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- #ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
- #define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/collision_shape_2d.h"
- class CanvasItemEditor;
- class CollisionShape2DEditor : public Control {
- GDCLASS(CollisionShape2DEditor, Control);
- enum ShapeType {
- CAPSULE_SHAPE,
- CIRCLE_SHAPE,
- CONCAVE_POLYGON_SHAPE,
- CONVEX_POLYGON_SHAPE,
- LINE_SHAPE,
- RAY_SHAPE,
- RECTANGLE_SHAPE,
- SEGMENT_SHAPE
- };
- EditorNode *editor;
- UndoRedo *undo_redo;
- CanvasItemEditor *canvas_item_editor;
- CollisionShape2D *node;
- Vector<Point2> handles;
- int shape_type;
- int edit_handle;
- bool pressed;
- Variant original;
- Variant get_handle_value(int idx) const;
- void set_handle(int idx, Point2 &p_point);
- void commit_handle(int idx, Variant &p_org);
- void _get_current_shape_type();
- protected:
- static void _bind_methods();
- public:
- bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
- void forward_canvas_draw_over_viewport(Control *p_overlay);
- void edit(Node *p_node);
- CollisionShape2DEditor(EditorNode *p_editor);
- };
- class CollisionShape2DEditorPlugin : public EditorPlugin {
- GDCLASS(CollisionShape2DEditorPlugin, EditorPlugin);
- CollisionShape2DEditor *collision_shape_2d_editor;
- EditorNode *editor;
- public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { return collision_shape_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
- virtual String get_name() const { return "CollisionShape2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_obj);
- virtual bool handles(Object *p_obj) const;
- virtual void make_visible(bool visible);
- CollisionShape2DEditorPlugin(EditorNode *p_editor);
- ~CollisionShape2DEditorPlugin();
- };
- #endif
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