mesh_instance_editor_plugin.h 3.8 KB

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  1. /*************************************************************************/
  2. /* mesh_instance_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
  31. #define MESH_INSTANCE_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/3d/mesh_instance.h"
  35. #include "scene/gui/spin_box.h"
  36. class MeshInstanceEditor : public Control {
  37. GDCLASS(MeshInstanceEditor, Control);
  38. enum Menu {
  39. MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
  40. MENU_OPTION_CREATE_STATIC_CONVEX_BODY,
  41. MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
  42. MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE,
  43. MENU_OPTION_CREATE_NAVMESH,
  44. MENU_OPTION_CREATE_OUTLINE_MESH,
  45. MENU_OPTION_CREATE_UV2,
  46. MENU_OPTION_DEBUG_UV1,
  47. MENU_OPTION_DEBUG_UV2,
  48. };
  49. MeshInstance *node;
  50. MenuButton *options;
  51. ConfirmationDialog *outline_dialog;
  52. SpinBox *outline_size;
  53. AcceptDialog *err_dialog;
  54. AcceptDialog *debug_uv_dialog;
  55. Control *debug_uv;
  56. Vector<Vector2> uv_lines;
  57. void _menu_option(int p_option);
  58. void _create_outline_mesh();
  59. void _create_uv_lines(int p_layer);
  60. friend class MeshInstanceEditorPlugin;
  61. void _debug_uv_draw();
  62. protected:
  63. void _node_removed(Node *p_node);
  64. static void _bind_methods();
  65. public:
  66. void edit(MeshInstance *p_mesh);
  67. MeshInstanceEditor();
  68. };
  69. class MeshInstanceEditorPlugin : public EditorPlugin {
  70. GDCLASS(MeshInstanceEditorPlugin, EditorPlugin);
  71. MeshInstanceEditor *mesh_editor;
  72. EditorNode *editor;
  73. public:
  74. virtual String get_name() const { return "MeshInstance"; }
  75. bool has_main_screen() const { return false; }
  76. virtual void edit(Object *p_object);
  77. virtual bool handles(Object *p_object) const;
  78. virtual void make_visible(bool p_visible);
  79. MeshInstanceEditorPlugin(EditorNode *p_node);
  80. ~MeshInstanceEditorPlugin();
  81. };
  82. #endif // MESH_EDITOR_PLUGIN_H