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- #ifndef MESH_EDITOR_PLUGIN_H
- #define MESH_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/3d/camera.h"
- #include "scene/3d/light.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/resources/material.h"
- class MeshEditor : public ViewportContainer {
- GDCLASS(MeshEditor, ViewportContainer);
- float rot_x;
- float rot_y;
- Viewport *viewport;
- MeshInstance *mesh_instance;
- Spatial *rotation;
- DirectionalLight *light1;
- DirectionalLight *light2;
- Camera *camera;
- Ref<Mesh> mesh;
- TextureButton *light_1_switch;
- TextureButton *light_2_switch;
- void _button_pressed(Node *p_button);
- bool first_enter;
- void _update_rotation();
- protected:
- void _notification(int p_what);
- void _gui_input(Ref<InputEvent> p_event);
- static void _bind_methods();
- public:
- void edit(Ref<Mesh> p_mesh);
- MeshEditor();
- };
- class MeshEditorPlugin : public EditorPlugin {
- GDCLASS(MeshEditorPlugin, EditorPlugin);
- MeshEditor *mesh_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "Mesh"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- MeshEditorPlugin(EditorNode *p_node);
- ~MeshEditorPlugin();
- };
- #endif
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