticlesEditor, ParticlesEditorBase);
- ConfirmationDialog *generate_aabb;
- SpinBox *generate_seconds;
- Particles *node;
- enum Menu {
- MENU_OPTION_GENERATE_AABB,
- MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
- MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
- MENU_OPTION_CLEAR_EMISSION_VOLUME,
- MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
- };
- void _generate_aabb();
- void _menu_option(int);
- friend class ParticlesEditorPlugin;
- virtual void _generate_emission_points();
- protected:
- void _notification(int p_notification);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- public:
- void edit(Particles *p_particles);
- ParticlesEditor();
- };
- class ParticlesEditorPlugin : public EditorPlugin {
- GDCLASS(ParticlesEditorPlugin, EditorPlugin);
- ParticlesEditor *particles_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "Particles"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- ParticlesEditorPlugin(EditorNode *p_node);
- ~ParticlesEditorPlugin();
- };
- #endif
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