canvas_item_editor_plugin.cpp 204 KB

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  1. /*************************************************************************/
  2. /* canvas_item_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "canvas_item_editor_plugin.h"
  31. #include "core/os/input.h"
  32. #include "core/os/keyboard.h"
  33. #include "core/print_string.h"
  34. #include "core/project_settings.h"
  35. #include "editor/editor_node.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/plugins/animation_player_editor_plugin.h"
  38. #include "editor/plugins/script_editor_plugin.h"
  39. #include "editor/script_editor_debugger.h"
  40. #include "scene/2d/light_2d.h"
  41. #include "scene/2d/particles_2d.h"
  42. #include "scene/2d/polygon_2d.h"
  43. #include "scene/2d/screen_button.h"
  44. #include "scene/2d/skeleton_2d.h"
  45. #include "scene/2d/sprite.h"
  46. #include "scene/gui/grid_container.h"
  47. #include "scene/gui/nine_patch_rect.h"
  48. #include "scene/main/canvas_layer.h"
  49. #include "scene/main/viewport.h"
  50. #include "scene/resources/packed_scene.h"
  51. #define MIN_ZOOM 0.01
  52. #define MAX_ZOOM 100
  53. #define RULER_WIDTH 15 * EDSCALE
  54. #define SCALE_HANDLE_DISTANCE 25
  55. class SnapDialog : public ConfirmationDialog {
  56. GDCLASS(SnapDialog, ConfirmationDialog);
  57. friend class CanvasItemEditor;
  58. SpinBox *grid_offset_x;
  59. SpinBox *grid_offset_y;
  60. SpinBox *grid_step_x;
  61. SpinBox *grid_step_y;
  62. SpinBox *rotation_offset;
  63. SpinBox *rotation_step;
  64. public:
  65. SnapDialog() :
  66. ConfirmationDialog() {
  67. const int SPIN_BOX_GRID_RANGE = 256;
  68. const int SPIN_BOX_ROTATION_RANGE = 360;
  69. Label *label;
  70. VBoxContainer *container;
  71. GridContainer *child_container;
  72. set_title(TTR("Configure Snap"));
  73. get_ok()->set_text(TTR("Close"));
  74. container = memnew(VBoxContainer);
  75. add_child(container);
  76. //set_child_rect(container);
  77. child_container = memnew(GridContainer);
  78. child_container->set_columns(3);
  79. container->add_child(child_container);
  80. label = memnew(Label);
  81. label->set_text(TTR("Grid Offset:"));
  82. child_container->add_child(label);
  83. label->set_h_size_flags(SIZE_EXPAND_FILL);
  84. grid_offset_x = memnew(SpinBox);
  85. grid_offset_x->set_min(-SPIN_BOX_GRID_RANGE);
  86. grid_offset_x->set_max(SPIN_BOX_GRID_RANGE);
  87. grid_offset_x->set_suffix("px");
  88. child_container->add_child(grid_offset_x);
  89. grid_offset_y = memnew(SpinBox);
  90. grid_offset_y->set_min(-SPIN_BOX_GRID_RANGE);
  91. grid_offset_y->set_max(SPIN_BOX_GRID_RANGE);
  92. grid_offset_y->set_suffix("px");
  93. child_container->add_child(grid_offset_y);
  94. label = memnew(Label);
  95. label->set_text(TTR("Grid Step:"));
  96. child_container->add_child(label);
  97. label->set_h_size_flags(SIZE_EXPAND_FILL);
  98. grid_step_x = memnew(SpinBox);
  99. grid_step_x->set_min(0.01);
  100. grid_step_x->set_max(SPIN_BOX_GRID_RANGE);
  101. grid_step_x->set_suffix("px");
  102. child_container->add_child(grid_step_x);
  103. grid_step_y = memnew(SpinBox);
  104. grid_step_y->set_min(0.01);
  105. grid_step_y->set_max(SPIN_BOX_GRID_RANGE);
  106. grid_step_y->set_suffix("px");
  107. child_container->add_child(grid_step_y);
  108. container->add_child(memnew(HSeparator));
  109. child_container = memnew(GridContainer);
  110. child_container->set_columns(2);
  111. container->add_child(child_container);
  112. label = memnew(Label);
  113. label->set_text(TTR("Rotation Offset:"));
  114. child_container->add_child(label);
  115. label->set_h_size_flags(SIZE_EXPAND_FILL);
  116. rotation_offset = memnew(SpinBox);
  117. rotation_offset->set_min(-SPIN_BOX_ROTATION_RANGE);
  118. rotation_offset->set_max(SPIN_BOX_ROTATION_RANGE);
  119. rotation_offset->set_suffix("deg");
  120. child_container->add_child(rotation_offset);
  121. label = memnew(Label);
  122. label->set_text(TTR("Rotation Step:"));
  123. child_container->add_child(label);
  124. label->set_h_size_flags(SIZE_EXPAND_FILL);
  125. rotation_step = memnew(SpinBox);
  126. rotation_step->set_min(-SPIN_BOX_ROTATION_RANGE);
  127. rotation_step->set_max(SPIN_BOX_ROTATION_RANGE);
  128. rotation_step->set_suffix("deg");
  129. child_container->add_child(rotation_step);
  130. }
  131. void set_fields(const Point2 p_grid_offset, const Point2 p_grid_step, const float p_rotation_offset, const float p_rotation_step) {
  132. grid_offset_x->set_value(p_grid_offset.x);
  133. grid_offset_y->set_value(p_grid_offset.y);
  134. grid_step_x->set_value(p_grid_step.x);
  135. grid_step_y->set_value(p_grid_step.y);
  136. rotation_offset->set_value(p_rotation_offset * (180 / Math_PI));
  137. rotation_step->set_value(p_rotation_step * (180 / Math_PI));
  138. }
  139. void get_fields(Point2 &p_grid_offset, Point2 &p_grid_step, float &p_rotation_offset, float &p_rotation_step) {
  140. p_grid_offset = Point2(grid_offset_x->get_value(), grid_offset_y->get_value());
  141. p_grid_step = Point2(grid_step_x->get_value(), grid_step_y->get_value());
  142. p_rotation_offset = rotation_offset->get_value() / (180 / Math_PI);
  143. p_rotation_step = rotation_step->get_value() / (180 / Math_PI);
  144. }
  145. };
  146. void CanvasItemEditor::_snap_if_closer_float(float p_value, float p_target_snap, float &r_current_snap, bool &r_snapped, float p_radius) {
  147. float radius = p_radius / zoom;
  148. float dist = Math::abs(p_value - p_target_snap);
  149. if ((p_radius < 0 || dist < radius) && (!r_snapped || dist < Math::abs(r_current_snap - p_value))) {
  150. r_current_snap = p_target_snap;
  151. r_snapped = true;
  152. }
  153. }
  154. bool CanvasItemEditor::_is_node_locked(const Node *p_node) {
  155. return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
  156. }
  157. bool CanvasItemEditor::_is_node_movable(const Node *p_node, bool p_popup_warning) {
  158. if (_is_node_locked(p_node)) {
  159. return false;
  160. }
  161. if (Object::cast_to<Control>(p_node) && Object::cast_to<Container>(p_node->get_parent())) {
  162. if (p_popup_warning) {
  163. _popup_warning_temporarily(warning_child_of_container, 3.0);
  164. }
  165. return false;
  166. }
  167. return true;
  168. }
  169. void CanvasItemEditor::_snap_if_closer_point(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation, float p_radius) {
  170. Transform2D rot_trans = Transform2D(rotation, Point2());
  171. p_value = rot_trans.inverse().xform(p_value);
  172. p_target_snap = rot_trans.inverse().xform(p_target_snap);
  173. r_current_snap = rot_trans.inverse().xform(r_current_snap);
  174. _snap_if_closer_float(p_value.x, p_target_snap.x, r_current_snap.x, r_snapped[0], p_radius);
  175. _snap_if_closer_float(p_value.y, p_target_snap.y, r_current_snap.y, r_snapped[1], p_radius);
  176. r_current_snap = rot_trans.xform(r_current_snap);
  177. }
  178. void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap) {
  179. const CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_current);
  180. if (canvas_item && (!p_to_snap || p_current != p_to_snap)) {
  181. Transform2D ci_transform = canvas_item->get_global_transform_with_canvas();
  182. Transform2D to_snap_transform = p_to_snap ? p_to_snap->get_global_transform_with_canvas() : Transform2D();
  183. if (fmod(ci_transform.get_rotation() - to_snap_transform.get_rotation(), (real_t)360.0) == 0.0) {
  184. if (canvas_item->_edit_use_rect()) {
  185. Point2 begin = ci_transform.xform(canvas_item->_edit_get_rect().get_position());
  186. Point2 end = ci_transform.xform(canvas_item->_edit_get_rect().get_position() + canvas_item->_edit_get_rect().get_size());
  187. _snap_if_closer_point(p_value, begin, r_current_snap, r_snapped, ci_transform.get_rotation());
  188. _snap_if_closer_point(p_value, end, r_current_snap, r_snapped, ci_transform.get_rotation());
  189. } else {
  190. Point2 position = ci_transform.xform(Point2());
  191. _snap_if_closer_point(p_value, position, r_current_snap, r_snapped, ci_transform.get_rotation());
  192. }
  193. }
  194. }
  195. for (int i = 0; i < p_current->get_child_count(); i++) {
  196. _snap_other_nodes(p_value, r_current_snap, r_snapped, p_current->get_child(i), p_to_snap);
  197. }
  198. }
  199. Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const CanvasItem *p_canvas_item, unsigned int p_forced_modes) {
  200. bool snapped[2] = { false, false };
  201. bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
  202. // Smart snap using the canvas position
  203. Vector2 output = p_target;
  204. real_t rotation = 0.0;
  205. if (p_canvas_item) {
  206. rotation = p_canvas_item->get_global_transform_with_canvas().get_rotation();
  207. // Parent sides and center
  208. if ((is_snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) {
  209. if (const Control *c = Object::cast_to<Control>(p_canvas_item)) {
  210. Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(0, 0)));
  211. Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(1, 1)));
  212. _snap_if_closer_point(p_target, begin, output, snapped, rotation);
  213. _snap_if_closer_point(p_target, (begin + end) / 2.0, output, snapped, rotation);
  214. _snap_if_closer_point(p_target, end, output, snapped, rotation);
  215. } else if (const CanvasItem *parent_ci = Object::cast_to<CanvasItem>(p_canvas_item->get_parent())) {
  216. if (parent_ci->_edit_use_rect()) {
  217. Point2 begin = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position());
  218. Point2 end = p_canvas_item->get_transform().affine_inverse().xform(parent_ci->_edit_get_rect().get_position() + parent_ci->_edit_get_rect().get_size());
  219. _snap_if_closer_point(p_target, begin, output, snapped, rotation);
  220. _snap_if_closer_point(p_target, (begin + end) / 2.0, output, snapped, rotation);
  221. _snap_if_closer_point(p_target, end, output, snapped, rotation);
  222. } else {
  223. Point2 position = p_canvas_item->get_transform().affine_inverse().xform(Point2());
  224. _snap_if_closer_point(p_target, position, output, snapped, rotation);
  225. }
  226. }
  227. }
  228. // Self anchors
  229. if ((is_snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) {
  230. if (const Control *c = Object::cast_to<Control>(p_canvas_item)) {
  231. Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_LEFT), c->get_anchor(MARGIN_TOP))));
  232. Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_RIGHT), c->get_anchor(MARGIN_BOTTOM))));
  233. _snap_if_closer_point(p_target, begin, output, snapped, rotation);
  234. _snap_if_closer_point(p_target, end, output, snapped, rotation);
  235. }
  236. }
  237. // Self sides
  238. if ((is_snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) {
  239. if (p_canvas_item->_edit_use_rect()) {
  240. Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position());
  241. Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size());
  242. _snap_if_closer_point(p_target, begin, output, snapped, rotation);
  243. _snap_if_closer_point(p_target, end, output, snapped, rotation);
  244. }
  245. }
  246. // Self center
  247. if ((is_snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) {
  248. if (p_canvas_item->_edit_use_rect()) {
  249. Point2 center = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size() / 2.0);
  250. _snap_if_closer_point(p_target, center, output, snapped, rotation);
  251. } else {
  252. Point2 position = p_canvas_item->get_global_transform_with_canvas().xform(Point2());
  253. _snap_if_closer_point(p_target, position, output, snapped, rotation);
  254. }
  255. }
  256. }
  257. // Other nodes sides
  258. if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) {
  259. _snap_other_nodes(p_target, output, snapped, get_tree()->get_edited_scene_root(), p_canvas_item);
  260. }
  261. if (((is_snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) {
  262. // Guides
  263. if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
  264. Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
  265. for (int i = 0; i < vguides.size(); i++) {
  266. _snap_if_closer_float(p_target.x, vguides[i], output.x, snapped[0]);
  267. }
  268. }
  269. if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
  270. Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
  271. for (int i = 0; i < hguides.size(); i++) {
  272. _snap_if_closer_float(p_target.y, hguides[i], output.y, snapped[1]);
  273. }
  274. }
  275. }
  276. if (((is_snap_active && snap_grid && (p_modes & SNAP_GRID)) || (p_forced_modes & SNAP_GRID)) && fmod(rotation, (real_t)360.0) == 0.0) {
  277. // Grid
  278. Point2 offset = grid_offset;
  279. if (snap_relative) {
  280. List<CanvasItem *> selection = _get_edited_canvas_items();
  281. if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) {
  282. offset = Object::cast_to<Node2D>(selection[0])->get_global_position();
  283. } else if (selection.size() > 0) {
  284. offset = _get_encompassing_rect_from_list(selection).position;
  285. }
  286. }
  287. Point2 grid_output;
  288. grid_output.x = Math::stepify(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x;
  289. grid_output.y = Math::stepify(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y;
  290. _snap_if_closer_point(p_target, grid_output, output, snapped, 0.0, -1.0);
  291. }
  292. if (((snap_pixel && (p_modes & SNAP_PIXEL)) || (p_forced_modes & SNAP_PIXEL)) && rotation == 0.0) {
  293. // Pixel
  294. output = output.snapped(Size2(1, 1));
  295. }
  296. return output;
  297. }
  298. float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
  299. return (((snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target;
  300. }
  301. void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
  302. Ref<InputEventKey> k = p_ev;
  303. if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack())
  304. return;
  305. if (k->get_scancode() == KEY_CONTROL || k->get_scancode() == KEY_ALT || k->get_scancode() == KEY_SHIFT) {
  306. viewport->update();
  307. }
  308. if (k->is_pressed() && !k->get_control() && !k->is_echo()) {
  309. if ((snap_grid || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->is_shortcut(p_ev)) {
  310. // Multiply the grid size
  311. grid_step_multiplier = MIN(grid_step_multiplier + 1, 12);
  312. viewport->update();
  313. } else if ((snap_grid || show_grid) && divide_grid_step_shortcut.is_valid() && divide_grid_step_shortcut->is_shortcut(p_ev)) {
  314. // Divide the grid size
  315. Point2 new_grid_step = grid_step * Math::pow(2.0, grid_step_multiplier - 1);
  316. if (new_grid_step.x >= 1.0 && new_grid_step.y >= 1.0)
  317. grid_step_multiplier--;
  318. viewport->update();
  319. }
  320. }
  321. }
  322. Object *CanvasItemEditor::_get_editor_data(Object *p_what) {
  323. CanvasItem *ci = Object::cast_to<CanvasItem>(p_what);
  324. if (!ci)
  325. return NULL;
  326. return memnew(CanvasItemEditorSelectedItem);
  327. }
  328. void CanvasItemEditor::_keying_changed() {
  329. if (AnimationPlayerEditor::singleton->get_track_editor()->is_visible_in_tree())
  330. animation_hb->show();
  331. else
  332. animation_hb->hide();
  333. }
  334. Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_list) {
  335. ERR_FAIL_COND_V(p_list.empty(), Rect2());
  336. // Handles the first element
  337. CanvasItem *canvas_item = p_list.front()->get();
  338. Rect2 rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_rect().position + canvas_item->_edit_get_rect().size / 2), Size2());
  339. // Expand with the other ones
  340. for (List<CanvasItem *>::Element *E = p_list.front(); E; E = E->next()) {
  341. CanvasItem *canvas_item = E->get();
  342. Transform2D xform = canvas_item->get_global_transform_with_canvas();
  343. Rect2 current_rect = canvas_item->_edit_get_rect();
  344. rect.expand_to(xform.xform(current_rect.position));
  345. rect.expand_to(xform.xform(current_rect.position + Vector2(current_rect.size.x, 0)));
  346. rect.expand_to(xform.xform(current_rect.position + current_rect.size));
  347. rect.expand_to(xform.xform(current_rect.position + Vector2(0, current_rect.size.y)));
  348. }
  349. return rect;
  350. }
  351. void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, bool include_locked_nodes) {
  352. if (!p_node)
  353. return;
  354. if (Object::cast_to<Viewport>(p_node))
  355. return;
  356. const CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
  357. for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
  358. if (canvas_item && !canvas_item->is_set_as_toplevel()) {
  359. _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
  360. } else {
  361. const CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node);
  362. _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform);
  363. }
  364. }
  365. if (canvas_item && canvas_item->is_visible_in_tree() && (include_locked_nodes || !_is_node_locked(canvas_item))) {
  366. Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
  367. Rect2 rect = canvas_item->_edit_get_rect();
  368. if (r_first) {
  369. r_rect = Rect2(xform.xform(rect.position + rect.size / 2), Size2());
  370. r_first = false;
  371. }
  372. r_rect.expand_to(xform.xform(rect.position));
  373. r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0)));
  374. r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y)));
  375. r_rect.expand_to(xform.xform(rect.position + rect.size));
  376. }
  377. }
  378. Rect2 CanvasItemEditor::_get_encompassing_rect(const Node *p_node) {
  379. Rect2 rect;
  380. bool first = true;
  381. _expand_encompassing_rect_using_children(rect, p_node, first);
  382. return rect;
  383. }
  384. void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
  385. if (!p_node)
  386. return;
  387. if (Object::cast_to<Viewport>(p_node))
  388. return;
  389. const real_t grab_distance = EDITOR_GET("editors/poly_editor/point_grab_radius");
  390. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
  391. for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
  392. if (canvas_item) {
  393. if (!canvas_item->is_set_as_toplevel()) {
  394. _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
  395. } else {
  396. _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, canvas_item->get_transform(), p_canvas_xform);
  397. }
  398. } else {
  399. CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
  400. _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
  401. }
  402. }
  403. if (canvas_item && canvas_item->is_visible_in_tree()) {
  404. Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
  405. const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
  406. if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
  407. Node2D *node = Object::cast_to<Node2D>(canvas_item);
  408. _SelectResult res;
  409. res.item = canvas_item;
  410. res.z_index = node ? node->get_z_index() : 0;
  411. res.has_z = node;
  412. r_items.push_back(res);
  413. }
  414. }
  415. return;
  416. }
  417. void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) {
  418. Node *scene = editor->get_edited_scene();
  419. _find_canvas_items_at_pos(p_pos, scene, r_items);
  420. //Remove invalid results
  421. for (int i = 0; i < r_items.size(); i++) {
  422. Node *node = r_items[i].item;
  423. // Make sure the selected node is in the current scene, or editable
  424. while (node && node != get_tree()->get_edited_scene_root() && node->get_owner() != scene && !scene->is_editable_instance(node->get_owner())) {
  425. node = node->get_parent();
  426. };
  427. // Replace the node by the group if grouped
  428. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
  429. while (node && node != scene->get_parent()) {
  430. CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
  431. if (canvas_item_tmp && node->has_meta("_edit_group_")) {
  432. canvas_item = canvas_item_tmp;
  433. }
  434. node = node->get_parent();
  435. }
  436. // Check if the canvas item is already in the list (for groups or scenes)
  437. bool duplicate = false;
  438. for (int j = 0; j < i; j++) {
  439. if (r_items[j].item == canvas_item) {
  440. duplicate = true;
  441. break;
  442. }
  443. }
  444. //Remove the item if invalid
  445. if (!canvas_item || duplicate || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || _is_node_locked(canvas_item)) {
  446. r_items.remove(i);
  447. i--;
  448. } else {
  449. r_items.write[i].item = canvas_item;
  450. }
  451. }
  452. }
  453. void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) {
  454. Point2 screen_pos = transform.xform(p_pos);
  455. for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
  456. Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
  457. Vector<Vector2> bone_shape;
  458. if (!_get_bone_shape(&bone_shape, NULL, E))
  459. continue;
  460. // Check if the point is inside the Polygon2D
  461. if (Geometry::is_point_in_polygon(screen_pos, bone_shape)) {
  462. // Check if the item is already in the list
  463. bool duplicate = false;
  464. for (int i = 0; i < r_items.size(); i++) {
  465. if (r_items[i].item == from_node) {
  466. duplicate = true;
  467. break;
  468. }
  469. }
  470. if (duplicate)
  471. continue;
  472. // Else, add it
  473. _SelectResult res;
  474. res.item = from_node;
  475. res.z_index = from_node ? from_node->get_z_index() : 0;
  476. res.has_z = from_node;
  477. r_items.push_back(res);
  478. }
  479. }
  480. }
  481. bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone) {
  482. int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
  483. int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
  484. Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from));
  485. Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to));
  486. if (!from_node->is_inside_tree())
  487. return false; //may have been removed
  488. if (!from_node)
  489. return false;
  490. if (!to_node && bone->get().length == 0)
  491. return false;
  492. Vector2 from = transform.xform(from_node->get_global_position());
  493. Vector2 to;
  494. if (to_node)
  495. to = transform.xform(to_node->get_global_position());
  496. else
  497. to = transform.xform(from_node->get_global_transform().xform(Vector2(bone->get().length, 0)));
  498. Vector2 rel = to - from;
  499. Vector2 relt = rel.tangent().normalized() * bone_width;
  500. Vector2 reln = rel.normalized();
  501. Vector2 reltn = relt.normalized();
  502. if (shape) {
  503. shape->clear();
  504. shape->push_back(from);
  505. shape->push_back(from + rel * 0.2 + relt);
  506. shape->push_back(to);
  507. shape->push_back(from + rel * 0.2 - relt);
  508. }
  509. if (outline_shape) {
  510. outline_shape->clear();
  511. outline_shape->push_back(from + (-reln - reltn) * bone_outline_width);
  512. outline_shape->push_back(from + (-reln + reltn) * bone_outline_width);
  513. outline_shape->push_back(from + rel * 0.2 + relt + reltn * bone_outline_width);
  514. outline_shape->push_back(to + (reln + reltn) * bone_outline_width);
  515. outline_shape->push_back(to + (reln - reltn) * bone_outline_width);
  516. outline_shape->push_back(from + rel * 0.2 - relt - reltn * bone_outline_width);
  517. }
  518. return true;
  519. }
  520. void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
  521. if (!p_node)
  522. return;
  523. if (Object::cast_to<Viewport>(p_node))
  524. return;
  525. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
  526. Node *scene = editor->get_edited_scene();
  527. bool editable = p_node == scene || p_node->get_owner() == scene || scene->is_editable_instance(p_node->get_owner());
  528. bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
  529. bool locked = _is_node_locked(p_node);
  530. if (!lock_children || !editable) {
  531. for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
  532. if (canvas_item) {
  533. if (!canvas_item->is_set_as_toplevel()) {
  534. _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
  535. } else {
  536. _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, canvas_item->get_transform(), p_canvas_xform);
  537. }
  538. } else {
  539. CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node);
  540. _find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform);
  541. }
  542. }
  543. }
  544. if (canvas_item && canvas_item->is_visible_in_tree() && !locked && editable) {
  545. Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
  546. if (canvas_item->_edit_use_rect()) {
  547. Rect2 rect = canvas_item->_edit_get_rect();
  548. if (p_rect.has_point(xform.xform(rect.position)) &&
  549. p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) &&
  550. p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) &&
  551. p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) {
  552. r_items->push_back(canvas_item);
  553. }
  554. } else {
  555. if (p_rect.has_point(xform.xform(Point2()))) {
  556. r_items->push_back(canvas_item);
  557. }
  558. }
  559. }
  560. }
  561. bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append) {
  562. bool still_selected = true;
  563. if (p_append) {
  564. if (editor_selection->is_selected(item)) {
  565. // Already in the selection, remove it from the selected nodes
  566. editor_selection->remove_node(item);
  567. still_selected = false;
  568. } else {
  569. // Add the item to the selection
  570. editor_selection->add_node(item);
  571. }
  572. } else {
  573. if (!editor_selection->is_selected(item)) {
  574. // Select a new one and clear previous selection
  575. editor_selection->clear();
  576. editor_selection->add_node(item);
  577. // Reselect
  578. if (Engine::get_singleton()->is_editor_hint()) {
  579. editor->call("edit_node", item);
  580. }
  581. }
  582. }
  583. viewport->update();
  584. return still_selected;
  585. }
  586. List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retreive_locked, bool remove_canvas_item_if_parent_in_selection) {
  587. List<CanvasItem *> selection;
  588. for (Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) {
  589. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
  590. if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retreive_locked || !_is_node_locked(canvas_item))) {
  591. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  592. if (se) {
  593. selection.push_back(canvas_item);
  594. }
  595. }
  596. }
  597. if (remove_canvas_item_if_parent_in_selection) {
  598. List<CanvasItem *> filtered_selection;
  599. for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
  600. if (!selection.find(E->get()->get_parent())) {
  601. filtered_selection.push_back(E->get());
  602. }
  603. }
  604. return filtered_selection;
  605. } else {
  606. return selection;
  607. }
  608. }
  609. Vector2 CanvasItemEditor::_anchor_to_position(const Control *p_control, Vector2 anchor) {
  610. ERR_FAIL_COND_V(!p_control, Vector2());
  611. Transform2D parent_transform = p_control->get_transform().affine_inverse();
  612. Rect2 parent_rect = p_control->get_parent_anchorable_rect();
  613. return parent_transform.xform(parent_rect.position + Vector2(parent_rect.size.x * anchor.x, parent_rect.size.y * anchor.y));
  614. }
  615. Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2 position) {
  616. ERR_FAIL_COND_V(!p_control, Vector2());
  617. Rect2 parent_rect = p_control->get_parent_anchorable_rect();
  618. return (p_control->get_transform().xform(position) - parent_rect.position) / parent_rect.size;
  619. }
  620. void CanvasItemEditor::_save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state) {
  621. if (p_bones_length)
  622. *p_bones_length = List<float>();
  623. if (p_bones_state)
  624. *p_bones_state = List<Dictionary>();
  625. const Node2D *bone = Object::cast_to<Node2D>(p_canvas_item);
  626. if (bone && bone->has_meta("_edit_bone_")) {
  627. // Check if we have an IK chain
  628. List<const Node2D *> bone_ik_list;
  629. bool ik_found = false;
  630. bone = Object::cast_to<Node2D>(bone->get_parent());
  631. while (bone) {
  632. bone_ik_list.push_back(bone);
  633. if (bone->has_meta("_edit_ik_")) {
  634. ik_found = true;
  635. break;
  636. } else if (!bone->has_meta("_edit_bone_")) {
  637. break;
  638. }
  639. bone = Object::cast_to<Node2D>(bone->get_parent());
  640. }
  641. //Save the bone state and length if we have an IK chain
  642. if (ik_found) {
  643. bone = Object::cast_to<Node2D>(p_canvas_item);
  644. Transform2D bone_xform = bone->get_global_transform();
  645. for (List<const Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) {
  646. bone_xform = bone_xform * bone->get_transform().affine_inverse();
  647. const Node2D *parent_bone = bone_E->get();
  648. if (p_bones_length)
  649. p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position()));
  650. if (p_bones_state)
  651. p_bones_state->push_back(parent_bone->_edit_get_state());
  652. bone = parent_bone;
  653. }
  654. }
  655. }
  656. }
  657. void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones) {
  658. for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
  659. CanvasItem *canvas_item = E->get();
  660. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  661. if (se) {
  662. se->undo_state = canvas_item->_edit_get_state();
  663. se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
  664. if (canvas_item->_edit_use_rect()) {
  665. se->pre_drag_rect = canvas_item->_edit_get_rect();
  666. } else {
  667. se->pre_drag_rect = Rect2();
  668. }
  669. // If we have a bone, save the state of all nodes in the IK chain
  670. _save_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_length), &(se->pre_drag_bones_undo_state));
  671. }
  672. }
  673. }
  674. void CanvasItemEditor::_restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state) {
  675. CanvasItem *canvas_item = p_canvas_item;
  676. for (const List<Dictionary>::Element *E = p_bones_state->front(); E; E = E->next()) {
  677. canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
  678. canvas_item->_edit_set_state(E->get());
  679. }
  680. }
  681. void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) {
  682. for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
  683. CanvasItem *canvas_item = E->get();
  684. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  685. canvas_item->_edit_set_state(se->undo_state);
  686. if (restore_bones) {
  687. _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
  688. }
  689. }
  690. }
  691. void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) {
  692. undo_redo->create_action(action_name);
  693. for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
  694. CanvasItem *canvas_item = E->get();
  695. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  696. undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
  697. undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
  698. if (commit_bones) {
  699. for (List<Dictionary>::Element *E = se->pre_drag_bones_undo_state.front(); E; E = E->next()) {
  700. canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
  701. undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
  702. undo_redo->add_undo_method(canvas_item, "_edit_set_state", E->get());
  703. }
  704. }
  705. }
  706. undo_redo->add_do_method(viewport, "update");
  707. undo_redo->add_undo_method(viewport, "update");
  708. undo_redo->commit_action();
  709. }
  710. void CanvasItemEditor::_snap_changed() {
  711. ((SnapDialog *)snap_dialog)->get_fields(grid_offset, grid_step, snap_rotation_offset, snap_rotation_step);
  712. grid_step_multiplier = 0;
  713. viewport->update();
  714. }
  715. void CanvasItemEditor::_selection_result_pressed(int p_result) {
  716. if (selection_results.size() <= p_result)
  717. return;
  718. CanvasItem *item = selection_results[p_result].item;
  719. if (item)
  720. _select_click_on_item(item, Point2(), selection_menu_additive_selection);
  721. }
  722. void CanvasItemEditor::_selection_menu_hide() {
  723. selection_results.clear();
  724. selection_menu->clear();
  725. selection_menu->set_size(Vector2(0, 0));
  726. }
  727. bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_event) {
  728. Ref<InputEventMouseButton> b = p_event;
  729. Ref<InputEventMouseMotion> m = p_event;
  730. // Start dragging a guide
  731. if (drag_type == DRAG_NONE) {
  732. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
  733. if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) {
  734. Transform2D xform = viewport_scrollable->get_transform() * transform;
  735. // Retrieve the guide lists
  736. Array vguides;
  737. if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
  738. vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
  739. }
  740. Array hguides;
  741. if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
  742. hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
  743. }
  744. // Press button
  745. if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {
  746. // Drag a new double guide
  747. drag_type = DRAG_DOUBLE_GUIDE;
  748. dragged_guide_index = -1;
  749. return true;
  750. } else if (b->get_position().x < RULER_WIDTH) {
  751. // Check if we drag an existing horizontal guide
  752. float minimum = 1e20;
  753. dragged_guide_index = -1;
  754. for (int i = 0; i < hguides.size(); i++) {
  755. if (ABS(xform.xform(Point2(0, hguides[i])).y - b->get_position().y) < MIN(minimum, 8)) {
  756. dragged_guide_index = i;
  757. }
  758. }
  759. if (dragged_guide_index >= 0) {
  760. // Drag an existing horizontal guide
  761. drag_type = DRAG_H_GUIDE;
  762. } else {
  763. // Drag a new vertical guide
  764. drag_type = DRAG_V_GUIDE;
  765. }
  766. return true;
  767. } else if (b->get_position().y < RULER_WIDTH) {
  768. // Check if we drag an existing vertical guide
  769. float minimum = 1e20;
  770. dragged_guide_index = -1;
  771. for (int i = 0; i < vguides.size(); i++) {
  772. if (ABS(xform.xform(Point2(vguides[i], 0)).x - b->get_position().x) < MIN(minimum, 8)) {
  773. dragged_guide_index = i;
  774. }
  775. }
  776. if (dragged_guide_index >= 0) {
  777. // Drag an existing vertical guide
  778. drag_type = DRAG_V_GUIDE;
  779. } else {
  780. // Drag a new vertical guide
  781. drag_type = DRAG_H_GUIDE;
  782. }
  783. drag_from = xform.affine_inverse().xform(b->get_position());
  784. return true;
  785. }
  786. }
  787. }
  788. }
  789. if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) {
  790. // Move the guide
  791. if (m.is_valid()) {
  792. Transform2D xform = viewport_scrollable->get_transform() * transform;
  793. drag_to = xform.affine_inverse().xform(m->get_position());
  794. dragged_guide_pos = xform.xform(snap_point(drag_to, SNAP_GRID | SNAP_PIXEL | SNAP_OTHER_NODES));
  795. viewport->update();
  796. return true;
  797. }
  798. // Release confirms the guide move
  799. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
  800. if (show_guides && EditorNode::get_singleton()->get_edited_scene()) {
  801. Transform2D xform = viewport_scrollable->get_transform() * transform;
  802. // Retrieve the guide lists
  803. Array vguides;
  804. if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
  805. vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
  806. }
  807. Array hguides;
  808. if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
  809. hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
  810. }
  811. Point2 edited = snap_point(xform.affine_inverse().xform(b->get_position()), SNAP_GRID | SNAP_PIXEL | SNAP_OTHER_NODES);
  812. if (drag_type == DRAG_V_GUIDE) {
  813. Array prev_vguides = vguides.duplicate();
  814. if (b->get_position().x > RULER_WIDTH) {
  815. // Adds a new vertical guide
  816. if (dragged_guide_index >= 0) {
  817. vguides[dragged_guide_index] = edited.x;
  818. undo_redo->create_action(TTR("Move vertical guide"));
  819. undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
  820. undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
  821. undo_redo->add_undo_method(viewport, "update");
  822. undo_redo->commit_action();
  823. } else {
  824. vguides.push_back(edited.x);
  825. undo_redo->create_action(TTR("Create new vertical guide"));
  826. undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
  827. undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
  828. undo_redo->add_undo_method(viewport, "update");
  829. undo_redo->commit_action();
  830. }
  831. } else {
  832. if (dragged_guide_index >= 0) {
  833. vguides.remove(dragged_guide_index);
  834. undo_redo->create_action(TTR("Remove vertical guide"));
  835. undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
  836. undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
  837. undo_redo->add_undo_method(viewport, "update");
  838. undo_redo->commit_action();
  839. }
  840. }
  841. } else if (drag_type == DRAG_H_GUIDE) {
  842. Array prev_hguides = hguides.duplicate();
  843. if (b->get_position().y > RULER_WIDTH) {
  844. // Adds a new horizontal guide
  845. if (dragged_guide_index >= 0) {
  846. hguides[dragged_guide_index] = edited.y;
  847. undo_redo->create_action(TTR("Move horizontal guide"));
  848. undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
  849. undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
  850. undo_redo->add_undo_method(viewport, "update");
  851. undo_redo->commit_action();
  852. } else {
  853. hguides.push_back(edited.y);
  854. undo_redo->create_action(TTR("Create new horizontal guide"));
  855. undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
  856. undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
  857. undo_redo->add_undo_method(viewport, "update");
  858. undo_redo->commit_action();
  859. }
  860. } else {
  861. if (dragged_guide_index >= 0) {
  862. hguides.remove(dragged_guide_index);
  863. undo_redo->create_action(TTR("Remove horizontal guide"));
  864. undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
  865. undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
  866. undo_redo->add_undo_method(viewport, "update");
  867. undo_redo->commit_action();
  868. }
  869. }
  870. } else if (drag_type == DRAG_DOUBLE_GUIDE) {
  871. Array prev_hguides = hguides.duplicate();
  872. Array prev_vguides = vguides.duplicate();
  873. if (b->get_position().x > RULER_WIDTH && b->get_position().y > RULER_WIDTH) {
  874. // Adds a new horizontal guide a new vertical guide
  875. vguides.push_back(edited.x);
  876. hguides.push_back(edited.y);
  877. undo_redo->create_action(TTR("Create new horizontal and vertical guides"));
  878. undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
  879. undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
  880. undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
  881. undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
  882. undo_redo->add_undo_method(viewport, "update");
  883. undo_redo->commit_action();
  884. }
  885. }
  886. }
  887. drag_type = DRAG_NONE;
  888. viewport->update();
  889. return true;
  890. }
  891. }
  892. return false;
  893. }
  894. bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
  895. Ref<InputEventMouseButton> b = p_event;
  896. if (b.is_valid()) {
  897. if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
  898. // Scroll or pan down
  899. if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
  900. view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
  901. update_viewport();
  902. } else {
  903. _zoom_on_position(zoom * (1 - (0.05 * b->get_factor())), b->get_position());
  904. }
  905. return true;
  906. }
  907. if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_UP) {
  908. // Scroll or pan up
  909. if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
  910. view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
  911. update_viewport();
  912. } else {
  913. _zoom_on_position(zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95), b->get_position());
  914. }
  915. return true;
  916. }
  917. if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_LEFT) {
  918. // Pan left
  919. if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
  920. view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
  921. update_viewport();
  922. return true;
  923. }
  924. }
  925. if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_RIGHT) {
  926. // Pan right
  927. if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
  928. view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
  929. update_viewport();
  930. return true;
  931. }
  932. }
  933. if (drag_type == DRAG_NONE) {
  934. if (b->is_pressed() &&
  935. (b->get_button_index() == BUTTON_MIDDLE ||
  936. (b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) ||
  937. (b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
  938. // Pan the viewport
  939. drag_type = DRAG_PAN;
  940. }
  941. }
  942. if (drag_type == DRAG_PAN) {
  943. if (!b->is_pressed()) {
  944. // Stop panning the viewport (for any mouse button press)
  945. drag_type = DRAG_NONE;
  946. }
  947. }
  948. }
  949. Ref<InputEventKey> k = p_event;
  950. if (k.is_valid()) {
  951. if (k->get_scancode() == KEY_SPACE && EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning")) {
  952. if (drag_type == DRAG_NONE) {
  953. if (k->is_pressed() && !k->is_echo()) {
  954. //Pan the viewport
  955. drag_type = DRAG_PAN;
  956. }
  957. } else if (drag_type == DRAG_PAN) {
  958. if (!k->is_pressed()) {
  959. // Stop panning the viewport (for any mouse button press)
  960. drag_type = DRAG_NONE;
  961. }
  962. }
  963. }
  964. }
  965. Ref<InputEventMouseMotion> m = p_event;
  966. if (m.is_valid()) {
  967. if (drag_type == DRAG_PAN) {
  968. // Pan the viewport
  969. Point2i relative;
  970. if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
  971. relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
  972. } else {
  973. relative = m->get_relative();
  974. }
  975. view_offset.x -= relative.x / zoom;
  976. view_offset.y -= relative.y / zoom;
  977. update_viewport();
  978. return true;
  979. }
  980. }
  981. Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
  982. if (magnify_gesture.is_valid()) {
  983. // Zoom gesture
  984. _zoom_on_position(zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
  985. return true;
  986. }
  987. Ref<InputEventPanGesture> pan_gesture = p_event;
  988. if (pan_gesture.is_valid()) {
  989. // Pan gesture
  990. const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
  991. view_offset.x += delta.x;
  992. view_offset.y += delta.y;
  993. update_viewport();
  994. return true;
  995. }
  996. return false;
  997. }
  998. bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
  999. Ref<InputEventMouseMotion> m = p_event;
  1000. Ref<InputEventMouseButton> b = p_event;
  1001. Ref<InputEventKey> k = p_event;
  1002. // Drag the pivot (in pivot mode / with V key)
  1003. if (drag_type == DRAG_NONE) {
  1004. if ((b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
  1005. (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_V)) {
  1006. List<CanvasItem *> selection = _get_edited_canvas_items();
  1007. // Filters the selection with nodes that allow setting the pivot
  1008. drag_selection = List<CanvasItem *>();
  1009. for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
  1010. CanvasItem *canvas_item = E->get();
  1011. if (canvas_item->_edit_use_pivot()) {
  1012. drag_selection.push_back(canvas_item);
  1013. }
  1014. }
  1015. // Start dragging if we still have nodes
  1016. if (drag_selection.size() > 0) {
  1017. drag_from = transform.affine_inverse().xform((b.is_valid()) ? b->get_position() : viewport->get_local_mouse_position());
  1018. Vector2 new_pos;
  1019. if (drag_selection.size() == 1)
  1020. new_pos = snap_point(drag_from, SNAP_NODE_SIDES | SNAP_NODE_CENTER | SNAP_NODE_ANCHORS | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, drag_selection[0]);
  1021. else
  1022. new_pos = snap_point(drag_from, SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL);
  1023. for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
  1024. CanvasItem *canvas_item = E->get();
  1025. canvas_item->_edit_set_pivot(canvas_item->get_global_transform_with_canvas().affine_inverse().xform(new_pos));
  1026. }
  1027. drag_type = DRAG_PIVOT;
  1028. _save_canvas_item_state(drag_selection);
  1029. }
  1030. return true;
  1031. }
  1032. }
  1033. if (drag_type == DRAG_PIVOT) {
  1034. // Move the pivot
  1035. if (m.is_valid()) {
  1036. drag_to = transform.affine_inverse().xform(m->get_position());
  1037. _restore_canvas_item_state(drag_selection);
  1038. Vector2 new_pos;
  1039. if (drag_selection.size() == 1)
  1040. new_pos = snap_point(drag_to, SNAP_NODE_SIDES | SNAP_NODE_CENTER | SNAP_NODE_ANCHORS | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, drag_selection[0]);
  1041. else
  1042. new_pos = snap_point(drag_to, SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL);
  1043. for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
  1044. CanvasItem *canvas_item = E->get();
  1045. canvas_item->_edit_set_pivot(canvas_item->get_global_transform_with_canvas().affine_inverse().xform(new_pos));
  1046. }
  1047. return true;
  1048. }
  1049. // Confirm the pivot move
  1050. if ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
  1051. (k.is_valid() && !k->is_pressed() && k->get_scancode() == KEY_V)) {
  1052. _commit_canvas_item_state(drag_selection, TTR("Move pivot"));
  1053. drag_type = DRAG_NONE;
  1054. return true;
  1055. }
  1056. // Cancel a drag
  1057. if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
  1058. _restore_canvas_item_state(drag_selection);
  1059. drag_type = DRAG_NONE;
  1060. viewport->update();
  1061. return true;
  1062. }
  1063. }
  1064. return false;
  1065. }
  1066. void CanvasItemEditor::_solve_IK(Node2D *leaf_node, Point2 target_position) {
  1067. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(leaf_node);
  1068. if (se) {
  1069. int nb_bones = se->pre_drag_bones_undo_state.size();
  1070. if (nb_bones > 0) {
  1071. // Build the node list
  1072. Point2 leaf_pos = target_position;
  1073. List<Node2D *> joints_list;
  1074. List<Point2> joints_pos;
  1075. Node2D *joint = leaf_node;
  1076. Transform2D joint_transform = leaf_node->get_global_transform_with_canvas();
  1077. for (int i = 0; i < nb_bones + 1; i++) {
  1078. joints_list.push_back(joint);
  1079. joints_pos.push_back(joint_transform.get_origin());
  1080. joint_transform = joint_transform * joint->get_transform().affine_inverse();
  1081. joint = Object::cast_to<Node2D>(joint->get_parent());
  1082. }
  1083. Point2 root_pos = joints_list.back()->get()->get_global_transform_with_canvas().get_origin();
  1084. // Restraints the node to a maximum distance is necessary
  1085. float total_len = 0;
  1086. for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
  1087. total_len += E->get();
  1088. }
  1089. if ((root_pos.distance_to(leaf_pos)) > total_len) {
  1090. Vector2 rel = leaf_pos - root_pos;
  1091. rel = rel.normalized() * total_len;
  1092. leaf_pos = root_pos + rel;
  1093. }
  1094. joints_pos[0] = leaf_pos;
  1095. // Run the solver
  1096. int solver_iterations = 64;
  1097. float solver_k = 0.3;
  1098. // Build the position list
  1099. for (int i = 0; i < solver_iterations; i++) {
  1100. // Handle the leaf joint
  1101. int node_id = 0;
  1102. for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
  1103. Vector2 direction = (joints_pos[node_id + 1] - joints_pos[node_id]).normalized();
  1104. int len = E->get();
  1105. if (E == se->pre_drag_bones_length.front()) {
  1106. joints_pos[1] = joints_pos[1].linear_interpolate(joints_pos[0] + len * direction, solver_k);
  1107. } else if (E == se->pre_drag_bones_length.back()) {
  1108. joints_pos[node_id] = joints_pos[node_id].linear_interpolate(joints_pos[node_id + 1] - len * direction, solver_k);
  1109. } else {
  1110. Vector2 center = (joints_pos[node_id + 1] + joints_pos[node_id]) / 2.0;
  1111. joints_pos[node_id] = joints_pos[node_id].linear_interpolate(center - (direction * len) / 2.0, solver_k);
  1112. joints_pos[node_id + 1] = joints_pos[node_id + 1].linear_interpolate(center + (direction * len) / 2.0, solver_k);
  1113. }
  1114. node_id++;
  1115. }
  1116. }
  1117. // Set the position
  1118. for (int node_id = joints_list.size() - 1; node_id > 0; node_id--) {
  1119. Point2 current = (joints_list[node_id - 1]->get_global_position() - joints_list[node_id]->get_global_position()).normalized();
  1120. Point2 target = (joints_pos[node_id - 1] - joints_list[node_id]->get_global_position()).normalized();
  1121. float rot = current.angle_to(target);
  1122. if (joints_list[node_id]->get_global_transform().basis_determinant() < 0) {
  1123. rot = -rot;
  1124. }
  1125. joints_list[node_id]->rotate(rot);
  1126. }
  1127. }
  1128. }
  1129. }
  1130. bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
  1131. Ref<InputEventMouseButton> b = p_event;
  1132. Ref<InputEventMouseMotion> m = p_event;
  1133. // Start rotation
  1134. if (drag_type == DRAG_NONE) {
  1135. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
  1136. if ((b->get_control() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
  1137. List<CanvasItem *> selection = _get_edited_canvas_items();
  1138. // Remove not movable nodes
  1139. for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
  1140. if (!_is_node_movable(E->get(), true))
  1141. selection.erase(E);
  1142. }
  1143. drag_selection = selection;
  1144. if (drag_selection.size() > 0) {
  1145. drag_type = DRAG_ROTATE;
  1146. drag_from = transform.affine_inverse().xform(b->get_position());
  1147. CanvasItem *canvas_item = drag_selection[0];
  1148. if (canvas_item->_edit_use_pivot()) {
  1149. drag_rotation_center = canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_pivot());
  1150. } else {
  1151. drag_rotation_center = canvas_item->get_global_transform_with_canvas().get_origin();
  1152. }
  1153. _save_canvas_item_state(drag_selection);
  1154. return true;
  1155. }
  1156. }
  1157. }
  1158. }
  1159. if (drag_type == DRAG_ROTATE) {
  1160. // Rotate the node
  1161. if (m.is_valid()) {
  1162. _restore_canvas_item_state(drag_selection);
  1163. for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
  1164. CanvasItem *canvas_item = E->get();
  1165. drag_to = transform.affine_inverse().xform(m->get_position());
  1166. canvas_item->_edit_set_rotation(snap_angle(canvas_item->_edit_get_rotation() + (drag_from - drag_rotation_center).angle_to(drag_to - drag_rotation_center), canvas_item->_edit_get_rotation()));
  1167. viewport->update();
  1168. }
  1169. return true;
  1170. }
  1171. // Confirms the node rotation
  1172. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
  1173. _commit_canvas_item_state(drag_selection, TTR("Rotate CanvasItem"));
  1174. drag_type = DRAG_NONE;
  1175. return true;
  1176. }
  1177. // Cancel a drag
  1178. if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
  1179. _restore_canvas_item_state(drag_selection);
  1180. drag_type = DRAG_NONE;
  1181. viewport->update();
  1182. return true;
  1183. }
  1184. }
  1185. return false;
  1186. }
  1187. bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event) {
  1188. Ref<InputEventMouseButton> b = p_event;
  1189. // Open a sub-scene on double-click
  1190. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && b->is_doubleclick() && tool == TOOL_SELECT) {
  1191. List<CanvasItem *> selection = _get_edited_canvas_items();
  1192. if (selection.size() == 1) {
  1193. CanvasItem *canvas_item = selection[0];
  1194. if (canvas_item->get_filename() != "" && canvas_item != editor->get_edited_scene()) {
  1195. editor->open_request(canvas_item->get_filename());
  1196. return true;
  1197. }
  1198. }
  1199. }
  1200. return false;
  1201. }
  1202. bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
  1203. Ref<InputEventMouseButton> b = p_event;
  1204. Ref<InputEventMouseMotion> m = p_event;
  1205. // Starts anchor dragging if needed
  1206. if (drag_type == DRAG_NONE) {
  1207. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT && show_helpers) {
  1208. List<CanvasItem *> selection = _get_edited_canvas_items();
  1209. if (selection.size() == 1) {
  1210. Control *control = Object::cast_to<Control>(selection[0]);
  1211. if (control && _is_node_movable(control)) {
  1212. Vector2 anchor_pos[4];
  1213. anchor_pos[0] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_TOP));
  1214. anchor_pos[1] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_TOP));
  1215. anchor_pos[2] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_BOTTOM));
  1216. anchor_pos[3] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_BOTTOM));
  1217. Rect2 anchor_rects[4];
  1218. for (int i = 0; i < 4; i++) {
  1219. anchor_pos[i] = (transform * control->get_global_transform_with_canvas()).xform(_anchor_to_position(control, anchor_pos[i]));
  1220. anchor_rects[i] = Rect2(anchor_pos[i], anchor_handle->get_size());
  1221. anchor_rects[i].position -= anchor_handle->get_size() * Vector2(i == 0 || i == 3, i <= 1);
  1222. }
  1223. DragType dragger[] = {
  1224. DRAG_ANCHOR_TOP_LEFT,
  1225. DRAG_ANCHOR_TOP_RIGHT,
  1226. DRAG_ANCHOR_BOTTOM_RIGHT,
  1227. DRAG_ANCHOR_BOTTOM_LEFT,
  1228. };
  1229. for (int i = 0; i < 4; i++) {
  1230. if (anchor_rects[i].has_point(b->get_position())) {
  1231. if ((anchor_pos[0] == anchor_pos[2]) && (anchor_pos[0].distance_to(b->get_position()) < anchor_handle->get_size().length() / 3.0)) {
  1232. drag_type = DRAG_ANCHOR_ALL;
  1233. } else {
  1234. drag_type = dragger[i];
  1235. }
  1236. drag_from = transform.affine_inverse().xform(b->get_position());
  1237. drag_selection = List<CanvasItem *>();
  1238. drag_selection.push_back(control);
  1239. _save_canvas_item_state(drag_selection);
  1240. return true;
  1241. }
  1242. }
  1243. }
  1244. }
  1245. }
  1246. }
  1247. if (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_TOP_RIGHT || drag_type == DRAG_ANCHOR_BOTTOM_RIGHT || drag_type == DRAG_ANCHOR_BOTTOM_LEFT || drag_type == DRAG_ANCHOR_ALL) {
  1248. // Drag the anchor
  1249. if (m.is_valid()) {
  1250. _restore_canvas_item_state(drag_selection);
  1251. Control *control = Object::cast_to<Control>(drag_selection[0]);
  1252. drag_to = transform.affine_inverse().xform(m->get_position());
  1253. Transform2D xform = control->get_global_transform_with_canvas().affine_inverse();
  1254. Point2 previous_anchor;
  1255. previous_anchor.x = (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_BOTTOM_LEFT) ? control->get_anchor(MARGIN_LEFT) : control->get_anchor(MARGIN_RIGHT);
  1256. previous_anchor.y = (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_TOP_RIGHT) ? control->get_anchor(MARGIN_TOP) : control->get_anchor(MARGIN_BOTTOM);
  1257. previous_anchor = xform.affine_inverse().xform(_anchor_to_position(control, previous_anchor));
  1258. Vector2 new_anchor = xform.xform(snap_point(previous_anchor + (drag_to - drag_from), SNAP_GRID | SNAP_OTHER_NODES, control, SNAP_NODE_PARENT | SNAP_NODE_SIDES | SNAP_NODE_CENTER));
  1259. new_anchor = _position_to_anchor(control, new_anchor).snapped(Vector2(0.001, 0.001));
  1260. bool use_single_axis = m->get_shift();
  1261. Vector2 drag_vector = xform.xform(drag_to) - xform.xform(drag_from);
  1262. bool use_y = Math::abs(drag_vector.y) > Math::abs(drag_vector.x);
  1263. switch (drag_type) {
  1264. case DRAG_ANCHOR_TOP_LEFT:
  1265. if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false);
  1266. if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false);
  1267. break;
  1268. case DRAG_ANCHOR_TOP_RIGHT:
  1269. if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false);
  1270. if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false);
  1271. break;
  1272. case DRAG_ANCHOR_BOTTOM_RIGHT:
  1273. if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false);
  1274. if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false);
  1275. break;
  1276. case DRAG_ANCHOR_BOTTOM_LEFT:
  1277. if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false);
  1278. if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false);
  1279. break;
  1280. case DRAG_ANCHOR_ALL:
  1281. if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true);
  1282. if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true);
  1283. if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, true);
  1284. if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true);
  1285. break;
  1286. default:
  1287. break;
  1288. }
  1289. return true;
  1290. }
  1291. // Confirms new anchor position
  1292. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
  1293. _commit_canvas_item_state(drag_selection, TTR("Move anchor"));
  1294. drag_type = DRAG_NONE;
  1295. return true;
  1296. }
  1297. // Cancel a drag
  1298. if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
  1299. _restore_canvas_item_state(drag_selection);
  1300. drag_type = DRAG_NONE;
  1301. viewport->update();
  1302. return true;
  1303. }
  1304. }
  1305. return false;
  1306. }
  1307. bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
  1308. Ref<InputEventMouseButton> b = p_event;
  1309. Ref<InputEventMouseMotion> m = p_event;
  1310. // Drag resize handles
  1311. if (drag_type == DRAG_NONE) {
  1312. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
  1313. List<CanvasItem *> selection = _get_edited_canvas_items();
  1314. if (selection.size() == 1) {
  1315. CanvasItem *canvas_item = selection[0];
  1316. if (canvas_item->_edit_use_rect() && _is_node_movable(canvas_item)) {
  1317. Rect2 rect = canvas_item->_edit_get_rect();
  1318. Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
  1319. Vector2 endpoints[4] = {
  1320. xform.xform(rect.position),
  1321. xform.xform(rect.position + Vector2(rect.size.x, 0)),
  1322. xform.xform(rect.position + rect.size),
  1323. xform.xform(rect.position + Vector2(0, rect.size.y))
  1324. };
  1325. DragType dragger[] = {
  1326. DRAG_TOP_LEFT,
  1327. DRAG_TOP,
  1328. DRAG_TOP_RIGHT,
  1329. DRAG_RIGHT,
  1330. DRAG_BOTTOM_RIGHT,
  1331. DRAG_BOTTOM,
  1332. DRAG_BOTTOM_LEFT,
  1333. DRAG_LEFT
  1334. };
  1335. DragType resize_drag = DRAG_NONE;
  1336. float radius = (select_handle->get_size().width / 2) * 1.5;
  1337. for (int i = 0; i < 4; i++) {
  1338. int prev = (i + 3) % 4;
  1339. int next = (i + 1) % 4;
  1340. Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
  1341. ofs *= (select_handle->get_size().width / 2);
  1342. ofs += endpoints[i];
  1343. if (ofs.distance_to(b->get_position()) < radius)
  1344. resize_drag = dragger[i * 2];
  1345. ofs = (endpoints[i] + endpoints[next]) / 2;
  1346. ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
  1347. if (ofs.distance_to(b->get_position()) < radius)
  1348. resize_drag = dragger[i * 2 + 1];
  1349. }
  1350. if (resize_drag != DRAG_NONE) {
  1351. drag_type = resize_drag;
  1352. drag_from = transform.affine_inverse().xform(b->get_position());
  1353. drag_selection = List<CanvasItem *>();
  1354. drag_selection.push_back(canvas_item);
  1355. _save_canvas_item_state(drag_selection);
  1356. return true;
  1357. }
  1358. }
  1359. }
  1360. }
  1361. }
  1362. if (drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT || drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM ||
  1363. drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) {
  1364. // Resize the node
  1365. if (m.is_valid()) {
  1366. CanvasItem *canvas_item = drag_selection[0];
  1367. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  1368. //Reset state
  1369. canvas_item->_edit_set_state(se->undo_state);
  1370. bool uniform = m->get_shift();
  1371. bool symmetric = m->get_alt();
  1372. Rect2 local_rect = canvas_item->_edit_get_rect();
  1373. float aspect = local_rect.get_size().y / local_rect.get_size().x;
  1374. Point2 current_begin = local_rect.get_position();
  1375. Point2 current_end = local_rect.get_position() + local_rect.get_size();
  1376. Point2 max_begin = (symmetric) ? (current_begin + current_end - canvas_item->_edit_get_minimum_size()) / 2.0 : current_end - canvas_item->_edit_get_minimum_size();
  1377. Point2 min_end = (symmetric) ? (current_begin + current_end + canvas_item->_edit_get_minimum_size()) / 2.0 : current_begin + canvas_item->_edit_get_minimum_size();
  1378. Point2 center = (current_begin + current_end) / 2.0;
  1379. drag_to = transform.affine_inverse().xform(m->get_position());
  1380. Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse();
  1381. Point2 drag_to_snapped_begin = snap_point(xform.affine_inverse().xform(current_begin) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, canvas_item);
  1382. Point2 drag_to_snapped_end = snap_point(xform.affine_inverse().xform(current_end) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, canvas_item);
  1383. Point2 drag_begin = xform.xform(drag_to_snapped_begin);
  1384. Point2 drag_end = xform.xform(drag_to_snapped_end);
  1385. // Horizontal resize
  1386. if (drag_type == DRAG_LEFT || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_BOTTOM_LEFT) {
  1387. current_begin.x = MIN(drag_begin.x, max_begin.x);
  1388. } else if (drag_type == DRAG_RIGHT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_RIGHT) {
  1389. current_end.x = MAX(drag_end.x, min_end.x);
  1390. }
  1391. // Vertical resize
  1392. if (drag_type == DRAG_TOP || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT) {
  1393. current_begin.y = MIN(drag_begin.y, max_begin.y);
  1394. } else if (drag_type == DRAG_BOTTOM || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) {
  1395. current_end.y = MAX(drag_end.y, min_end.y);
  1396. }
  1397. // Uniform resize
  1398. if (uniform) {
  1399. if (drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT) {
  1400. current_end.y = current_begin.y + aspect * (current_end.x - current_begin.x);
  1401. } else if (drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM) {
  1402. current_end.x = current_begin.x + (current_end.y - current_begin.y) / aspect;
  1403. } else {
  1404. if (aspect >= 1.0) {
  1405. if (drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT) {
  1406. current_begin.y = current_end.y - aspect * (current_end.x - current_begin.x);
  1407. } else {
  1408. current_end.y = current_begin.y + aspect * (current_end.x - current_begin.x);
  1409. }
  1410. } else {
  1411. if (drag_type == DRAG_TOP_LEFT || drag_type == DRAG_BOTTOM_LEFT) {
  1412. current_begin.x = current_end.x - (current_end.y - current_begin.y) / aspect;
  1413. } else {
  1414. current_end.x = current_begin.x + (current_end.y - current_begin.y) / aspect;
  1415. }
  1416. }
  1417. }
  1418. }
  1419. // Symmetric resize
  1420. if (symmetric) {
  1421. if (drag_type == DRAG_LEFT || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_BOTTOM_LEFT) {
  1422. current_end.x = 2.0 * center.x - current_begin.x;
  1423. } else if (drag_type == DRAG_RIGHT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_RIGHT) {
  1424. current_begin.x = 2.0 * center.x - current_end.x;
  1425. }
  1426. if (drag_type == DRAG_TOP || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT) {
  1427. current_end.y = 2.0 * center.y - current_begin.y;
  1428. } else if (drag_type == DRAG_BOTTOM || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) {
  1429. current_begin.y = 2.0 * center.y - current_end.y;
  1430. }
  1431. }
  1432. canvas_item->_edit_set_rect(Rect2(current_begin, current_end - current_begin));
  1433. return true;
  1434. }
  1435. // Confirm resize
  1436. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
  1437. _commit_canvas_item_state(drag_selection, TTR("Resize CanvasItem"));
  1438. drag_type = DRAG_NONE;
  1439. viewport->update();
  1440. return true;
  1441. }
  1442. // Cancel a drag
  1443. if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
  1444. _restore_canvas_item_state(drag_selection);
  1445. drag_type = DRAG_NONE;
  1446. viewport->update();
  1447. return true;
  1448. }
  1449. }
  1450. return false;
  1451. }
  1452. bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
  1453. Ref<InputEventMouseButton> b = p_event;
  1454. Ref<InputEventMouseMotion> m = p_event;
  1455. // Drag resize handles
  1456. if (drag_type == DRAG_NONE) {
  1457. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && ((b->get_alt() && b->get_control()) || tool == TOOL_SCALE)) {
  1458. List<CanvasItem *> selection = _get_edited_canvas_items();
  1459. if (selection.size() == 1) {
  1460. CanvasItem *canvas_item = selection[0];
  1461. if (_is_node_movable(canvas_item)) {
  1462. Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
  1463. Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
  1464. Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
  1465. drag_type = DRAG_SCALE_BOTH;
  1466. Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
  1467. Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
  1468. if (x_handle_rect.has_point(simple_xform.affine_inverse().xform(b->get_position()))) {
  1469. drag_type = DRAG_SCALE_X;
  1470. }
  1471. Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
  1472. if (y_handle_rect.has_point(simple_xform.affine_inverse().xform(b->get_position()))) {
  1473. drag_type = DRAG_SCALE_Y;
  1474. }
  1475. drag_from = transform.affine_inverse().xform(b->get_position());
  1476. drag_selection = List<CanvasItem *>();
  1477. drag_selection.push_back(canvas_item);
  1478. _save_canvas_item_state(drag_selection);
  1479. return true;
  1480. }
  1481. }
  1482. }
  1483. }
  1484. if (drag_type == DRAG_SCALE_BOTH || drag_type == DRAG_SCALE_X || drag_type == DRAG_SCALE_Y) {
  1485. // Resize the node
  1486. if (m.is_valid()) {
  1487. _restore_canvas_item_state(drag_selection);
  1488. CanvasItem *canvas_item = drag_selection[0];
  1489. drag_to = transform.affine_inverse().xform(m->get_position());
  1490. Transform2D parent_xform = canvas_item->get_global_transform_with_canvas() * canvas_item->get_transform().affine_inverse();
  1491. Transform2D unscaled_transform = (transform * parent_xform * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
  1492. Transform2D simple_xform = (viewport->get_transform() * unscaled_transform).affine_inverse() * transform;
  1493. bool uniform = m->get_shift();
  1494. Point2 drag_from_local = simple_xform.xform(drag_from);
  1495. Point2 drag_to_local = simple_xform.xform(drag_to);
  1496. Point2 offset = drag_to_local - drag_from_local;
  1497. Size2 scale = canvas_item->call("get_scale");
  1498. float ratio = scale.y / scale.x;
  1499. if (drag_type == DRAG_SCALE_BOTH) {
  1500. Size2 scale_factor = drag_to_local / drag_from_local;
  1501. if (uniform) {
  1502. scale *= (scale_factor.x + scale_factor.y) / 2.0;
  1503. } else {
  1504. scale *= scale_factor;
  1505. }
  1506. } else {
  1507. Size2 scale_factor = Vector2(offset.x, -offset.y) / SCALE_HANDLE_DISTANCE;
  1508. Size2 parent_scale = parent_xform.get_scale();
  1509. scale_factor *= Vector2(1.0 / parent_scale.x, 1.0 / parent_scale.y);
  1510. if (drag_type == DRAG_SCALE_X) {
  1511. scale.x += scale_factor.x;
  1512. if (uniform) {
  1513. scale.y = scale.x * ratio;
  1514. }
  1515. } else if (drag_type == DRAG_SCALE_Y) {
  1516. scale.y += scale_factor.y;
  1517. if (uniform) {
  1518. scale.x = scale.y / ratio;
  1519. }
  1520. }
  1521. }
  1522. canvas_item->call("set_scale", scale);
  1523. return true;
  1524. }
  1525. // Confirm resize
  1526. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
  1527. _commit_canvas_item_state(drag_selection, TTR("Scale CanvasItem"));
  1528. drag_type = DRAG_NONE;
  1529. viewport->update();
  1530. return true;
  1531. }
  1532. // Cancel a drag
  1533. if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
  1534. _restore_canvas_item_state(drag_selection);
  1535. drag_type = DRAG_NONE;
  1536. viewport->update();
  1537. return true;
  1538. }
  1539. }
  1540. return false;
  1541. }
  1542. bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
  1543. Ref<InputEventMouseButton> b = p_event;
  1544. Ref<InputEventMouseMotion> m = p_event;
  1545. Ref<InputEventKey> k = p_event;
  1546. if (drag_type == DRAG_NONE) {
  1547. //Start moving the nodes
  1548. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
  1549. if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) {
  1550. List<CanvasItem *> selection = _get_edited_canvas_items();
  1551. // Remove not movable nodes
  1552. for (int i = 0; i < selection.size(); i++) {
  1553. if (!_is_node_movable(selection[i], true)) {
  1554. selection.erase(selection[i]);
  1555. }
  1556. }
  1557. if (selection.size() > 0) {
  1558. drag_type = DRAG_MOVE;
  1559. drag_from = transform.affine_inverse().xform(b->get_position());
  1560. drag_selection = selection;
  1561. _save_canvas_item_state(drag_selection);
  1562. }
  1563. return true;
  1564. }
  1565. }
  1566. }
  1567. if (drag_type == DRAG_MOVE) {
  1568. // Move the nodes
  1569. if (m.is_valid()) {
  1570. // Save the ik chain for reapplying before IK solve
  1571. Vector<List<Dictionary> > all_bones_ik_states;
  1572. for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
  1573. List<Dictionary> bones_ik_states;
  1574. _save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states);
  1575. all_bones_ik_states.push_back(bones_ik_states);
  1576. }
  1577. _restore_canvas_item_state(drag_selection, true);
  1578. drag_to = transform.affine_inverse().xform(m->get_position());
  1579. Point2 previous_pos;
  1580. if (drag_selection.size() == 1) {
  1581. Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
  1582. previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
  1583. } else {
  1584. previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
  1585. }
  1586. Point2 new_pos = snap_point(previous_pos + (drag_to - drag_from), SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL | SNAP_NODE_PARENT | SNAP_NODE_ANCHORS | SNAP_OTHER_NODES);
  1587. bool single_axis = m->get_shift();
  1588. if (single_axis) {
  1589. if (ABS(new_pos.x - previous_pos.x) > ABS(new_pos.y - previous_pos.y)) {
  1590. new_pos.y = previous_pos.y;
  1591. } else {
  1592. new_pos.x = previous_pos.x;
  1593. }
  1594. }
  1595. bool force_no_IK = m->get_alt();
  1596. int index = 0;
  1597. for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
  1598. CanvasItem *canvas_item = E->get();
  1599. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  1600. Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
  1601. Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
  1602. if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
  1603. real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
  1604. _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
  1605. real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
  1606. node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
  1607. _solve_IK(node2d, new_pos);
  1608. } else {
  1609. canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
  1610. }
  1611. index++;
  1612. }
  1613. return true;
  1614. }
  1615. // Confirm the move (only if it was moved)
  1616. if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && (drag_type == DRAG_MOVE)) {
  1617. if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
  1618. _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
  1619. }
  1620. drag_type = DRAG_NONE;
  1621. viewport->update();
  1622. return true;
  1623. }
  1624. // Cancel a drag
  1625. if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
  1626. _restore_canvas_item_state(drag_selection, true);
  1627. drag_type = DRAG_NONE;
  1628. viewport->update();
  1629. return true;
  1630. }
  1631. }
  1632. // Move the canvas items with the arrow keys
  1633. if (k.is_valid() && k->is_pressed() && tool == TOOL_SELECT &&
  1634. (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
  1635. if (!k->is_echo()) {
  1636. // Start moving the canvas items with the keyboard
  1637. drag_selection = _get_edited_canvas_items();
  1638. drag_type = DRAG_KEY_MOVE;
  1639. drag_from = Vector2();
  1640. drag_to = Vector2();
  1641. _save_canvas_item_state(drag_selection, true);
  1642. }
  1643. if (drag_selection.size() > 0) {
  1644. // Save the ik chain for reapplying before IK solve
  1645. Vector<List<Dictionary> > all_bones_ik_states;
  1646. for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
  1647. List<Dictionary> bones_ik_states;
  1648. _save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states);
  1649. all_bones_ik_states.push_back(bones_ik_states);
  1650. }
  1651. _restore_canvas_item_state(drag_selection, true);
  1652. bool move_local_base = k->get_alt();
  1653. bool move_local_base_rotated = k->get_control() || k->get_metakey();
  1654. Vector2 dir;
  1655. if (k->get_scancode() == KEY_UP)
  1656. dir += Vector2(0, -1);
  1657. else if (k->get_scancode() == KEY_DOWN)
  1658. dir += Vector2(0, 1);
  1659. else if (k->get_scancode() == KEY_LEFT)
  1660. dir += Vector2(-1, 0);
  1661. else if (k->get_scancode() == KEY_RIGHT)
  1662. dir += Vector2(1, 0);
  1663. if (k->get_shift())
  1664. dir *= grid_step * Math::pow(2.0, grid_step_multiplier);
  1665. drag_to += dir;
  1666. if (k->get_shift())
  1667. drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier));
  1668. Point2 previous_pos;
  1669. if (drag_selection.size() == 1) {
  1670. Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
  1671. previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
  1672. } else {
  1673. previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
  1674. }
  1675. Point2 new_pos;
  1676. if (drag_selection.size() == 1) {
  1677. Node2D *node_2d = Object::cast_to<Node2D>(drag_selection[0]);
  1678. if (node_2d && move_local_base_rotated) {
  1679. Transform2D m;
  1680. m.rotate(node_2d->get_rotation());
  1681. new_pos += m.xform(drag_to);
  1682. } else if (move_local_base) {
  1683. new_pos += drag_to;
  1684. } else {
  1685. new_pos = previous_pos + (drag_to - drag_from);
  1686. }
  1687. } else {
  1688. new_pos = previous_pos + (drag_to - drag_from);
  1689. }
  1690. int index = 0;
  1691. for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
  1692. CanvasItem *canvas_item = E->get();
  1693. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  1694. Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
  1695. Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
  1696. if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
  1697. real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
  1698. _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
  1699. real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
  1700. node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
  1701. _solve_IK(node2d, new_pos);
  1702. } else {
  1703. canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
  1704. }
  1705. index++;
  1706. }
  1707. }
  1708. return true;
  1709. }
  1710. if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
  1711. (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
  1712. // Confirm canvas items move by arrow keys
  1713. if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
  1714. (!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
  1715. (!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
  1716. (!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
  1717. _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
  1718. drag_type = DRAG_NONE;
  1719. }
  1720. viewport->update();
  1721. return true;
  1722. }
  1723. if (k.is_valid() && (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
  1724. // Accept the key event in any case
  1725. return true;
  1726. }
  1727. return false;
  1728. }
  1729. bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
  1730. Ref<InputEventMouseButton> b = p_event;
  1731. Ref<InputEventMouseMotion> m = p_event;
  1732. Ref<InputEventKey> k = p_event;
  1733. if (drag_type == DRAG_NONE) {
  1734. if (b.is_valid() &&
  1735. ((b->get_button_index() == BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) ||
  1736. (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
  1737. // Popup the selection menu list
  1738. Point2 click = transform.affine_inverse().xform(b->get_position());
  1739. _get_canvas_items_at_pos(click, selection_results);
  1740. if (selection_results.size() == 1) {
  1741. CanvasItem *item = selection_results[0].item;
  1742. selection_results.clear();
  1743. _select_click_on_item(item, click, b->get_shift());
  1744. return true;
  1745. } else if (!selection_results.empty()) {
  1746. // Sorts items according the their z-index
  1747. selection_results.sort();
  1748. NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
  1749. StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
  1750. for (int i = 0; i < selection_results.size(); i++) {
  1751. CanvasItem *item = selection_results[i].item;
  1752. Ref<Texture> icon = EditorNode::get_singleton()->get_object_icon(item, "Node");
  1753. String node_path = "/" + root_name + "/" + root_path.rel_path_to(item->get_path());
  1754. selection_menu->add_item(item->get_name());
  1755. selection_menu->set_item_icon(i, icon);
  1756. selection_menu->set_item_metadata(i, node_path);
  1757. selection_menu->set_item_tooltip(i, String(item->get_name()) + "\nType: " + item->get_class() + "\nPath: " + node_path);
  1758. }
  1759. selection_menu_additive_selection = b->get_shift();
  1760. selection_menu->set_global_position(b->get_global_position());
  1761. selection_menu->popup();
  1762. return true;
  1763. }
  1764. }
  1765. if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
  1766. // Single item selection
  1767. Point2 click = transform.affine_inverse().xform(b->get_position());
  1768. Node *scene = editor->get_edited_scene();
  1769. if (!scene)
  1770. return true;
  1771. // Find the item to select
  1772. CanvasItem *canvas_item = NULL;
  1773. Vector<_SelectResult> selection;
  1774. // Retrieve the items
  1775. _get_canvas_items_at_pos(click, selection);
  1776. // Retrieve the bones
  1777. _get_bones_at_pos(click, selection);
  1778. if (!selection.empty()) {
  1779. canvas_item = selection[0].item;
  1780. }
  1781. if (!canvas_item) {
  1782. // Start a box selection
  1783. if (!b->get_shift()) {
  1784. // Clear the selection if not additive
  1785. editor_selection->clear();
  1786. viewport->update();
  1787. };
  1788. drag_from = click;
  1789. drag_type = DRAG_BOX_SELECTION;
  1790. box_selecting_to = drag_from;
  1791. return true;
  1792. } else {
  1793. bool still_selected = _select_click_on_item(canvas_item, click, b->get_shift());
  1794. // Start dragging
  1795. if (still_selected) {
  1796. // Drag the node(s) if requested
  1797. List<CanvasItem *> selection = _get_edited_canvas_items();
  1798. // Remove not movable nodes
  1799. for (int i = 0; i < selection.size(); i++) {
  1800. if (!_is_node_movable(selection[i], true)) {
  1801. selection.erase(selection[i]);
  1802. }
  1803. }
  1804. if (selection.size() > 0) {
  1805. drag_type = DRAG_MOVE;
  1806. drag_selection = selection;
  1807. drag_from = click;
  1808. _save_canvas_item_state(drag_selection);
  1809. }
  1810. }
  1811. // Select the item
  1812. return true;
  1813. }
  1814. }
  1815. }
  1816. if (drag_type == DRAG_BOX_SELECTION) {
  1817. if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) {
  1818. // Confirms box selection
  1819. Node *scene = editor->get_edited_scene();
  1820. if (scene) {
  1821. List<CanvasItem *> selitems;
  1822. Point2 bsfrom = drag_from;
  1823. Point2 bsto = box_selecting_to;
  1824. if (bsfrom.x > bsto.x)
  1825. SWAP(bsfrom.x, bsto.x);
  1826. if (bsfrom.y > bsto.y)
  1827. SWAP(bsfrom.y, bsto.y);
  1828. _find_canvas_items_in_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems);
  1829. for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) {
  1830. editor_selection->add_node(E->get());
  1831. }
  1832. }
  1833. drag_type = DRAG_NONE;
  1834. viewport->update();
  1835. return true;
  1836. }
  1837. if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT) {
  1838. // Cancel box selection
  1839. drag_type = DRAG_NONE;
  1840. viewport->update();
  1841. return true;
  1842. }
  1843. if (m.is_valid()) {
  1844. // Update box selection
  1845. box_selecting_to = transform.affine_inverse().xform(m->get_position());
  1846. viewport->update();
  1847. return true;
  1848. }
  1849. }
  1850. if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
  1851. // Unselect everything
  1852. editor_selection->clear();
  1853. viewport->update();
  1854. }
  1855. return false;
  1856. }
  1857. bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) {
  1858. Ref<InputEventMouseMotion> m = p_event;
  1859. if (m.is_valid()) {
  1860. Point2 click = transform.affine_inverse().xform(m->get_position());
  1861. // Checks if the hovered items changed, update the viewport if so
  1862. Vector<_SelectResult> hovering_results_items;
  1863. _get_canvas_items_at_pos(click, hovering_results_items);
  1864. hovering_results_items.sort();
  1865. // Compute the nodes names and icon position
  1866. Vector<_HoverResult> hovering_results_tmp;
  1867. for (int i = 0; i < hovering_results_items.size(); i++) {
  1868. CanvasItem *canvas_item = hovering_results_items[i].item;
  1869. if (canvas_item->_edit_use_rect())
  1870. continue;
  1871. _HoverResult hover_result;
  1872. hover_result.position = canvas_item->get_global_transform_with_canvas().get_origin();
  1873. hover_result.icon = EditorNode::get_singleton()->get_object_icon(canvas_item);
  1874. hover_result.name = canvas_item->get_name();
  1875. hovering_results_tmp.push_back(hover_result);
  1876. }
  1877. // Check if changed, if so, update.
  1878. bool changed = false;
  1879. if (hovering_results_tmp.size() == hovering_results.size()) {
  1880. for (int i = 0; i < hovering_results_tmp.size(); i++) {
  1881. _HoverResult a = hovering_results_tmp[i];
  1882. _HoverResult b = hovering_results[i];
  1883. if (a.icon != b.icon || a.name != b.name || a.position != b.position) {
  1884. changed = true;
  1885. break;
  1886. }
  1887. }
  1888. } else {
  1889. changed = true;
  1890. }
  1891. if (changed) {
  1892. hovering_results = hovering_results_tmp;
  1893. viewport->update();
  1894. }
  1895. return true;
  1896. }
  1897. return false;
  1898. }
  1899. void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
  1900. bool accepted = false;
  1901. if ((accepted = _gui_input_rulers_and_guides(p_event))) {
  1902. //printf("Rulers and guides\n");
  1903. } else if ((accepted = editor->get_editor_plugins_over()->forward_gui_input(p_event))) {
  1904. //printf("Plugin\n");
  1905. } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) {
  1906. //printf("Open scene on double click\n");
  1907. } else if ((accepted = _gui_input_anchors(p_event))) {
  1908. //printf("Anchors\n");
  1909. } else if ((accepted = _gui_input_scale(p_event))) {
  1910. //printf("Set scale\n");
  1911. } else if ((accepted = _gui_input_pivot(p_event))) {
  1912. //printf("Set pivot\n");
  1913. } else if ((accepted = _gui_input_resize(p_event))) {
  1914. //printf("Resize\n");
  1915. } else if ((accepted = _gui_input_rotate(p_event))) {
  1916. //printf("Rotate\n");
  1917. } else if ((accepted = _gui_input_move(p_event))) {
  1918. //printf("Move\n");
  1919. } else if ((accepted = _gui_input_zoom_or_pan(p_event))) {
  1920. //printf("Zoom or pan\n");
  1921. } else if ((accepted = _gui_input_select(p_event))) {
  1922. //printf("Selection\n");
  1923. } else {
  1924. //printf("Not accepted\n");
  1925. }
  1926. if (accepted)
  1927. accept_event();
  1928. // Handles the mouse hovering
  1929. _gui_input_hover(p_event);
  1930. // Change the cursor
  1931. CursorShape c = CURSOR_ARROW;
  1932. switch (drag_type) {
  1933. case DRAG_NONE:
  1934. switch (tool) {
  1935. case TOOL_MOVE:
  1936. c = CURSOR_MOVE;
  1937. break;
  1938. case TOOL_EDIT_PIVOT:
  1939. c = CURSOR_CROSS;
  1940. break;
  1941. case TOOL_PAN:
  1942. c = CURSOR_DRAG;
  1943. break;
  1944. default:
  1945. break;
  1946. }
  1947. break;
  1948. case DRAG_LEFT:
  1949. case DRAG_RIGHT:
  1950. c = CURSOR_HSIZE;
  1951. break;
  1952. case DRAG_TOP:
  1953. case DRAG_BOTTOM:
  1954. c = CURSOR_VSIZE;
  1955. break;
  1956. case DRAG_TOP_LEFT:
  1957. case DRAG_BOTTOM_RIGHT:
  1958. c = CURSOR_FDIAGSIZE;
  1959. break;
  1960. case DRAG_TOP_RIGHT:
  1961. case DRAG_BOTTOM_LEFT:
  1962. c = CURSOR_BDIAGSIZE;
  1963. break;
  1964. case DRAG_MOVE:
  1965. c = CURSOR_MOVE;
  1966. break;
  1967. case DRAG_PAN:
  1968. c = CURSOR_DRAG;
  1969. default:
  1970. break;
  1971. }
  1972. viewport->set_default_cursor_shape(c);
  1973. // Grab focus
  1974. if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
  1975. viewport->call_deferred("grab_focus");
  1976. }
  1977. }
  1978. void CanvasItemEditor::_draw_text_at_position(Point2 p_position, String p_string, Margin p_side) {
  1979. Color color = get_color("font_color", "Editor");
  1980. color.a = 0.8;
  1981. Ref<Font> font = get_font("font", "Label");
  1982. Size2 text_size = font->get_string_size(p_string);
  1983. switch (p_side) {
  1984. case MARGIN_LEFT:
  1985. p_position += Vector2(-text_size.x - 5, text_size.y / 2);
  1986. break;
  1987. case MARGIN_TOP:
  1988. p_position += Vector2(-text_size.x / 2, -5);
  1989. break;
  1990. case MARGIN_RIGHT:
  1991. p_position += Vector2(5, text_size.y / 2);
  1992. break;
  1993. case MARGIN_BOTTOM:
  1994. p_position += Vector2(-text_size.x / 2, text_size.y + 5);
  1995. break;
  1996. }
  1997. viewport->draw_string(font, p_position, p_string, color);
  1998. }
  1999. void CanvasItemEditor::_draw_margin_at_position(int p_value, Point2 p_position, Margin p_side) {
  2000. String str = vformat("%d px", p_value);
  2001. if (p_value != 0) {
  2002. _draw_text_at_position(p_position, str, p_side);
  2003. }
  2004. }
  2005. void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side) {
  2006. String str = vformat("%.1f %%", p_value * 100.0);
  2007. if (p_value != 0) {
  2008. _draw_text_at_position(p_position, str, p_side);
  2009. }
  2010. }
  2011. void CanvasItemEditor::_draw_focus() {
  2012. // Draw the focus around the base viewport
  2013. if (viewport->has_focus()) {
  2014. get_stylebox("Focus", "EditorStyles")->draw(viewport->get_canvas_item(), Rect2(Point2(), viewport->get_size()));
  2015. }
  2016. }
  2017. void CanvasItemEditor::_draw_guides() {
  2018. Color guide_color = EditorSettings::get_singleton()->get("editors/2d/guides_color");
  2019. Transform2D xform = viewport_scrollable->get_transform() * transform;
  2020. // Guides already there
  2021. if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
  2022. Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
  2023. for (int i = 0; i < vguides.size(); i++) {
  2024. if (drag_type == DRAG_V_GUIDE && i == dragged_guide_index)
  2025. continue;
  2026. float x = xform.xform(Point2(vguides[i], 0)).x;
  2027. viewport->draw_line(Point2(x, 0), Point2(x, viewport->get_size().y), guide_color);
  2028. }
  2029. }
  2030. if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
  2031. Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
  2032. for (int i = 0; i < hguides.size(); i++) {
  2033. if (drag_type == DRAG_H_GUIDE && i == dragged_guide_index)
  2034. continue;
  2035. float y = xform.xform(Point2(0, hguides[i])).y;
  2036. viewport->draw_line(Point2(0, y), Point2(viewport->get_size().x, y), guide_color);
  2037. }
  2038. }
  2039. // Dragged guide
  2040. Color text_color = get_color("font_color", "Editor");
  2041. text_color.a = 0.5;
  2042. if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE) {
  2043. String str = vformat("%d px", xform.affine_inverse().xform(dragged_guide_pos).x);
  2044. Ref<Font> font = get_font("font", "Label");
  2045. Size2 text_size = font->get_string_size(str);
  2046. viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, text_color);
  2047. viewport->draw_line(Point2(dragged_guide_pos.x, 0), Point2(dragged_guide_pos.x, viewport->get_size().y), guide_color);
  2048. }
  2049. if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_H_GUIDE) {
  2050. String str = vformat("%d px", xform.affine_inverse().xform(dragged_guide_pos).y);
  2051. Ref<Font> font = get_font("font", "Label");
  2052. Size2 text_size = font->get_string_size(str);
  2053. viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, text_color);
  2054. viewport->draw_line(Point2(0, dragged_guide_pos.y), Point2(viewport->get_size().x, dragged_guide_pos.y), guide_color);
  2055. }
  2056. }
  2057. void CanvasItemEditor::_draw_rulers() {
  2058. Color bg_color = get_color("dark_color_2", "Editor");
  2059. Color graduation_color = get_color("font_color", "Editor").linear_interpolate(bg_color, 0.5);
  2060. Color font_color = get_color("font_color", "Editor");
  2061. font_color.a = 0.8;
  2062. Ref<Font> font = get_font("rulers", "EditorFonts");
  2063. bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
  2064. // The rule transform
  2065. Transform2D ruler_transform = Transform2D();
  2066. if (show_grid || (is_snap_active && snap_grid)) {
  2067. List<CanvasItem *> selection = _get_edited_canvas_items();
  2068. if (snap_relative && selection.size() > 0) {
  2069. ruler_transform.translate(_get_encompassing_rect_from_list(selection).position);
  2070. ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier));
  2071. } else {
  2072. ruler_transform.translate(grid_offset);
  2073. ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier));
  2074. }
  2075. while ((transform * ruler_transform).get_scale().x < 50 || (transform * ruler_transform).get_scale().y < 50) {
  2076. ruler_transform.scale_basis(Point2(2, 2));
  2077. }
  2078. } else {
  2079. float basic_rule = 100;
  2080. for (int i = 0; basic_rule * zoom > 100; i++) {
  2081. basic_rule /= (i % 2) ? 5.0 : 2.0;
  2082. }
  2083. for (int i = 0; basic_rule * zoom < 100; i++) {
  2084. basic_rule *= (i % 2) ? 2.0 : 5.0;
  2085. }
  2086. ruler_transform.scale(Size2(basic_rule, basic_rule));
  2087. }
  2088. // Subdivisions
  2089. int major_subdivision = 2;
  2090. Transform2D major_subdivide = Transform2D();
  2091. major_subdivide.scale(Size2(1.0 / major_subdivision, 1.0 / major_subdivision));
  2092. int minor_subdivision = 5;
  2093. Transform2D minor_subdivide = Transform2D();
  2094. minor_subdivide.scale(Size2(1.0 / minor_subdivision, 1.0 / minor_subdivision));
  2095. // First and last graduations to draw (in the ruler space)
  2096. Point2 first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Point2(RULER_WIDTH, RULER_WIDTH));
  2097. Point2 last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(viewport->get_size());
  2098. // Draw top ruler
  2099. viewport->draw_rect(Rect2(Point2(RULER_WIDTH, 0), Size2(viewport->get_size().x, RULER_WIDTH)), bg_color);
  2100. for (int i = Math::ceil(first.x); i < last.x; i++) {
  2101. Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0));
  2102. if (i % (major_subdivision * minor_subdivision) == 0) {
  2103. viewport->draw_line(Point2(position.x, 0), Point2(position.x, RULER_WIDTH), graduation_color);
  2104. float val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).x;
  2105. viewport->draw_string(font, Point2(position.x + 2, font->get_height()), vformat(((int)val == val) ? "%d" : "%.1f", val), font_color);
  2106. } else {
  2107. if (i % minor_subdivision == 0) {
  2108. viewport->draw_line(Point2(position.x, RULER_WIDTH * 0.33), Point2(position.x, RULER_WIDTH), graduation_color);
  2109. } else {
  2110. viewport->draw_line(Point2(position.x, RULER_WIDTH * 0.75), Point2(position.x, RULER_WIDTH), graduation_color);
  2111. }
  2112. }
  2113. }
  2114. // Draw left ruler
  2115. viewport->draw_rect(Rect2(Point2(0, RULER_WIDTH), Size2(RULER_WIDTH, viewport->get_size().y)), bg_color);
  2116. for (int i = Math::ceil(first.y); i < last.y; i++) {
  2117. Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i));
  2118. if (i % (major_subdivision * minor_subdivision) == 0) {
  2119. viewport->draw_line(Point2(0, position.y), Point2(RULER_WIDTH, position.y), graduation_color);
  2120. float val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i)).y;
  2121. Transform2D text_xform = Transform2D(-Math_PI / 2.0, Point2(font->get_height(), position.y - 2));
  2122. viewport->draw_set_transform_matrix(viewport->get_transform() * text_xform);
  2123. viewport->draw_string(font, Point2(), vformat(((int)val == val) ? "%d" : "%.1f", val), font_color);
  2124. viewport->draw_set_transform_matrix(viewport->get_transform());
  2125. } else {
  2126. if (i % minor_subdivision == 0) {
  2127. viewport->draw_line(Point2(RULER_WIDTH * 0.33, position.y), Point2(RULER_WIDTH, position.y), graduation_color);
  2128. } else {
  2129. viewport->draw_line(Point2(RULER_WIDTH * 0.75, position.y), Point2(RULER_WIDTH, position.y), graduation_color);
  2130. }
  2131. }
  2132. }
  2133. viewport->draw_rect(Rect2(Point2(), Size2(RULER_WIDTH, RULER_WIDTH)), graduation_color);
  2134. }
  2135. void CanvasItemEditor::_draw_grid() {
  2136. if (show_grid) {
  2137. //Draw the grid
  2138. Size2 s = viewport->get_size();
  2139. int last_cell = 0;
  2140. Transform2D xform = transform.affine_inverse();
  2141. Vector2 real_grid_offset;
  2142. List<CanvasItem *> selection = _get_edited_canvas_items();
  2143. if (snap_relative && selection.size() > 0) {
  2144. Vector2 topleft = _get_encompassing_rect_from_list(selection).position;
  2145. real_grid_offset.x = fmod(topleft.x, grid_step.x * (real_t)Math::pow(2.0, grid_step_multiplier));
  2146. real_grid_offset.y = fmod(topleft.y, grid_step.y * (real_t)Math::pow(2.0, grid_step_multiplier));
  2147. } else {
  2148. real_grid_offset = grid_offset;
  2149. }
  2150. const Color grid_color = EditorSettings::get_singleton()->get("editors/2d/grid_color");
  2151. if (grid_step.x != 0) {
  2152. for (int i = 0; i < s.width; i++) {
  2153. int cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(i, 0)).x - real_grid_offset.x) / (grid_step.x * Math::pow(2.0, grid_step_multiplier))));
  2154. if (i == 0)
  2155. last_cell = cell;
  2156. if (last_cell != cell)
  2157. viewport->draw_line(Point2(i, 0), Point2(i, s.height), grid_color);
  2158. last_cell = cell;
  2159. }
  2160. }
  2161. if (grid_step.y != 0) {
  2162. for (int i = 0; i < s.height; i++) {
  2163. int cell = Math::fast_ftoi(Math::floor((xform.xform(Vector2(0, i)).y - real_grid_offset.y) / (grid_step.y * Math::pow(2.0, grid_step_multiplier))));
  2164. if (i == 0)
  2165. last_cell = cell;
  2166. if (last_cell != cell)
  2167. viewport->draw_line(Point2(0, i), Point2(s.width, i), grid_color);
  2168. last_cell = cell;
  2169. }
  2170. }
  2171. }
  2172. }
  2173. void CanvasItemEditor::_draw_control_helpers(Control *control) {
  2174. Transform2D xform = transform * control->get_global_transform_with_canvas();
  2175. RID ci = viewport->get_canvas_item();
  2176. if (tool == TOOL_SELECT && show_helpers && !Object::cast_to<Container>(control->get_parent())) {
  2177. // Draw the helpers
  2178. Color color_base = Color(0.8, 0.8, 0.8, 0.5);
  2179. float anchors_values[4];
  2180. anchors_values[0] = control->get_anchor(MARGIN_LEFT);
  2181. anchors_values[1] = control->get_anchor(MARGIN_TOP);
  2182. anchors_values[2] = control->get_anchor(MARGIN_RIGHT);
  2183. anchors_values[3] = control->get_anchor(MARGIN_BOTTOM);
  2184. // Draw the anchors
  2185. Vector2 anchors[4];
  2186. Vector2 anchors_pos[4];
  2187. for (int i = 0; i < 4; i++) {
  2188. anchors[i] = Vector2((i % 2 == 0) ? anchors_values[i] : anchors_values[(i + 1) % 4], (i % 2 == 1) ? anchors_values[i] : anchors_values[(i + 1) % 4]);
  2189. anchors_pos[i] = xform.xform(_anchor_to_position(control, anchors[i]));
  2190. }
  2191. // Get which anchor is dragged
  2192. int dragged_anchor = -1;
  2193. switch (drag_type) {
  2194. case DRAG_ANCHOR_ALL:
  2195. case DRAG_ANCHOR_TOP_LEFT:
  2196. dragged_anchor = 0;
  2197. break;
  2198. case DRAG_ANCHOR_TOP_RIGHT:
  2199. dragged_anchor = 1;
  2200. break;
  2201. case DRAG_ANCHOR_BOTTOM_RIGHT:
  2202. dragged_anchor = 2;
  2203. break;
  2204. case DRAG_ANCHOR_BOTTOM_LEFT:
  2205. dragged_anchor = 3;
  2206. break;
  2207. default:
  2208. break;
  2209. }
  2210. if (dragged_anchor >= 0) {
  2211. // Draw the 4 lines when dragged
  2212. bool snapped;
  2213. Color color_snapped = Color(0.64, 0.93, 0.67, 0.5);
  2214. Vector2 corners_pos[4];
  2215. for (int i = 0; i < 4; i++) {
  2216. corners_pos[i] = xform.xform(_anchor_to_position(control, Vector2((i == 0 || i == 3) ? ANCHOR_BEGIN : ANCHOR_END, (i <= 1) ? ANCHOR_BEGIN : ANCHOR_END)));
  2217. }
  2218. Vector2 line_starts[4];
  2219. Vector2 line_ends[4];
  2220. for (int i = 0; i < 4; i++) {
  2221. float anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i];
  2222. line_starts[i] = Vector2::linear_interpolate(corners_pos[i], corners_pos[(i + 1) % 4], anchor_val);
  2223. line_ends[i] = Vector2::linear_interpolate(corners_pos[(i + 3) % 4], corners_pos[(i + 2) % 4], anchor_val);
  2224. snapped = anchors_values[i] == 0.0 || anchors_values[i] == 0.5 || anchors_values[i] == 1.0;
  2225. viewport->draw_line(line_starts[i], line_ends[i], snapped ? color_snapped : color_base, (i == dragged_anchor || (i + 3) % 4 == dragged_anchor) ? 2 : 1);
  2226. }
  2227. // Display the percentages next to the lines
  2228. float percent_val;
  2229. percent_val = anchors_values[(dragged_anchor + 2) % 4] - anchors_values[dragged_anchor];
  2230. percent_val = (dragged_anchor >= 2) ? -percent_val : percent_val;
  2231. _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 1) % 4]) / 2, (Margin)((dragged_anchor + 1) % 4));
  2232. percent_val = anchors_values[(dragged_anchor + 3) % 4] - anchors_values[(dragged_anchor + 1) % 4];
  2233. percent_val = ((dragged_anchor + 1) % 4 >= 2) ? -percent_val : percent_val;
  2234. _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 3) % 4]) / 2, (Margin)(dragged_anchor));
  2235. percent_val = anchors_values[(dragged_anchor + 1) % 4];
  2236. percent_val = ((dragged_anchor + 1) % 4 >= 2) ? ANCHOR_END - percent_val : percent_val;
  2237. _draw_percentage_at_position(percent_val, (line_starts[dragged_anchor] + anchors_pos[dragged_anchor]) / 2, (Margin)(dragged_anchor));
  2238. percent_val = anchors_values[dragged_anchor];
  2239. percent_val = (dragged_anchor >= 2) ? ANCHOR_END - percent_val : percent_val;
  2240. _draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Margin)((dragged_anchor + 1) % 4));
  2241. }
  2242. Rect2 anchor_rects[4];
  2243. anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size());
  2244. anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y));
  2245. anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size());
  2246. anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y));
  2247. for (int i = 0; i < 4; i++) {
  2248. anchor_handle->draw_rect(ci, anchor_rects[i]);
  2249. }
  2250. // Draw the margin values and the node width/height when dragging control side
  2251. float ratio = 0.33;
  2252. Transform2D parent_transform = xform * control->get_transform().affine_inverse();
  2253. float node_pos_in_parent[4];
  2254. Rect2 parent_rect = control->get_parent_anchorable_rect();
  2255. node_pos_in_parent[0] = control->get_anchor(MARGIN_LEFT) * parent_rect.size.width + control->get_margin(MARGIN_LEFT) + parent_rect.position.x;
  2256. node_pos_in_parent[1] = control->get_anchor(MARGIN_TOP) * parent_rect.size.height + control->get_margin(MARGIN_TOP) + parent_rect.position.y;
  2257. node_pos_in_parent[2] = control->get_anchor(MARGIN_RIGHT) * parent_rect.size.width + control->get_margin(MARGIN_RIGHT) + parent_rect.position.x;
  2258. node_pos_in_parent[3] = control->get_anchor(MARGIN_BOTTOM) * parent_rect.size.height + control->get_margin(MARGIN_BOTTOM) + parent_rect.position.y;
  2259. Point2 start, end;
  2260. switch (drag_type) {
  2261. case DRAG_LEFT:
  2262. case DRAG_TOP_LEFT:
  2263. case DRAG_BOTTOM_LEFT:
  2264. _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
  2265. case DRAG_MOVE:
  2266. start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio));
  2267. end = start - Vector2(control->get_margin(MARGIN_LEFT), 0);
  2268. _draw_margin_at_position(control->get_margin(MARGIN_LEFT), parent_transform.xform((start + end) / 2), MARGIN_TOP);
  2269. viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
  2270. break;
  2271. default:
  2272. break;
  2273. }
  2274. switch (drag_type) {
  2275. case DRAG_RIGHT:
  2276. case DRAG_TOP_RIGHT:
  2277. case DRAG_BOTTOM_RIGHT:
  2278. _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
  2279. case DRAG_MOVE:
  2280. start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio));
  2281. end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0);
  2282. _draw_margin_at_position(control->get_margin(MARGIN_RIGHT), parent_transform.xform((start + end) / 2), MARGIN_BOTTOM);
  2283. viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
  2284. break;
  2285. default:
  2286. break;
  2287. }
  2288. switch (drag_type) {
  2289. case DRAG_TOP:
  2290. case DRAG_TOP_LEFT:
  2291. case DRAG_TOP_RIGHT:
  2292. _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), MARGIN_RIGHT);
  2293. case DRAG_MOVE:
  2294. start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]);
  2295. end = start - Vector2(0, control->get_margin(MARGIN_TOP));
  2296. _draw_margin_at_position(control->get_margin(MARGIN_TOP), parent_transform.xform((start + end) / 2), MARGIN_LEFT);
  2297. viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
  2298. break;
  2299. default:
  2300. break;
  2301. }
  2302. switch (drag_type) {
  2303. case DRAG_BOTTOM:
  2304. case DRAG_BOTTOM_LEFT:
  2305. case DRAG_BOTTOM_RIGHT:
  2306. _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), MARGIN_RIGHT);
  2307. case DRAG_MOVE:
  2308. start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]);
  2309. end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM));
  2310. _draw_margin_at_position(control->get_margin(MARGIN_BOTTOM), parent_transform.xform((start + end) / 2), MARGIN_RIGHT);
  2311. viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
  2312. break;
  2313. default:
  2314. break;
  2315. }
  2316. switch (drag_type) {
  2317. //Draw the ghost rect if the node if rotated/scaled
  2318. case DRAG_LEFT:
  2319. case DRAG_TOP_LEFT:
  2320. case DRAG_TOP:
  2321. case DRAG_TOP_RIGHT:
  2322. case DRAG_RIGHT:
  2323. case DRAG_BOTTOM_RIGHT:
  2324. case DRAG_BOTTOM:
  2325. case DRAG_BOTTOM_LEFT:
  2326. case DRAG_MOVE:
  2327. if (control->get_rotation() != 0.0 || control->get_scale() != Vector2(1, 1)) {
  2328. Rect2 rect = Rect2(Vector2(node_pos_in_parent[0], node_pos_in_parent[1]), control->get_size());
  2329. viewport->draw_rect(parent_transform.xform(rect), color_base, false);
  2330. }
  2331. break;
  2332. default:
  2333. break;
  2334. }
  2335. }
  2336. }
  2337. void CanvasItemEditor::_draw_selection() {
  2338. Ref<Texture> pivot_icon = get_icon("EditorPivot", "EditorIcons");
  2339. Ref<Texture> position_icon = get_icon("EditorPosition", "EditorIcons");
  2340. Ref<Texture> previous_position_icon = get_icon("EditorPositionPrevious", "EditorIcons");
  2341. RID ci = viewport->get_canvas_item();
  2342. List<CanvasItem *> selection = _get_edited_canvas_items(false, false);
  2343. bool single = selection.size() == 1;
  2344. for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
  2345. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
  2346. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  2347. // Draw the previous position if we are dragging the node
  2348. if (show_helpers &&
  2349. (drag_type == DRAG_MOVE || drag_type == DRAG_ROTATE ||
  2350. drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT || drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM ||
  2351. drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT)) {
  2352. const Transform2D pre_drag_xform = transform * se->pre_drag_xform;
  2353. const Color pre_drag_color = Color(0.4, 0.6, 1, 0.7);
  2354. if (canvas_item->_edit_use_rect()) {
  2355. Vector2 pre_drag_endpoints[4] = {
  2356. pre_drag_xform.xform(se->pre_drag_rect.position),
  2357. pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(se->pre_drag_rect.size.x, 0)),
  2358. pre_drag_xform.xform(se->pre_drag_rect.position + se->pre_drag_rect.size),
  2359. pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(0, se->pre_drag_rect.size.y))
  2360. };
  2361. for (int i = 0; i < 4; i++) {
  2362. viewport->draw_line(pre_drag_endpoints[i], pre_drag_endpoints[(i + 1) % 4], pre_drag_color, 2);
  2363. }
  2364. } else {
  2365. viewport->draw_texture(previous_position_icon, (pre_drag_xform.xform(Point2()) - (previous_position_icon->get_size() / 2)).floor());
  2366. }
  2367. }
  2368. Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
  2369. // Draw the selected items position / surrounding boxes
  2370. if (canvas_item->_edit_use_rect()) {
  2371. Rect2 rect = canvas_item->_edit_get_rect();
  2372. Vector2 endpoints[4] = {
  2373. xform.xform(rect.position),
  2374. xform.xform(rect.position + Vector2(rect.size.x, 0)),
  2375. xform.xform(rect.position + rect.size),
  2376. xform.xform(rect.position + Vector2(0, rect.size.y))
  2377. };
  2378. Color c = Color(1, 0.6, 0.4, 0.7);
  2379. for (int i = 0; i < 4; i++) {
  2380. viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, 2);
  2381. }
  2382. } else {
  2383. Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
  2384. Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
  2385. viewport->draw_set_transform_matrix(simple_xform);
  2386. viewport->draw_texture(position_icon, -(position_icon->get_size() / 2));
  2387. viewport->draw_set_transform_matrix(viewport->get_transform());
  2388. }
  2389. if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
  2390. // Draw the pivot
  2391. if (canvas_item->_edit_get_pivot() != Vector2() || drag_type == DRAG_PIVOT || tool == TOOL_EDIT_PIVOT) { // This is not really clean :/
  2392. viewport->draw_texture(pivot_icon, (xform.xform(canvas_item->_edit_get_pivot()) - (pivot_icon->get_size() / 2)).floor());
  2393. }
  2394. // Draw control-related helpers
  2395. Control *control = Object::cast_to<Control>(canvas_item);
  2396. if (control && _is_node_movable(control)) {
  2397. _draw_control_helpers(control);
  2398. }
  2399. // Draw the resize handles
  2400. if (tool == TOOL_SELECT && canvas_item->_edit_use_rect() && _is_node_movable(canvas_item)) {
  2401. Rect2 rect = canvas_item->_edit_get_rect();
  2402. Vector2 endpoints[4] = {
  2403. xform.xform(rect.position),
  2404. xform.xform(rect.position + Vector2(rect.size.x, 0)),
  2405. xform.xform(rect.position + rect.size),
  2406. xform.xform(rect.position + Vector2(0, rect.size.y))
  2407. };
  2408. for (int i = 0; i < 4; i++) {
  2409. int prev = (i + 3) % 4;
  2410. int next = (i + 1) % 4;
  2411. Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
  2412. ofs *= 1.4144 * (select_handle->get_size().width / 2);
  2413. select_handle->draw(ci, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor());
  2414. ofs = (endpoints[i] + endpoints[next]) / 2;
  2415. ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
  2416. select_handle->draw(ci, (ofs - (select_handle->get_size() / 2)).floor());
  2417. }
  2418. }
  2419. // Draw the rescale handles
  2420. bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
  2421. bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
  2422. if ((is_alt && is_ctrl) || tool == TOOL_SCALE || drag_type == DRAG_SCALE_X || drag_type == DRAG_SCALE_Y) {
  2423. if (_is_node_movable(canvas_item)) {
  2424. Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
  2425. Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
  2426. Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
  2427. bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
  2428. Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
  2429. if (drag_type == DRAG_SCALE_X) {
  2430. scale_factor.x += offset.x;
  2431. if (uniform) {
  2432. scale_factor.y += offset.x;
  2433. }
  2434. } else if (drag_type == DRAG_SCALE_Y) {
  2435. scale_factor.y -= offset.y;
  2436. if (uniform) {
  2437. scale_factor.x -= offset.y;
  2438. }
  2439. }
  2440. //scale_factor *= zoom;
  2441. viewport->draw_set_transform_matrix(simple_xform);
  2442. Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
  2443. Color x_axis_color(1.0, 0.4, 0.4, 0.6);
  2444. viewport->draw_rect(x_handle_rect, x_axis_color);
  2445. viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), x_axis_color);
  2446. Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
  2447. Color y_axis_color(0.4, 1.0, 0.4, 0.6);
  2448. viewport->draw_rect(y_handle_rect, y_axis_color);
  2449. viewport->draw_line(Point2(), Point2(0, -scale_factor.y * EDSCALE), y_axis_color);
  2450. viewport->draw_set_transform_matrix(viewport->get_transform());
  2451. }
  2452. }
  2453. }
  2454. }
  2455. if (drag_type == DRAG_BOX_SELECTION) {
  2456. // Draw the dragging box
  2457. Point2 bsfrom = transform.xform(drag_from);
  2458. Point2 bsto = transform.xform(box_selecting_to);
  2459. VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(bsfrom, bsto - bsfrom), Color(0.7, 0.7, 1.0, 0.3));
  2460. }
  2461. Color rotate_color(0.4, 0.7, 1.0, 0.8);
  2462. if (drag_type == DRAG_ROTATE) {
  2463. // Draw the line when rotating a node
  2464. viewport->draw_line(transform.xform(drag_rotation_center), transform.xform(drag_to), rotate_color);
  2465. }
  2466. }
  2467. void CanvasItemEditor::_draw_straight_line(Point2 p_from, Point2 p_to, Color p_color) {
  2468. // Draw a line going through the whole screen from a vector
  2469. RID ci = viewport->get_canvas_item();
  2470. Vector<Point2> points;
  2471. Point2 from = transform.xform(p_from);
  2472. Point2 to = transform.xform(p_to);
  2473. Size2 viewport_size = viewport->get_size();
  2474. if (to.x == from.x) {
  2475. // Vertical line
  2476. points.push_back(Point2(to.x, 0));
  2477. points.push_back(Point2(to.x, viewport_size.y));
  2478. } else if (to.y == from.y) {
  2479. // Horizontal line
  2480. points.push_back(Point2(0, to.y));
  2481. points.push_back(Point2(viewport_size.x, to.y));
  2482. } else {
  2483. float y_for_zero_x = (to.y * from.x - from.y * to.x) / (from.x - to.x);
  2484. float x_for_zero_y = (to.x * from.y - from.x * to.y) / (from.y - to.y);
  2485. float y_for_viewport_x = ((to.y - from.y) * (viewport_size.x - from.x)) / (to.x - from.x) + from.y;
  2486. float x_for_viewport_y = ((to.x - from.x) * (viewport_size.y - from.y)) / (to.y - from.y) + from.x; // faux
  2487. //bool start_set = false;
  2488. if (y_for_zero_x >= 0 && y_for_zero_x <= viewport_size.y) {
  2489. points.push_back(Point2(0, y_for_zero_x));
  2490. }
  2491. if (x_for_zero_y >= 0 && x_for_zero_y <= viewport_size.x) {
  2492. points.push_back(Point2(x_for_zero_y, 0));
  2493. }
  2494. if (y_for_viewport_x >= 0 && y_for_viewport_x <= viewport_size.y) {
  2495. points.push_back(Point2(viewport_size.x, y_for_viewport_x));
  2496. }
  2497. if (x_for_viewport_y >= 0 && x_for_viewport_y <= viewport_size.x) {
  2498. points.push_back(Point2(x_for_viewport_y, viewport_size.y));
  2499. }
  2500. }
  2501. if (points.size() >= 2) {
  2502. VisualServer::get_singleton()->canvas_item_add_line(ci, points[0], points[1], p_color);
  2503. }
  2504. }
  2505. void CanvasItemEditor::_draw_axis() {
  2506. if (show_origin) {
  2507. Color x_axis_color(1.0, 0.4, 0.4, 0.6);
  2508. Color y_axis_color(0.4, 1.0, 0.4, 0.6);
  2509. _draw_straight_line(Point2(), Point2(1, 0), x_axis_color);
  2510. _draw_straight_line(Point2(), Point2(0, 1), y_axis_color);
  2511. }
  2512. if (show_viewport) {
  2513. RID ci = viewport->get_canvas_item();
  2514. Color area_axis_color = EditorSettings::get_singleton()->get("editors/2d/viewport_border_color");
  2515. Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
  2516. Vector2 screen_endpoints[4] = {
  2517. transform.xform(Vector2(0, 0)),
  2518. transform.xform(Vector2(screen_size.width, 0)),
  2519. transform.xform(Vector2(screen_size.width, screen_size.height)),
  2520. transform.xform(Vector2(0, screen_size.height))
  2521. };
  2522. for (int i = 0; i < 4; i++) {
  2523. VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color);
  2524. }
  2525. }
  2526. }
  2527. void CanvasItemEditor::_draw_bones() {
  2528. RID ci = viewport->get_canvas_item();
  2529. if (skeleton_show_bones) {
  2530. Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
  2531. Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
  2532. Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
  2533. Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
  2534. Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
  2535. for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
  2536. Vector<Vector2> bone_shape;
  2537. Vector<Vector2> bone_shape_outline;
  2538. if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E))
  2539. continue;
  2540. Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
  2541. if (!from_node->is_visible_in_tree())
  2542. continue;
  2543. Vector<Color> colors;
  2544. if (from_node->has_meta("_edit_ik_")) {
  2545. colors.push_back(bone_ik_color);
  2546. colors.push_back(bone_ik_color);
  2547. colors.push_back(bone_ik_color);
  2548. colors.push_back(bone_ik_color);
  2549. } else {
  2550. colors.push_back(bone_color1);
  2551. colors.push_back(bone_color2);
  2552. colors.push_back(bone_color1);
  2553. colors.push_back(bone_color2);
  2554. }
  2555. Vector<Color> outline_colors;
  2556. if (editor_selection->is_selected(from_node)) {
  2557. outline_colors.push_back(bone_selected_color);
  2558. outline_colors.push_back(bone_selected_color);
  2559. outline_colors.push_back(bone_selected_color);
  2560. outline_colors.push_back(bone_selected_color);
  2561. outline_colors.push_back(bone_selected_color);
  2562. outline_colors.push_back(bone_selected_color);
  2563. } else {
  2564. outline_colors.push_back(bone_outline_color);
  2565. outline_colors.push_back(bone_outline_color);
  2566. outline_colors.push_back(bone_outline_color);
  2567. outline_colors.push_back(bone_outline_color);
  2568. outline_colors.push_back(bone_outline_color);
  2569. outline_colors.push_back(bone_outline_color);
  2570. }
  2571. VisualServer::get_singleton()->canvas_item_add_polygon(ci, bone_shape_outline, outline_colors);
  2572. VisualServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID());
  2573. }
  2574. }
  2575. }
  2576. void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
  2577. ERR_FAIL_COND(!p_node);
  2578. Node *scene = editor->get_edited_scene();
  2579. if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner()))
  2580. return;
  2581. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
  2582. if (canvas_item && !canvas_item->is_visible())
  2583. return;
  2584. Transform2D parent_xform = p_parent_xform;
  2585. Transform2D canvas_xform = p_canvas_xform;
  2586. if (canvas_item && !canvas_item->is_set_as_toplevel()) {
  2587. parent_xform = parent_xform * canvas_item->get_transform();
  2588. } else {
  2589. CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
  2590. parent_xform = Transform2D();
  2591. canvas_xform = cl ? cl->get_transform() : p_canvas_xform;
  2592. }
  2593. for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
  2594. _draw_invisible_nodes_positions(p_node->get_child(i), parent_xform, canvas_xform);
  2595. }
  2596. if (canvas_item && !canvas_item->_edit_use_rect() && (!editor_selection->is_selected(canvas_item) || _is_node_locked(canvas_item))) {
  2597. Transform2D xform = transform * canvas_xform * parent_xform;
  2598. // Draw the node's position
  2599. Ref<Texture> position_icon = get_icon("EditorPositionUnselected", "EditorIcons");
  2600. Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
  2601. Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
  2602. viewport->draw_set_transform_matrix(simple_xform);
  2603. viewport->draw_texture(position_icon, -position_icon->get_size() / 2, Color(1.0, 1.0, 1.0, 0.5));
  2604. viewport->draw_set_transform_matrix(viewport->get_transform());
  2605. }
  2606. }
  2607. void CanvasItemEditor::_draw_hover() {
  2608. List<Rect2> previous_rects;
  2609. for (int i = 0; i < hovering_results.size(); i++) {
  2610. Ref<Texture> node_icon = hovering_results[i].icon;
  2611. String node_name = hovering_results[i].name;
  2612. Ref<Font> font = get_font("font", "Label");
  2613. Size2 node_name_size = font->get_string_size(node_name);
  2614. Size2 item_size = Size2(node_icon->get_size().x + 4 + node_name_size.x, MAX(node_icon->get_size().y, node_name_size.y - 3));
  2615. Point2 pos = transform.xform(hovering_results[i].position) - Point2(0, item_size.y) + (Point2(node_icon->get_size().x, -node_icon->get_size().y) / 4);
  2616. // Rectify the position to avoid overlapping items
  2617. for (List<Rect2>::Element *E = previous_rects.front(); E; E = E->next()) {
  2618. if (E->get().intersects(Rect2(pos, item_size))) {
  2619. pos.y = E->get().get_position().y - item_size.y;
  2620. }
  2621. }
  2622. previous_rects.push_back(Rect2(pos, item_size));
  2623. // Draw icon
  2624. viewport->draw_texture(node_icon, pos, Color(1.0, 1.0, 1.0, 0.5));
  2625. // Draw name
  2626. viewport->draw_string(font, pos + Point2(node_icon->get_size().x + 4, item_size.y - 3), node_name, Color(1.0, 1.0, 1.0, 0.5));
  2627. }
  2628. }
  2629. void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
  2630. ERR_FAIL_COND(!p_node);
  2631. Node *scene = editor->get_edited_scene();
  2632. if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner()))
  2633. return;
  2634. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
  2635. if (canvas_item && !canvas_item->is_visible())
  2636. return;
  2637. Transform2D parent_xform = p_parent_xform;
  2638. Transform2D canvas_xform = p_canvas_xform;
  2639. if (canvas_item && !canvas_item->is_set_as_toplevel()) {
  2640. parent_xform = parent_xform * canvas_item->get_transform();
  2641. } else {
  2642. CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
  2643. parent_xform = Transform2D();
  2644. canvas_xform = cl ? cl->get_transform() : p_canvas_xform;
  2645. }
  2646. for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
  2647. _draw_locks_and_groups(p_node->get_child(i), parent_xform, canvas_xform);
  2648. }
  2649. RID viewport_canvas_item = viewport->get_canvas_item();
  2650. if (canvas_item) {
  2651. float offset = 0;
  2652. Ref<Texture> lock = get_icon("LockViewport", "EditorIcons");
  2653. if (p_node->has_meta("_edit_lock_") && show_edit_locks) {
  2654. lock->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0));
  2655. offset += lock->get_size().x;
  2656. }
  2657. Ref<Texture> group = get_icon("GroupViewport", "EditorIcons");
  2658. if (canvas_item->has_meta("_edit_group_") && show_edit_locks) {
  2659. group->draw(viewport_canvas_item, (transform * canvas_xform * parent_xform).xform(Point2(0, 0)) + Point2(offset, 0));
  2660. //offset += group->get_size().x;
  2661. }
  2662. }
  2663. }
  2664. bool CanvasItemEditor::_build_bones_list(Node *p_node) {
  2665. ERR_FAIL_COND_V(!p_node, false);
  2666. bool has_child_bones = false;
  2667. for (int i = 0; i < p_node->get_child_count(); i++) {
  2668. if (_build_bones_list(p_node->get_child(i))) {
  2669. has_child_bones = true;
  2670. }
  2671. }
  2672. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
  2673. Node *scene = editor->get_edited_scene();
  2674. if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner()))) {
  2675. return false;
  2676. }
  2677. Node *parent = canvas_item->get_parent();
  2678. if (Object::cast_to<Bone2D>(canvas_item)) {
  2679. if (Object::cast_to<Bone2D>(parent)) {
  2680. // Add as bone->parent relationship
  2681. BoneKey bk;
  2682. bk.from = parent->get_instance_id();
  2683. bk.to = canvas_item->get_instance_id();
  2684. if (!bone_list.has(bk)) {
  2685. BoneList b;
  2686. b.length = 0;
  2687. bone_list[bk] = b;
  2688. }
  2689. bone_list[bk].last_pass = bone_last_frame;
  2690. }
  2691. if (!has_child_bones) {
  2692. // Add a last bone if the Bone2D has no Bone2D child
  2693. BoneKey bk;
  2694. bk.from = canvas_item->get_instance_id();
  2695. bk.to = 0;
  2696. if (!bone_list.has(bk)) {
  2697. BoneList b;
  2698. b.length = 0;
  2699. bone_list[bk] = b;
  2700. }
  2701. bone_list[bk].last_pass = bone_last_frame;
  2702. }
  2703. return true;
  2704. }
  2705. if (canvas_item->has_meta("_edit_bone_")) {
  2706. // Add a "custom bone"
  2707. BoneKey bk;
  2708. bk.from = parent->get_instance_id();
  2709. bk.to = canvas_item->get_instance_id();
  2710. if (!bone_list.has(bk)) {
  2711. BoneList b;
  2712. b.length = 0;
  2713. bone_list[bk] = b;
  2714. }
  2715. bone_list[bk].last_pass = bone_last_frame;
  2716. }
  2717. return false;
  2718. }
  2719. void CanvasItemEditor::_draw_viewport() {
  2720. // Update the transform
  2721. transform = Transform2D();
  2722. transform.scale_basis(Size2(zoom, zoom));
  2723. transform.elements[2] = -view_offset * zoom;
  2724. editor->get_scene_root()->set_global_canvas_transform(transform);
  2725. // hide/show buttons depending on the selection
  2726. bool all_locked = true;
  2727. bool all_group = true;
  2728. List<Node *> selection = editor_selection->get_selected_node_list();
  2729. if (selection.empty()) {
  2730. all_locked = false;
  2731. all_group = false;
  2732. } else {
  2733. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  2734. if (Object::cast_to<CanvasItem>(E->get()) && !Object::cast_to<CanvasItem>(E->get())->has_meta("_edit_lock_")) {
  2735. all_locked = false;
  2736. break;
  2737. }
  2738. }
  2739. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  2740. if (Object::cast_to<CanvasItem>(E->get()) && !Object::cast_to<CanvasItem>(E->get())->has_meta("_edit_group_")) {
  2741. all_group = false;
  2742. break;
  2743. }
  2744. }
  2745. }
  2746. lock_button->set_visible(!all_locked);
  2747. lock_button->set_disabled(selection.empty());
  2748. unlock_button->set_visible(all_locked);
  2749. group_button->set_visible(!all_group);
  2750. group_button->set_disabled(selection.empty());
  2751. ungroup_button->set_visible(all_group);
  2752. info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
  2753. _draw_grid();
  2754. _draw_selection();
  2755. _draw_axis();
  2756. if (editor->get_edited_scene()) {
  2757. _draw_locks_and_groups(editor->get_edited_scene());
  2758. _draw_invisible_nodes_positions(editor->get_edited_scene());
  2759. }
  2760. RID ci = viewport->get_canvas_item();
  2761. VisualServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
  2762. EditorPluginList *over_plugin_list = editor->get_editor_plugins_over();
  2763. if (!over_plugin_list->empty()) {
  2764. over_plugin_list->forward_canvas_draw_over_viewport(viewport);
  2765. }
  2766. EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
  2767. if (!force_over_plugin_list->empty()) {
  2768. force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport);
  2769. }
  2770. _draw_bones();
  2771. if (show_rulers)
  2772. _draw_rulers();
  2773. if (show_guides)
  2774. _draw_guides();
  2775. _draw_focus();
  2776. _draw_hover();
  2777. }
  2778. void CanvasItemEditor::update_viewport() {
  2779. _update_scrollbars();
  2780. viewport->update();
  2781. }
  2782. void CanvasItemEditor::_notification(int p_what) {
  2783. if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
  2784. EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
  2785. int nb_control = 0;
  2786. int nb_having_pivot = 0;
  2787. // Update the viewport if the canvas_item changes
  2788. List<CanvasItem *> selection = _get_edited_canvas_items();
  2789. for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
  2790. CanvasItem *canvas_item = E->get();
  2791. CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
  2792. Rect2 rect;
  2793. if (canvas_item->_edit_use_rect()) {
  2794. rect = canvas_item->_edit_get_rect();
  2795. } else {
  2796. rect = Rect2();
  2797. }
  2798. Transform2D xform = canvas_item->get_transform();
  2799. if (rect != se->prev_rect || xform != se->prev_xform) {
  2800. viewport->update();
  2801. se->prev_rect = rect;
  2802. se->prev_xform = xform;
  2803. }
  2804. Control *control = Object::cast_to<Control>(canvas_item);
  2805. if (control) {
  2806. float anchors[4];
  2807. Vector2 pivot;
  2808. pivot = control->get_pivot_offset();
  2809. anchors[MARGIN_LEFT] = control->get_anchor(MARGIN_LEFT);
  2810. anchors[MARGIN_RIGHT] = control->get_anchor(MARGIN_RIGHT);
  2811. anchors[MARGIN_TOP] = control->get_anchor(MARGIN_TOP);
  2812. anchors[MARGIN_BOTTOM] = control->get_anchor(MARGIN_BOTTOM);
  2813. if (pivot != se->prev_pivot || anchors[MARGIN_LEFT] != se->prev_anchors[MARGIN_LEFT] || anchors[MARGIN_RIGHT] != se->prev_anchors[MARGIN_RIGHT] || anchors[MARGIN_TOP] != se->prev_anchors[MARGIN_TOP] || anchors[MARGIN_BOTTOM] != se->prev_anchors[MARGIN_BOTTOM]) {
  2814. se->prev_pivot = pivot;
  2815. se->prev_anchors[MARGIN_LEFT] = anchors[MARGIN_LEFT];
  2816. se->prev_anchors[MARGIN_RIGHT] = anchors[MARGIN_RIGHT];
  2817. se->prev_anchors[MARGIN_TOP] = anchors[MARGIN_TOP];
  2818. se->prev_anchors[MARGIN_BOTTOM] = anchors[MARGIN_BOTTOM];
  2819. viewport->update();
  2820. }
  2821. nb_control++;
  2822. }
  2823. if (canvas_item->_edit_use_pivot()) {
  2824. nb_having_pivot++;
  2825. }
  2826. }
  2827. // Activate / Deactivate the pivot tool
  2828. pivot_button->set_disabled(nb_having_pivot == 0);
  2829. // Show / Hide the layout button
  2830. presets_menu->set_visible(nb_control > 0 && nb_control == selection.size());
  2831. // Update the viewport if bones changes
  2832. for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
  2833. Object *b = ObjectDB::get_instance(E->key().from);
  2834. if (!b) {
  2835. viewport->update();
  2836. break;
  2837. }
  2838. Node2D *b2 = Object::cast_to<Node2D>(b);
  2839. if (!b2 || !b2->is_inside_tree()) {
  2840. continue;
  2841. }
  2842. Transform2D global_xform = b2->get_global_transform();
  2843. if (global_xform != E->get().xform) {
  2844. E->get().xform = global_xform;
  2845. viewport->update();
  2846. }
  2847. Bone2D *bone = Object::cast_to<Bone2D>(b);
  2848. if (bone && bone->get_default_length() != E->get().length) {
  2849. E->get().length = bone->get_default_length();
  2850. viewport->update();
  2851. }
  2852. }
  2853. }
  2854. if (p_what == NOTIFICATION_ENTER_TREE) {
  2855. select_sb->set_texture(get_icon("EditorRect2D", "EditorIcons"));
  2856. for (int i = 0; i < 4; i++) {
  2857. select_sb->set_margin_size(Margin(i), 4);
  2858. select_sb->set_default_margin(Margin(i), 4);
  2859. }
  2860. AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", this, "_keying_changed");
  2861. _keying_changed();
  2862. get_tree()->connect("node_added", this, "_tree_changed", varray());
  2863. get_tree()->connect("node_removed", this, "_tree_changed", varray());
  2864. } else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
  2865. select_sb->set_texture(get_icon("EditorRect2D", "EditorIcons"));
  2866. }
  2867. if (p_what == NOTIFICATION_EXIT_TREE) {
  2868. get_tree()->disconnect("node_added", this, "_tree_changed");
  2869. get_tree()->disconnect("node_removed", this, "_tree_changed");
  2870. }
  2871. if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
  2872. select_button->set_icon(get_icon("ToolSelect", "EditorIcons"));
  2873. list_select_button->set_icon(get_icon("ListSelect", "EditorIcons"));
  2874. move_button->set_icon(get_icon("ToolMove", "EditorIcons"));
  2875. scale_button->set_icon(get_icon("ToolScale", "EditorIcons"));
  2876. rotate_button->set_icon(get_icon("ToolRotate", "EditorIcons"));
  2877. snap_button->set_icon(get_icon("Snap", "EditorIcons"));
  2878. snap_config_menu->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons"));
  2879. skeleton_menu->set_icon(get_icon("Bone", "EditorIcons"));
  2880. pan_button->set_icon(get_icon("ToolPan", "EditorIcons"));
  2881. pivot_button->set_icon(get_icon("EditPivot", "EditorIcons"));
  2882. select_handle = get_icon("EditorHandle", "EditorIcons");
  2883. anchor_handle = get_icon("EditorControlAnchor", "EditorIcons");
  2884. lock_button->set_icon(get_icon("Lock", "EditorIcons"));
  2885. unlock_button->set_icon(get_icon("Unlock", "EditorIcons"));
  2886. group_button->set_icon(get_icon("Group", "EditorIcons"));
  2887. ungroup_button->set_icon(get_icon("Ungroup", "EditorIcons"));
  2888. key_loc_button->set_icon(get_icon("KeyPosition", "EditorIcons"));
  2889. key_rot_button->set_icon(get_icon("KeyRotation", "EditorIcons"));
  2890. key_scale_button->set_icon(get_icon("KeyScale", "EditorIcons"));
  2891. key_insert_button->set_icon(get_icon("Key", "EditorIcons"));
  2892. zoom_minus->set_icon(get_icon("ZoomLess", "EditorIcons"));
  2893. zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
  2894. zoom_plus->set_icon(get_icon("ZoomMore", "EditorIcons"));
  2895. presets_menu->set_icon(get_icon("ControlLayout", "EditorIcons"));
  2896. PopupMenu *p = presets_menu->get_popup();
  2897. p->clear();
  2898. p->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHORS_AND_MARGINS_PRESET_TOP_LEFT);
  2899. p->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT);
  2900. p->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT);
  2901. p->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT);
  2902. p->add_separator();
  2903. p->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT);
  2904. p->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHORS_AND_MARGINS_PRESET_CENTER_TOP);
  2905. p->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT);
  2906. p->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM);
  2907. p->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHORS_AND_MARGINS_PRESET_CENTER);
  2908. p->add_separator();
  2909. p->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE);
  2910. p->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHORS_AND_MARGINS_PRESET_TOP_WIDE);
  2911. p->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE);
  2912. p->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE);
  2913. p->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE);
  2914. p->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE);
  2915. p->add_separator();
  2916. p->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_AND_MARGINS_PRESET_WIDE);
  2917. p->add_separator();
  2918. p->add_submenu_item(TTR("Anchors only"), "Anchors");
  2919. p->set_item_icon(20, get_icon("Anchor", "EditorIcons"));
  2920. anchors_popup->clear();
  2921. anchors_popup->add_icon_item(get_icon("ControlAlignTopLeft", "EditorIcons"), "Top Left", ANCHORS_PRESET_TOP_LEFT);
  2922. anchors_popup->add_icon_item(get_icon("ControlAlignTopRight", "EditorIcons"), "Top Right", ANCHORS_PRESET_TOP_RIGHT);
  2923. anchors_popup->add_icon_item(get_icon("ControlAlignBottomRight", "EditorIcons"), "Bottom Right", ANCHORS_PRESET_BOTTOM_RIGHT);
  2924. anchors_popup->add_icon_item(get_icon("ControlAlignBottomLeft", "EditorIcons"), "Bottom Left", ANCHORS_PRESET_BOTTOM_LEFT);
  2925. anchors_popup->add_separator();
  2926. anchors_popup->add_icon_item(get_icon("ControlAlignLeftCenter", "EditorIcons"), "Center Left", ANCHORS_PRESET_CENTER_LEFT);
  2927. anchors_popup->add_icon_item(get_icon("ControlAlignTopCenter", "EditorIcons"), "Center Top", ANCHORS_PRESET_CENTER_TOP);
  2928. anchors_popup->add_icon_item(get_icon("ControlAlignRightCenter", "EditorIcons"), "Center Right", ANCHORS_PRESET_CENTER_RIGHT);
  2929. anchors_popup->add_icon_item(get_icon("ControlAlignBottomCenter", "EditorIcons"), "Center Bottom", ANCHORS_PRESET_CENTER_BOTTOM);
  2930. anchors_popup->add_icon_item(get_icon("ControlAlignCenter", "EditorIcons"), "Center", ANCHORS_PRESET_CENTER);
  2931. anchors_popup->add_separator();
  2932. anchors_popup->add_icon_item(get_icon("ControlAlignLeftWide", "EditorIcons"), "Left Wide", ANCHORS_PRESET_LEFT_WIDE);
  2933. anchors_popup->add_icon_item(get_icon("ControlAlignTopWide", "EditorIcons"), "Top Wide", ANCHORS_PRESET_TOP_WIDE);
  2934. anchors_popup->add_icon_item(get_icon("ControlAlignRightWide", "EditorIcons"), "Right Wide", ANCHORS_PRESET_RIGHT_WIDE);
  2935. anchors_popup->add_icon_item(get_icon("ControlAlignBottomWide", "EditorIcons"), "Bottom Wide", ANCHORS_PRESET_BOTTOM_WIDE);
  2936. anchors_popup->add_icon_item(get_icon("ControlVcenterWide", "EditorIcons"), "VCenter Wide ", ANCHORS_PRESET_VCENTER_WIDE);
  2937. anchors_popup->add_icon_item(get_icon("ControlHcenterWide", "EditorIcons"), "HCenter Wide ", ANCHORS_PRESET_HCENTER_WIDE);
  2938. anchors_popup->add_separator();
  2939. anchors_popup->add_icon_item(get_icon("ControlAlignWide", "EditorIcons"), "Full Rect", ANCHORS_PRESET_WIDE);
  2940. }
  2941. }
  2942. void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
  2943. Array selection = editor_selection->get_selected_nodes();
  2944. if (selection.size() != 1 || (Node *)selection[0] != p_canvas_item) {
  2945. drag_type = DRAG_NONE;
  2946. // Clear the selection
  2947. editor_selection->clear(); //_clear_canvas_items();
  2948. editor_selection->add_node(p_canvas_item);
  2949. }
  2950. }
  2951. void CanvasItemEditor::_queue_update_bone_list() {
  2952. if (bone_list_dirty)
  2953. return;
  2954. call_deferred("_update_bone_list");
  2955. bone_list_dirty = true;
  2956. }
  2957. void CanvasItemEditor::_update_bone_list() {
  2958. bone_last_frame++;
  2959. if (editor->get_edited_scene()) {
  2960. _build_bones_list(editor->get_edited_scene());
  2961. }
  2962. List<Map<BoneKey, BoneList>::Element *> bone_to_erase;
  2963. for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
  2964. if (E->get().last_pass != bone_last_frame) {
  2965. bone_to_erase.push_back(E);
  2966. continue;
  2967. }
  2968. Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E->key().from));
  2969. if (!node || !node->is_inside_tree() || (node != get_tree()->get_edited_scene_root() && !get_tree()->get_edited_scene_root()->is_a_parent_of(node))) {
  2970. bone_to_erase.push_back(E);
  2971. continue;
  2972. }
  2973. }
  2974. while (bone_to_erase.size()) {
  2975. bone_list.erase(bone_to_erase.front()->get());
  2976. bone_to_erase.pop_front();
  2977. }
  2978. bone_list_dirty = false;
  2979. }
  2980. void CanvasItemEditor::_tree_changed(Node *) {
  2981. _queue_update_bone_list();
  2982. }
  2983. void CanvasItemEditor::_update_scrollbars() {
  2984. updating_scroll = true;
  2985. // Move the zoom buttons
  2986. Point2 zoom_hb_begin = Point2(5, 5);
  2987. zoom_hb_begin += (show_rulers) ? Point2(RULER_WIDTH, RULER_WIDTH) : Point2();
  2988. zoom_hb->set_begin(zoom_hb_begin);
  2989. // Move and resize the scrollbars
  2990. Size2 size = viewport->get_size();
  2991. Size2 hmin = h_scroll->get_minimum_size();
  2992. Size2 vmin = v_scroll->get_minimum_size();
  2993. v_scroll->set_begin(Point2(size.width - vmin.width, (show_rulers) ? RULER_WIDTH : 0));
  2994. v_scroll->set_end(Point2(size.width, size.height));
  2995. h_scroll->set_begin(Point2((show_rulers) ? RULER_WIDTH : 0, size.height - hmin.height));
  2996. h_scroll->set_end(Point2(size.width - vmin.width, size.height));
  2997. // Get the visible frame
  2998. Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
  2999. Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
  3000. _queue_update_bone_list();
  3001. // Calculate scrollable area
  3002. Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
  3003. if (editor->get_edited_scene()) {
  3004. Rect2 content_rect = _get_encompassing_rect(editor->get_edited_scene());
  3005. canvas_item_rect.expand_to(content_rect.position);
  3006. canvas_item_rect.expand_to(content_rect.position + content_rect.size);
  3007. }
  3008. canvas_item_rect.size += screen_rect * 2;
  3009. canvas_item_rect.position -= screen_rect;
  3010. // Constraints the view offset and updates the scrollbars
  3011. Point2 begin = canvas_item_rect.position;
  3012. Point2 end = canvas_item_rect.position + canvas_item_rect.size - local_rect.size / zoom;
  3013. if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) {
  3014. if (ABS(begin.y - previous_update_view_offset.y) < ABS(begin.y - view_offset.y)) {
  3015. view_offset.y = previous_update_view_offset.y;
  3016. }
  3017. v_scroll->hide();
  3018. } else {
  3019. if (view_offset.y > end.y && view_offset.y > previous_update_view_offset.y) {
  3020. view_offset.y = MAX(end.y, previous_update_view_offset.y);
  3021. }
  3022. if (view_offset.y < begin.y && view_offset.y < previous_update_view_offset.y) {
  3023. view_offset.y = MIN(begin.y, previous_update_view_offset.y);
  3024. }
  3025. v_scroll->show();
  3026. v_scroll->set_min(MIN(view_offset.y, begin.y));
  3027. v_scroll->set_max(MAX(view_offset.y, end.y) + screen_rect.y);
  3028. v_scroll->set_page(screen_rect.y);
  3029. }
  3030. if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
  3031. if (ABS(begin.x - previous_update_view_offset.x) < ABS(begin.x - view_offset.x)) {
  3032. view_offset.x = previous_update_view_offset.x;
  3033. }
  3034. h_scroll->hide();
  3035. } else {
  3036. if (view_offset.x > end.x && view_offset.x > previous_update_view_offset.x) {
  3037. view_offset.x = MAX(end.x, previous_update_view_offset.x);
  3038. }
  3039. if (view_offset.x < begin.x && view_offset.x < previous_update_view_offset.x) {
  3040. view_offset.x = MIN(begin.x, previous_update_view_offset.x);
  3041. }
  3042. h_scroll->show();
  3043. h_scroll->set_min(MIN(view_offset.x, begin.x));
  3044. h_scroll->set_max(MAX(view_offset.x, end.x) + screen_rect.x);
  3045. h_scroll->set_page(screen_rect.x);
  3046. }
  3047. // Calculate scrollable area
  3048. v_scroll->set_value(view_offset.y);
  3049. h_scroll->set_value(view_offset.x);
  3050. previous_update_view_offset = view_offset;
  3051. updating_scroll = false;
  3052. }
  3053. void CanvasItemEditor::_popup_warning_depop(Control *p_control) {
  3054. ERR_FAIL_COND(!popup_temporarily_timers.has(p_control));
  3055. Timer *timer = popup_temporarily_timers[p_control];
  3056. p_control->hide();
  3057. remove_child(timer);
  3058. popup_temporarily_timers.erase(p_control);
  3059. memdelete(timer);
  3060. info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
  3061. }
  3062. void CanvasItemEditor::_popup_warning_temporarily(Control *p_control, const float p_duration) {
  3063. Timer *timer;
  3064. if (!popup_temporarily_timers.has(p_control)) {
  3065. timer = memnew(Timer);
  3066. timer->connect("timeout", this, "_popup_warning_depop", varray(p_control));
  3067. timer->set_one_shot(true);
  3068. add_child(timer);
  3069. popup_temporarily_timers[p_control] = timer;
  3070. } else {
  3071. timer = popup_temporarily_timers[p_control];
  3072. }
  3073. timer->start(p_duration);
  3074. p_control->show();
  3075. info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
  3076. }
  3077. void CanvasItemEditor::_update_scroll(float) {
  3078. if (updating_scroll)
  3079. return;
  3080. view_offset.x = h_scroll->get_value();
  3081. view_offset.y = v_scroll->get_value();
  3082. viewport->update();
  3083. }
  3084. void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_preset) {
  3085. List<Node *> selection = editor_selection->get_selected_node_list();
  3086. undo_redo->create_action(TTR("Change Anchors and Margins"));
  3087. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  3088. Control *control = Object::cast_to<Control>(E->get());
  3089. if (control) {
  3090. undo_redo->add_do_method(control, "set_anchors_preset", p_preset);
  3091. switch (p_preset) {
  3092. case PRESET_TOP_LEFT:
  3093. case PRESET_TOP_RIGHT:
  3094. case PRESET_BOTTOM_LEFT:
  3095. case PRESET_BOTTOM_RIGHT:
  3096. case PRESET_CENTER_LEFT:
  3097. case PRESET_CENTER_TOP:
  3098. case PRESET_CENTER_RIGHT:
  3099. case PRESET_CENTER_BOTTOM:
  3100. case PRESET_CENTER:
  3101. undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE);
  3102. break;
  3103. case PRESET_LEFT_WIDE:
  3104. case PRESET_TOP_WIDE:
  3105. case PRESET_RIGHT_WIDE:
  3106. case PRESET_BOTTOM_WIDE:
  3107. case PRESET_VCENTER_WIDE:
  3108. case PRESET_HCENTER_WIDE:
  3109. case PRESET_WIDE:
  3110. undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_MINSIZE);
  3111. break;
  3112. }
  3113. undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
  3114. }
  3115. }
  3116. undo_redo->commit_action();
  3117. }
  3118. void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
  3119. List<Node *> selection = editor_selection->get_selected_node_list();
  3120. undo_redo->create_action(TTR("Change Anchors"));
  3121. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  3122. Control *control = Object::cast_to<Control>(E->get());
  3123. if (control) {
  3124. undo_redo->add_do_method(control, "set_anchors_preset", p_preset);
  3125. undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
  3126. }
  3127. }
  3128. undo_redo->commit_action();
  3129. }
  3130. void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
  3131. if (p_zoom < MIN_ZOOM || p_zoom > MAX_ZOOM)
  3132. return;
  3133. float prev_zoom = zoom;
  3134. zoom = p_zoom;
  3135. Point2 ofs = p_position;
  3136. ofs = ofs / prev_zoom - ofs / zoom;
  3137. view_offset.x = Math::round(view_offset.x + ofs.x);
  3138. view_offset.y = Math::round(view_offset.y + ofs.y);
  3139. update_viewport();
  3140. }
  3141. void CanvasItemEditor::_button_zoom_minus() {
  3142. _zoom_on_position(zoom / 1.5, viewport_scrollable->get_size() / 2.0);
  3143. }
  3144. void CanvasItemEditor::_button_zoom_reset() {
  3145. _zoom_on_position(1.0, viewport_scrollable->get_size() / 2.0);
  3146. }
  3147. void CanvasItemEditor::_button_zoom_plus() {
  3148. _zoom_on_position(zoom * 1.5, viewport_scrollable->get_size() / 2.0);
  3149. }
  3150. void CanvasItemEditor::_button_toggle_snap(bool p_status) {
  3151. snap_active = p_status;
  3152. viewport->update();
  3153. }
  3154. void CanvasItemEditor::_button_tool_select(int p_index) {
  3155. ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, scale_button, rotate_button, pivot_button, pan_button };
  3156. for (int i = 0; i < TOOL_MAX; i++) {
  3157. tb[i]->set_pressed(i == p_index);
  3158. }
  3159. viewport->update();
  3160. tool = (Tool)p_index;
  3161. }
  3162. void CanvasItemEditor::_popup_callback(int p_op) {
  3163. last_option = MenuOption(p_op);
  3164. switch (p_op) {
  3165. case SHOW_GRID: {
  3166. show_grid = !show_grid;
  3167. int idx = view_menu->get_popup()->get_item_index(SHOW_GRID);
  3168. view_menu->get_popup()->set_item_checked(idx, show_grid);
  3169. viewport->update();
  3170. } break;
  3171. case SHOW_ORIGIN: {
  3172. show_origin = !show_origin;
  3173. int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
  3174. view_menu->get_popup()->set_item_checked(idx, show_origin);
  3175. viewport->update();
  3176. } break;
  3177. case SHOW_VIEWPORT: {
  3178. show_viewport = !show_viewport;
  3179. int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
  3180. view_menu->get_popup()->set_item_checked(idx, show_viewport);
  3181. viewport->update();
  3182. } break;
  3183. case SHOW_EDIT_LOCKS: {
  3184. show_edit_locks = !show_edit_locks;
  3185. int idx = view_menu->get_popup()->get_item_index(SHOW_EDIT_LOCKS);
  3186. view_menu->get_popup()->set_item_checked(idx, show_edit_locks);
  3187. viewport->update();
  3188. } break;
  3189. case SNAP_USE_NODE_PARENT: {
  3190. snap_node_parent = !snap_node_parent;
  3191. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_PARENT);
  3192. smartsnap_config_popup->set_item_checked(idx, snap_node_parent);
  3193. } break;
  3194. case SNAP_USE_NODE_ANCHORS: {
  3195. snap_node_anchors = !snap_node_anchors;
  3196. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_ANCHORS);
  3197. smartsnap_config_popup->set_item_checked(idx, snap_node_anchors);
  3198. } break;
  3199. case SNAP_USE_NODE_SIDES: {
  3200. snap_node_sides = !snap_node_sides;
  3201. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_SIDES);
  3202. smartsnap_config_popup->set_item_checked(idx, snap_node_sides);
  3203. } break;
  3204. case SNAP_USE_NODE_CENTER: {
  3205. snap_node_center = !snap_node_center;
  3206. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_CENTER);
  3207. smartsnap_config_popup->set_item_checked(idx, snap_node_center);
  3208. } break;
  3209. case SNAP_USE_OTHER_NODES: {
  3210. snap_other_nodes = !snap_other_nodes;
  3211. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_OTHER_NODES);
  3212. smartsnap_config_popup->set_item_checked(idx, snap_other_nodes);
  3213. } break;
  3214. case SNAP_USE_GUIDES: {
  3215. snap_guides = !snap_guides;
  3216. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_GUIDES);
  3217. smartsnap_config_popup->set_item_checked(idx, snap_guides);
  3218. } break;
  3219. case SNAP_USE_GRID: {
  3220. snap_grid = !snap_grid;
  3221. int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_GRID);
  3222. snap_config_menu->get_popup()->set_item_checked(idx, snap_grid);
  3223. } break;
  3224. case SNAP_USE_ROTATION: {
  3225. snap_rotation = !snap_rotation;
  3226. int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
  3227. snap_config_menu->get_popup()->set_item_checked(idx, snap_rotation);
  3228. } break;
  3229. case SNAP_RELATIVE: {
  3230. snap_relative = !snap_relative;
  3231. int idx = snap_config_menu->get_popup()->get_item_index(SNAP_RELATIVE);
  3232. snap_config_menu->get_popup()->set_item_checked(idx, snap_relative);
  3233. viewport->update();
  3234. } break;
  3235. case SNAP_USE_PIXEL: {
  3236. snap_pixel = !snap_pixel;
  3237. int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
  3238. snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
  3239. } break;
  3240. case SNAP_CONFIGURE: {
  3241. ((SnapDialog *)snap_dialog)->set_fields(grid_offset, grid_step, snap_rotation_offset, snap_rotation_step);
  3242. snap_dialog->popup_centered(Size2(220, 160));
  3243. } break;
  3244. case SKELETON_SHOW_BONES: {
  3245. skeleton_show_bones = !skeleton_show_bones;
  3246. int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
  3247. skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
  3248. viewport->update();
  3249. } break;
  3250. case SHOW_HELPERS: {
  3251. show_helpers = !show_helpers;
  3252. int idx = view_menu->get_popup()->get_item_index(SHOW_HELPERS);
  3253. view_menu->get_popup()->set_item_checked(idx, show_helpers);
  3254. viewport->update();
  3255. } break;
  3256. case SHOW_RULERS: {
  3257. show_rulers = !show_rulers;
  3258. int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
  3259. view_menu->get_popup()->set_item_checked(idx, show_rulers);
  3260. viewport->update();
  3261. } break;
  3262. case SHOW_GUIDES: {
  3263. show_guides = !show_guides;
  3264. int idx = view_menu->get_popup()->get_item_index(SHOW_GUIDES);
  3265. view_menu->get_popup()->set_item_checked(idx, show_guides);
  3266. viewport->update();
  3267. } break;
  3268. case LOCK_SELECTED: {
  3269. List<Node *> selection = editor_selection->get_selected_node_list();
  3270. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  3271. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
  3272. if (!canvas_item || !canvas_item->is_inside_tree())
  3273. continue;
  3274. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3275. continue;
  3276. canvas_item->set_meta("_edit_lock_", true);
  3277. emit_signal("item_lock_status_changed");
  3278. }
  3279. viewport->update();
  3280. } break;
  3281. case UNLOCK_SELECTED: {
  3282. List<Node *> selection = editor_selection->get_selected_node_list();
  3283. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  3284. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
  3285. if (!canvas_item || !canvas_item->is_inside_tree())
  3286. continue;
  3287. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3288. continue;
  3289. canvas_item->set_meta("_edit_lock_", Variant());
  3290. emit_signal("item_lock_status_changed");
  3291. }
  3292. viewport->update();
  3293. } break;
  3294. case GROUP_SELECTED: {
  3295. List<Node *> selection = editor_selection->get_selected_node_list();
  3296. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  3297. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
  3298. if (!canvas_item || !canvas_item->is_inside_tree())
  3299. continue;
  3300. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3301. continue;
  3302. canvas_item->set_meta("_edit_group_", true);
  3303. emit_signal("item_group_status_changed");
  3304. }
  3305. viewport->update();
  3306. } break;
  3307. case UNGROUP_SELECTED: {
  3308. List<Node *> selection = editor_selection->get_selected_node_list();
  3309. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  3310. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
  3311. if (!canvas_item || !canvas_item->is_inside_tree())
  3312. continue;
  3313. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3314. continue;
  3315. canvas_item->set_meta("_edit_group_", Variant());
  3316. emit_signal("item_group_status_changed");
  3317. }
  3318. viewport->update();
  3319. } break;
  3320. case ANCHORS_AND_MARGINS_PRESET_TOP_LEFT: {
  3321. _set_anchors_and_margins_preset(PRESET_TOP_LEFT);
  3322. } break;
  3323. case ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT: {
  3324. _set_anchors_and_margins_preset(PRESET_TOP_RIGHT);
  3325. } break;
  3326. case ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT: {
  3327. _set_anchors_and_margins_preset(PRESET_BOTTOM_LEFT);
  3328. } break;
  3329. case ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT: {
  3330. _set_anchors_and_margins_preset(PRESET_BOTTOM_RIGHT);
  3331. } break;
  3332. case ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT: {
  3333. _set_anchors_and_margins_preset(PRESET_CENTER_LEFT);
  3334. } break;
  3335. case ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT: {
  3336. _set_anchors_and_margins_preset(PRESET_CENTER_RIGHT);
  3337. } break;
  3338. case ANCHORS_AND_MARGINS_PRESET_CENTER_TOP: {
  3339. _set_anchors_and_margins_preset(PRESET_CENTER_TOP);
  3340. } break;
  3341. case ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM: {
  3342. _set_anchors_and_margins_preset(PRESET_CENTER_BOTTOM);
  3343. } break;
  3344. case ANCHORS_AND_MARGINS_PRESET_CENTER: {
  3345. _set_anchors_and_margins_preset(PRESET_CENTER);
  3346. } break;
  3347. case ANCHORS_AND_MARGINS_PRESET_TOP_WIDE: {
  3348. _set_anchors_and_margins_preset(PRESET_TOP_WIDE);
  3349. } break;
  3350. case ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE: {
  3351. _set_anchors_and_margins_preset(PRESET_LEFT_WIDE);
  3352. } break;
  3353. case ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE: {
  3354. _set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
  3355. } break;
  3356. case ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE: {
  3357. _set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
  3358. } break;
  3359. case ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE: {
  3360. _set_anchors_and_margins_preset(PRESET_VCENTER_WIDE);
  3361. } break;
  3362. case ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE: {
  3363. _set_anchors_and_margins_preset(PRESET_HCENTER_WIDE);
  3364. } break;
  3365. case ANCHORS_AND_MARGINS_PRESET_WIDE: {
  3366. _set_anchors_and_margins_preset(Control::PRESET_WIDE);
  3367. } break;
  3368. case ANCHORS_PRESET_TOP_LEFT: {
  3369. _set_anchors_preset(PRESET_TOP_LEFT);
  3370. } break;
  3371. case ANCHORS_PRESET_TOP_RIGHT: {
  3372. _set_anchors_preset(PRESET_TOP_RIGHT);
  3373. } break;
  3374. case ANCHORS_PRESET_BOTTOM_LEFT: {
  3375. _set_anchors_preset(PRESET_BOTTOM_LEFT);
  3376. } break;
  3377. case ANCHORS_PRESET_BOTTOM_RIGHT: {
  3378. _set_anchors_preset(PRESET_BOTTOM_RIGHT);
  3379. } break;
  3380. case ANCHORS_PRESET_CENTER_LEFT: {
  3381. _set_anchors_preset(PRESET_CENTER_LEFT);
  3382. } break;
  3383. case ANCHORS_PRESET_CENTER_RIGHT: {
  3384. _set_anchors_preset(PRESET_CENTER_RIGHT);
  3385. } break;
  3386. case ANCHORS_PRESET_CENTER_TOP: {
  3387. _set_anchors_preset(PRESET_CENTER_TOP);
  3388. } break;
  3389. case ANCHORS_PRESET_CENTER_BOTTOM: {
  3390. _set_anchors_preset(PRESET_CENTER_BOTTOM);
  3391. } break;
  3392. case ANCHORS_PRESET_CENTER: {
  3393. _set_anchors_preset(PRESET_CENTER);
  3394. } break;
  3395. case ANCHORS_PRESET_TOP_WIDE: {
  3396. _set_anchors_preset(PRESET_TOP_WIDE);
  3397. } break;
  3398. case ANCHORS_PRESET_LEFT_WIDE: {
  3399. _set_anchors_preset(PRESET_LEFT_WIDE);
  3400. } break;
  3401. case ANCHORS_PRESET_RIGHT_WIDE: {
  3402. _set_anchors_preset(PRESET_RIGHT_WIDE);
  3403. } break;
  3404. case ANCHORS_PRESET_BOTTOM_WIDE: {
  3405. _set_anchors_preset(PRESET_BOTTOM_WIDE);
  3406. } break;
  3407. case ANCHORS_PRESET_VCENTER_WIDE: {
  3408. _set_anchors_preset(PRESET_VCENTER_WIDE);
  3409. } break;
  3410. case ANCHORS_PRESET_HCENTER_WIDE: {
  3411. _set_anchors_preset(PRESET_HCENTER_WIDE);
  3412. } break;
  3413. case ANCHORS_PRESET_WIDE: {
  3414. _set_anchors_preset(Control::PRESET_WIDE);
  3415. } break;
  3416. case ANIM_INSERT_KEY:
  3417. case ANIM_INSERT_KEY_EXISTING: {
  3418. bool existing = p_op == ANIM_INSERT_KEY_EXISTING;
  3419. Map<Node *, Object *> &selection = editor_selection->get_selection();
  3420. for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
  3421. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
  3422. if (!canvas_item || !canvas_item->is_visible_in_tree())
  3423. continue;
  3424. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3425. continue;
  3426. if (Object::cast_to<Node2D>(canvas_item)) {
  3427. Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
  3428. if (key_pos)
  3429. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), existing);
  3430. if (key_rot)
  3431. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), existing);
  3432. if (key_scale)
  3433. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), existing);
  3434. if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
  3435. //look for an IK chain
  3436. List<Node2D *> ik_chain;
  3437. Node2D *n = Object::cast_to<Node2D>(n2d->get_parent_item());
  3438. bool has_chain = false;
  3439. while (n) {
  3440. ik_chain.push_back(n);
  3441. if (n->has_meta("_edit_ik_")) {
  3442. has_chain = true;
  3443. break;
  3444. }
  3445. if (!n->get_parent_item())
  3446. break;
  3447. n = Object::cast_to<Node2D>(n->get_parent_item());
  3448. }
  3449. if (has_chain && ik_chain.size()) {
  3450. for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) {
  3451. if (key_pos)
  3452. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), existing);
  3453. if (key_rot)
  3454. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), existing);
  3455. if (key_scale)
  3456. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), existing);
  3457. }
  3458. }
  3459. }
  3460. } else if (Object::cast_to<Control>(canvas_item)) {
  3461. Control *ctrl = Object::cast_to<Control>(canvas_item);
  3462. if (key_pos)
  3463. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), existing);
  3464. if (key_rot)
  3465. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), existing);
  3466. if (key_scale)
  3467. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), existing);
  3468. }
  3469. }
  3470. } break;
  3471. case ANIM_INSERT_POS: {
  3472. key_pos = key_loc_button->is_pressed();
  3473. } break;
  3474. case ANIM_INSERT_ROT: {
  3475. key_rot = key_rot_button->is_pressed();
  3476. } break;
  3477. case ANIM_INSERT_SCALE: {
  3478. key_scale = key_scale_button->is_pressed();
  3479. } break;
  3480. case ANIM_COPY_POSE: {
  3481. pose_clipboard.clear();
  3482. Map<Node *, Object *> &selection = editor_selection->get_selection();
  3483. for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
  3484. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
  3485. if (!canvas_item || !canvas_item->is_visible_in_tree())
  3486. continue;
  3487. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3488. continue;
  3489. if (Object::cast_to<Node2D>(canvas_item)) {
  3490. Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
  3491. PoseClipboard pc;
  3492. pc.pos = n2d->get_position();
  3493. pc.rot = n2d->get_rotation();
  3494. pc.scale = n2d->get_scale();
  3495. pc.id = n2d->get_instance_id();
  3496. pose_clipboard.push_back(pc);
  3497. }
  3498. }
  3499. } break;
  3500. case ANIM_PASTE_POSE: {
  3501. if (!pose_clipboard.size())
  3502. break;
  3503. undo_redo->create_action(TTR("Paste Pose"));
  3504. for (List<PoseClipboard>::Element *E = pose_clipboard.front(); E; E = E->next()) {
  3505. Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E->get().id));
  3506. if (!n2d)
  3507. continue;
  3508. undo_redo->add_do_method(n2d, "set_position", E->get().pos);
  3509. undo_redo->add_do_method(n2d, "set_rotation", E->get().rot);
  3510. undo_redo->add_do_method(n2d, "set_scale", E->get().scale);
  3511. undo_redo->add_undo_method(n2d, "set_position", n2d->get_position());
  3512. undo_redo->add_undo_method(n2d, "set_rotation", n2d->get_rotation());
  3513. undo_redo->add_undo_method(n2d, "set_scale", n2d->get_scale());
  3514. }
  3515. undo_redo->commit_action();
  3516. } break;
  3517. case ANIM_CLEAR_POSE: {
  3518. Map<Node *, Object *> &selection = editor_selection->get_selection();
  3519. for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
  3520. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
  3521. if (!canvas_item || !canvas_item->is_visible_in_tree())
  3522. continue;
  3523. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3524. continue;
  3525. if (Object::cast_to<Node2D>(canvas_item)) {
  3526. Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
  3527. if (key_pos)
  3528. n2d->set_position(Vector2());
  3529. if (key_rot)
  3530. n2d->set_rotation(0);
  3531. if (key_scale)
  3532. n2d->set_scale(Vector2(1, 1));
  3533. } else if (Object::cast_to<Control>(canvas_item)) {
  3534. Control *ctrl = Object::cast_to<Control>(canvas_item);
  3535. if (key_pos)
  3536. ctrl->set_position(Point2());
  3537. /*
  3538. if (key_scale)
  3539. AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
  3540. */
  3541. }
  3542. }
  3543. } break;
  3544. case VIEW_CENTER_TO_SELECTION:
  3545. case VIEW_FRAME_TO_SELECTION: {
  3546. _focus_selection(p_op);
  3547. } break;
  3548. case SKELETON_MAKE_BONES: {
  3549. Map<Node *, Object *> &selection = editor_selection->get_selection();
  3550. for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
  3551. Node2D *n2d = Object::cast_to<Node2D>(E->key());
  3552. if (!n2d)
  3553. continue;
  3554. if (!n2d->is_visible_in_tree())
  3555. continue;
  3556. if (!n2d->get_parent_item())
  3557. continue;
  3558. n2d->set_meta("_edit_bone_", true);
  3559. if (!skeleton_show_bones)
  3560. skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
  3561. }
  3562. viewport->update();
  3563. } break;
  3564. case SKELETON_CLEAR_BONES: {
  3565. Map<Node *, Object *> &selection = editor_selection->get_selection();
  3566. for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
  3567. Node2D *n2d = Object::cast_to<Node2D>(E->key());
  3568. if (!n2d)
  3569. continue;
  3570. if (!n2d->is_visible_in_tree())
  3571. continue;
  3572. n2d->set_meta("_edit_bone_", Variant());
  3573. if (!skeleton_show_bones)
  3574. skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
  3575. }
  3576. viewport->update();
  3577. } break;
  3578. case SKELETON_SET_IK_CHAIN: {
  3579. List<Node *> selection = editor_selection->get_selected_node_list();
  3580. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  3581. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
  3582. if (!canvas_item || !canvas_item->is_visible_in_tree())
  3583. continue;
  3584. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3585. continue;
  3586. canvas_item->set_meta("_edit_ik_", true);
  3587. if (!skeleton_show_bones)
  3588. skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
  3589. }
  3590. viewport->update();
  3591. } break;
  3592. case SKELETON_CLEAR_IK_CHAIN: {
  3593. Map<Node *, Object *> &selection = editor_selection->get_selection();
  3594. for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
  3595. CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
  3596. if (!n2d)
  3597. continue;
  3598. if (!n2d->is_visible_in_tree())
  3599. continue;
  3600. n2d->set_meta("_edit_ik_", Variant());
  3601. if (!skeleton_show_bones)
  3602. skeleton_menu->get_popup()->activate_item(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES));
  3603. }
  3604. viewport->update();
  3605. } break;
  3606. }
  3607. }
  3608. void CanvasItemEditor::_focus_selection(int p_op) {
  3609. Vector2 center(0.f, 0.f);
  3610. Rect2 rect;
  3611. int count = 0;
  3612. Map<Node *, Object *> &selection = editor_selection->get_selection();
  3613. for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
  3614. CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
  3615. if (!canvas_item) continue;
  3616. if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
  3617. continue;
  3618. // counting invisible items, for now
  3619. //if (!canvas_item->is_visible_in_tree()) continue;
  3620. ++count;
  3621. Rect2 item_rect;
  3622. if (canvas_item->_edit_use_rect()) {
  3623. item_rect = canvas_item->_edit_get_rect();
  3624. } else {
  3625. item_rect = Rect2();
  3626. }
  3627. Vector2 pos = canvas_item->get_global_transform().get_origin();
  3628. Vector2 scale = canvas_item->get_global_transform().get_scale();
  3629. real_t angle = canvas_item->get_global_transform().get_rotation();
  3630. Transform2D t(angle, Vector2(0.f, 0.f));
  3631. item_rect = t.xform(item_rect);
  3632. Rect2 canvas_item_rect(pos + scale * item_rect.position, scale * item_rect.size);
  3633. if (count == 1) {
  3634. rect = canvas_item_rect;
  3635. } else {
  3636. rect = rect.merge(canvas_item_rect);
  3637. }
  3638. };
  3639. if (count == 0) return;
  3640. if (p_op == VIEW_CENTER_TO_SELECTION) {
  3641. center = rect.position + rect.size / 2;
  3642. Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
  3643. view_offset.x -= offset.x / zoom;
  3644. view_offset.y -= offset.y / zoom;
  3645. update_viewport();
  3646. } else { // VIEW_FRAME_TO_SELECTION
  3647. if (rect.size.x > CMP_EPSILON && rect.size.y > CMP_EPSILON) {
  3648. float scale_x = viewport->get_size().x / rect.size.x;
  3649. float scale_y = viewport->get_size().y / rect.size.y;
  3650. zoom = scale_x < scale_y ? scale_x : scale_y;
  3651. zoom *= 0.90;
  3652. viewport->update();
  3653. call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
  3654. }
  3655. }
  3656. }
  3657. void CanvasItemEditor::_bind_methods() {
  3658. ClassDB::bind_method("_button_zoom_minus", &CanvasItemEditor::_button_zoom_minus);
  3659. ClassDB::bind_method("_button_zoom_reset", &CanvasItemEditor::_button_zoom_reset);
  3660. ClassDB::bind_method("_button_zoom_plus", &CanvasItemEditor::_button_zoom_plus);
  3661. ClassDB::bind_method("_button_toggle_snap", &CanvasItemEditor::_button_toggle_snap);
  3662. ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll);
  3663. ClassDB::bind_method("_update_scrollbars", &CanvasItemEditor::_update_scrollbars);
  3664. ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback);
  3665. ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
  3666. ClassDB::bind_method("_button_tool_select", &CanvasItemEditor::_button_tool_select);
  3667. ClassDB::bind_method("_keying_changed", &CanvasItemEditor::_keying_changed);
  3668. ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
  3669. ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport);
  3670. ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport);
  3671. ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed);
  3672. ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
  3673. ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed);
  3674. ClassDB::bind_method("_popup_warning_depop", &CanvasItemEditor::_popup_warning_depop);
  3675. ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed);
  3676. ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide);
  3677. ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
  3678. ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
  3679. ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
  3680. ADD_SIGNAL(MethodInfo("item_group_status_changed"));
  3681. }
  3682. Dictionary CanvasItemEditor::get_state() const {
  3683. Dictionary state;
  3684. state["zoom"] = zoom;
  3685. state["ofs"] = view_offset;
  3686. state["grid_offset"] = grid_offset;
  3687. state["grid_step"] = grid_step;
  3688. state["snap_rotation_offset"] = snap_rotation_offset;
  3689. state["snap_rotation_step"] = snap_rotation_step;
  3690. state["snap_active"] = snap_active;
  3691. state["snap_node_parent"] = snap_node_parent;
  3692. state["snap_node_anchors"] = snap_node_anchors;
  3693. state["snap_node_sides"] = snap_node_sides;
  3694. state["snap_node_center"] = snap_node_center;
  3695. state["snap_other_nodes"] = snap_other_nodes;
  3696. state["snap_grid"] = snap_grid;
  3697. state["snap_guides"] = snap_guides;
  3698. state["show_grid"] = show_grid;
  3699. state["show_origin"] = show_origin;
  3700. state["show_viewport"] = show_viewport;
  3701. state["show_rulers"] = show_rulers;
  3702. state["show_guides"] = show_guides;
  3703. state["show_helpers"] = show_helpers;
  3704. state["show_edit_locks"] = show_edit_locks;
  3705. state["snap_rotation"] = snap_rotation;
  3706. state["snap_relative"] = snap_relative;
  3707. state["snap_pixel"] = snap_pixel;
  3708. state["skeleton_show_bones"] = skeleton_show_bones;
  3709. return state;
  3710. }
  3711. void CanvasItemEditor::set_state(const Dictionary &p_state) {
  3712. Dictionary state = p_state;
  3713. if (state.has("zoom")) {
  3714. zoom = p_state["zoom"];
  3715. }
  3716. if (state.has("ofs")) {
  3717. view_offset = p_state["ofs"];
  3718. previous_update_view_offset = view_offset;
  3719. _update_scrollbars();
  3720. }
  3721. if (state.has("grid_offset")) {
  3722. grid_offset = state["grid_offset"];
  3723. }
  3724. if (state.has("grid_step")) {
  3725. grid_step = state["grid_step"];
  3726. }
  3727. if (state.has("snap_rotation_step")) {
  3728. snap_rotation_step = state["snap_rotation_step"];
  3729. }
  3730. if (state.has("snap_rotation_offset")) {
  3731. snap_rotation_offset = state["snap_rotation_offset"];
  3732. }
  3733. if (state.has("snap_active")) {
  3734. snap_active = state["snap_active"];
  3735. snap_button->set_pressed(snap_active);
  3736. }
  3737. if (state.has("snap_node_parent")) {
  3738. snap_node_parent = state["snap_node_parent"];
  3739. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_PARENT);
  3740. smartsnap_config_popup->set_item_checked(idx, snap_node_parent);
  3741. }
  3742. if (state.has("snap_node_anchors")) {
  3743. snap_node_anchors = state["snap_node_anchors"];
  3744. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_ANCHORS);
  3745. smartsnap_config_popup->set_item_checked(idx, snap_node_anchors);
  3746. }
  3747. if (state.has("snap_node_sides")) {
  3748. snap_node_sides = state["snap_node_sides"];
  3749. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_SIDES);
  3750. smartsnap_config_popup->set_item_checked(idx, snap_node_sides);
  3751. }
  3752. if (state.has("snap_node_center")) {
  3753. snap_node_center = state["snap_node_center"];
  3754. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_CENTER);
  3755. smartsnap_config_popup->set_item_checked(idx, snap_node_center);
  3756. }
  3757. if (state.has("snap_other_nodes")) {
  3758. snap_other_nodes = state["snap_other_nodes"];
  3759. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_OTHER_NODES);
  3760. smartsnap_config_popup->set_item_checked(idx, snap_other_nodes);
  3761. }
  3762. if (state.has("snap_guides")) {
  3763. snap_guides = state["snap_guides"];
  3764. int idx = smartsnap_config_popup->get_item_index(SNAP_USE_GUIDES);
  3765. smartsnap_config_popup->set_item_checked(idx, snap_guides);
  3766. }
  3767. if (state.has("snap_grid")) {
  3768. snap_grid = state["snap_grid"];
  3769. int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_GRID);
  3770. snap_config_menu->get_popup()->set_item_checked(idx, snap_grid);
  3771. }
  3772. if (state.has("show_grid")) {
  3773. show_grid = state["show_grid"];
  3774. int idx = view_menu->get_popup()->get_item_index(SHOW_GRID);
  3775. view_menu->get_popup()->set_item_checked(idx, show_grid);
  3776. }
  3777. if (state.has("show_origin")) {
  3778. show_origin = state["show_origin"];
  3779. int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
  3780. view_menu->get_popup()->set_item_checked(idx, show_origin);
  3781. }
  3782. if (state.has("show_viewport")) {
  3783. show_viewport = state["show_viewport"];
  3784. int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
  3785. view_menu->get_popup()->set_item_checked(idx, show_viewport);
  3786. }
  3787. if (state.has("show_rulers")) {
  3788. show_rulers = state["show_rulers"];
  3789. int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
  3790. view_menu->get_popup()->set_item_checked(idx, show_rulers);
  3791. }
  3792. if (state.has("show_guides")) {
  3793. show_guides = state["show_guides"];
  3794. int idx = view_menu->get_popup()->get_item_index(SHOW_GUIDES);
  3795. view_menu->get_popup()->set_item_checked(idx, show_guides);
  3796. }
  3797. if (state.has("show_helpers")) {
  3798. show_helpers = state["show_helpers"];
  3799. int idx = view_menu->get_popup()->get_item_index(SHOW_HELPERS);
  3800. view_menu->get_popup()->set_item_checked(idx, show_helpers);
  3801. }
  3802. if (state.has("show_edit_locks")) {
  3803. show_edit_locks = state["show_edit_locks"];
  3804. int idx = view_menu->get_popup()->get_item_index(SHOW_EDIT_LOCKS);
  3805. view_menu->get_popup()->set_item_checked(idx, show_edit_locks);
  3806. }
  3807. if (state.has("snap_rotation")) {
  3808. snap_rotation = state["snap_rotation"];
  3809. int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
  3810. snap_config_menu->get_popup()->set_item_checked(idx, snap_rotation);
  3811. }
  3812. if (state.has("snap_relative")) {
  3813. snap_relative = state["snap_relative"];
  3814. int idx = snap_config_menu->get_popup()->get_item_index(SNAP_RELATIVE);
  3815. snap_config_menu->get_popup()->set_item_checked(idx, snap_relative);
  3816. }
  3817. if (state.has("snap_pixel")) {
  3818. snap_pixel = state["snap_pixel"];
  3819. int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
  3820. snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
  3821. }
  3822. if (state.has("skeleton_show_bones")) {
  3823. skeleton_show_bones = state["skeleton_show_bones"];
  3824. int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
  3825. skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
  3826. }
  3827. viewport->update();
  3828. }
  3829. void CanvasItemEditor::add_control_to_info_overlay(Control *p_control) {
  3830. ERR_FAIL_COND(!p_control);
  3831. p_control->set_h_size_flags(p_control->get_h_size_flags() & ~Control::SIZE_EXPAND_FILL);
  3832. info_overlay->add_child(p_control);
  3833. info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
  3834. }
  3835. void CanvasItemEditor::remove_control_from_info_overlay(Control *p_control) {
  3836. info_overlay->remove_child(p_control);
  3837. info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
  3838. }
  3839. void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
  3840. ERR_FAIL_COND(!p_control);
  3841. hb->add_child(p_control);
  3842. }
  3843. void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
  3844. hb->remove_child(p_control);
  3845. }
  3846. HSplitContainer *CanvasItemEditor::get_palette_split() {
  3847. return palette_split;
  3848. }
  3849. VSplitContainer *CanvasItemEditor::get_bottom_split() {
  3850. return bottom_split;
  3851. }
  3852. void CanvasItemEditor::focus_selection() {
  3853. _focus_selection(VIEW_CENTER_TO_SELECTION);
  3854. }
  3855. CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
  3856. key_pos = true;
  3857. key_rot = true;
  3858. key_scale = false;
  3859. show_grid = false;
  3860. show_origin = true;
  3861. show_viewport = true;
  3862. show_helpers = false;
  3863. show_rulers = true;
  3864. show_guides = true;
  3865. show_edit_locks = true;
  3866. zoom = 1;
  3867. view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
  3868. previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
  3869. grid_offset = Point2();
  3870. grid_step = Point2(10, 10);
  3871. grid_step_multiplier = 0;
  3872. snap_rotation_offset = 0;
  3873. snap_rotation_step = 15 / (180 / Math_PI);
  3874. snap_active = false;
  3875. snap_node_parent = true;
  3876. snap_node_anchors = true;
  3877. snap_node_sides = true;
  3878. snap_node_center = true;
  3879. snap_other_nodes = true;
  3880. snap_grid = true;
  3881. snap_guides = true;
  3882. snap_rotation = false;
  3883. snap_pixel = false;
  3884. skeleton_show_bones = true;
  3885. drag_type = DRAG_NONE;
  3886. drag_from = Vector2();
  3887. drag_to = Vector2();
  3888. dragged_guide_pos = Point2();
  3889. dragged_guide_index = -1;
  3890. bone_last_frame = 0;
  3891. bone_list_dirty = false;
  3892. tool = TOOL_SELECT;
  3893. undo_redo = p_editor->get_undo_redo();
  3894. editor = p_editor;
  3895. editor_selection = p_editor->get_editor_selection();
  3896. editor_selection->add_editor_plugin(this);
  3897. editor_selection->connect("selection_changed", this, "update");
  3898. hb = memnew(HBoxContainer);
  3899. add_child(hb);
  3900. hb->set_anchors_and_margins_preset(Control::PRESET_WIDE);
  3901. bottom_split = memnew(VSplitContainer);
  3902. add_child(bottom_split);
  3903. bottom_split->set_v_size_flags(SIZE_EXPAND_FILL);
  3904. palette_split = memnew(HSplitContainer);
  3905. bottom_split->add_child(palette_split);
  3906. palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
  3907. viewport_scrollable = memnew(Control);
  3908. palette_split->add_child(viewport_scrollable);
  3909. viewport_scrollable->set_mouse_filter(MOUSE_FILTER_PASS);
  3910. viewport_scrollable->set_clip_contents(true);
  3911. viewport_scrollable->set_v_size_flags(SIZE_EXPAND_FILL);
  3912. viewport_scrollable->set_h_size_flags(SIZE_EXPAND_FILL);
  3913. viewport_scrollable->connect("draw", this, "_update_scrollbars");
  3914. ViewportContainer *scene_tree = memnew(ViewportContainer);
  3915. viewport_scrollable->add_child(scene_tree);
  3916. scene_tree->set_stretch(true);
  3917. scene_tree->set_anchors_and_margins_preset(Control::PRESET_WIDE);
  3918. scene_tree->add_child(p_editor->get_scene_root());
  3919. viewport = memnew(CanvasItemEditorViewport(p_editor, this));
  3920. viewport_scrollable->add_child(viewport);
  3921. viewport->set_mouse_filter(MOUSE_FILTER_PASS);
  3922. viewport->set_anchors_and_margins_preset(Control::PRESET_WIDE);
  3923. viewport->set_clip_contents(true);
  3924. viewport->set_focus_mode(FOCUS_ALL);
  3925. viewport->connect("draw", this, "_draw_viewport");
  3926. viewport->connect("gui_input", this, "_gui_input_viewport");
  3927. info_overlay = memnew(VBoxContainer);
  3928. info_overlay->set_anchors_and_margins_preset(Control::PRESET_BOTTOM_LEFT);
  3929. info_overlay->set_margin(MARGIN_LEFT, 10);
  3930. info_overlay->set_margin(MARGIN_BOTTOM, -15);
  3931. info_overlay->set_v_grow_direction(Control::GROW_DIRECTION_BEGIN);
  3932. info_overlay->add_constant_override("separation", 10);
  3933. viewport_scrollable->add_child(info_overlay);
  3934. Theme *info_overlay_theme = memnew(Theme);
  3935. info_overlay_theme->copy_default_theme();
  3936. info_overlay->set_theme(info_overlay_theme);
  3937. StyleBoxFlat *info_overlay_label_stylebox = memnew(StyleBoxFlat);
  3938. info_overlay_label_stylebox->set_bg_color(Color(0.0, 0.0, 0.0, 0.2));
  3939. info_overlay_label_stylebox->set_expand_margin_size_all(4);
  3940. info_overlay_theme->set_stylebox("normal", "Label", info_overlay_label_stylebox);
  3941. warning_child_of_container = memnew(Label);
  3942. warning_child_of_container->hide();
  3943. warning_child_of_container->set_text(TTR("Warning: Children of a container get their position and size determined only by their parent."));
  3944. add_control_to_info_overlay(warning_child_of_container);
  3945. h_scroll = memnew(HScrollBar);
  3946. viewport->add_child(h_scroll);
  3947. h_scroll->connect("value_changed", this, "_update_scroll");
  3948. h_scroll->hide();
  3949. v_scroll = memnew(VScrollBar);
  3950. viewport->add_child(v_scroll);
  3951. v_scroll->connect("value_changed", this, "_update_scroll");
  3952. v_scroll->hide();
  3953. zoom_hb = memnew(HBoxContainer);
  3954. viewport->add_child(zoom_hb);
  3955. zoom_hb->set_begin(Point2(5, 5));
  3956. zoom_minus = memnew(ToolButton);
  3957. zoom_hb->add_child(zoom_minus);
  3958. zoom_minus->connect("pressed", this, "_button_zoom_minus");
  3959. zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
  3960. zoom_minus->set_focus_mode(FOCUS_NONE);
  3961. zoom_reset = memnew(ToolButton);
  3962. zoom_hb->add_child(zoom_reset);
  3963. zoom_reset->connect("pressed", this, "_button_zoom_reset");
  3964. zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
  3965. zoom_reset->set_focus_mode(FOCUS_NONE);
  3966. zoom_plus = memnew(ToolButton);
  3967. zoom_hb->add_child(zoom_plus);
  3968. zoom_plus->connect("pressed", this, "_button_zoom_plus");
  3969. zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
  3970. zoom_plus->set_focus_mode(FOCUS_NONE);
  3971. updating_scroll = false;
  3972. select_button = memnew(ToolButton);
  3973. hb->add_child(select_button);
  3974. select_button->set_toggle_mode(true);
  3975. select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECT));
  3976. select_button->set_pressed(true);
  3977. select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q));
  3978. select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Depth list selection"));
  3979. hb->add_child(memnew(VSeparator));
  3980. move_button = memnew(ToolButton);
  3981. hb->add_child(move_button);
  3982. move_button->set_toggle_mode(true);
  3983. move_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_MOVE));
  3984. move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W));
  3985. move_button->set_tooltip(TTR("Move Mode"));
  3986. rotate_button = memnew(ToolButton);
  3987. hb->add_child(rotate_button);
  3988. rotate_button->set_toggle_mode(true);
  3989. rotate_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_ROTATE));
  3990. rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E));
  3991. rotate_button->set_tooltip(TTR("Rotate Mode"));
  3992. scale_button = memnew(ToolButton);
  3993. hb->add_child(scale_button);
  3994. scale_button->set_toggle_mode(true);
  3995. scale_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SCALE));
  3996. scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S));
  3997. scale_button->set_tooltip(TTR("Scale Mode"));
  3998. hb->add_child(memnew(VSeparator));
  3999. list_select_button = memnew(ToolButton);
  4000. hb->add_child(list_select_button);
  4001. list_select_button->set_toggle_mode(true);
  4002. list_select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_LIST_SELECT));
  4003. list_select_button->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
  4004. pivot_button = memnew(ToolButton);
  4005. hb->add_child(pivot_button);
  4006. pivot_button->set_toggle_mode(true);
  4007. pivot_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_EDIT_PIVOT));
  4008. pivot_button->set_tooltip(TTR("Click to change object's rotation pivot."));
  4009. pan_button = memnew(ToolButton);
  4010. hb->add_child(pan_button);
  4011. pan_button->set_toggle_mode(true);
  4012. pan_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PAN));
  4013. pan_button->set_tooltip(TTR("Pan Mode"));
  4014. hb->add_child(memnew(VSeparator));
  4015. snap_button = memnew(ToolButton);
  4016. hb->add_child(snap_button);
  4017. snap_button->set_toggle_mode(true);
  4018. snap_button->connect("toggled", this, "_button_toggle_snap");
  4019. snap_button->set_tooltip(TTR("Toggle snapping."));
  4020. snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_snap", TTR("Use Snap"), KEY_MASK_SHIFT | KEY_S));
  4021. snap_config_menu = memnew(MenuButton);
  4022. hb->add_child(snap_config_menu);
  4023. snap_config_menu->set_h_size_flags(SIZE_SHRINK_END);
  4024. snap_config_menu->set_tooltip(TTR("Snapping Options"));
  4025. PopupMenu *p = snap_config_menu->get_popup();
  4026. p->connect("id_pressed", this, "_popup_callback");
  4027. p->set_hide_on_checkable_item_selection(false);
  4028. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_grid", TTR("Snap to grid")), SNAP_USE_GRID);
  4029. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_rotation_snap", TTR("Use Rotation Snap")), SNAP_USE_ROTATION);
  4030. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/configure_snap", TTR("Configure Snap...")), SNAP_CONFIGURE);
  4031. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_relative", TTR("Snap Relative")), SNAP_RELATIVE);
  4032. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/use_pixel_snap", TTR("Use Pixel Snap")), SNAP_USE_PIXEL);
  4033. p->add_submenu_item(TTR("Smart snapping"), "SmartSnapping");
  4034. smartsnap_config_popup = memnew(PopupMenu);
  4035. p->add_child(smartsnap_config_popup);
  4036. smartsnap_config_popup->set_name("SmartSnapping");
  4037. smartsnap_config_popup->connect("id_pressed", this, "_popup_callback");
  4038. smartsnap_config_popup->set_hide_on_checkable_item_selection(false);
  4039. smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_parent", TTR("Snap to parent")), SNAP_USE_NODE_PARENT);
  4040. smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_anchors", TTR("Snap to node anchor")), SNAP_USE_NODE_ANCHORS);
  4041. smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_sides", TTR("Snap to node sides")), SNAP_USE_NODE_SIDES);
  4042. smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_center", TTR("Snap to node center")), SNAP_USE_NODE_CENTER);
  4043. smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_other_nodes", TTR("Snap to other nodes")), SNAP_USE_OTHER_NODES);
  4044. smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_guides", TTR("Snap to guides")), SNAP_USE_GUIDES);
  4045. hb->add_child(memnew(VSeparator));
  4046. lock_button = memnew(ToolButton);
  4047. hb->add_child(lock_button);
  4048. lock_button->connect("pressed", this, "_popup_callback", varray(LOCK_SELECTED));
  4049. lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
  4050. unlock_button = memnew(ToolButton);
  4051. hb->add_child(unlock_button);
  4052. unlock_button->connect("pressed", this, "_popup_callback", varray(UNLOCK_SELECTED));
  4053. unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved)."));
  4054. group_button = memnew(ToolButton);
  4055. hb->add_child(group_button);
  4056. group_button->connect("pressed", this, "_popup_callback", varray(GROUP_SELECTED));
  4057. group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
  4058. ungroup_button = memnew(ToolButton);
  4059. hb->add_child(ungroup_button);
  4060. ungroup_button->connect("pressed", this, "_popup_callback", varray(UNGROUP_SELECTED));
  4061. ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
  4062. hb->add_child(memnew(VSeparator));
  4063. skeleton_menu = memnew(MenuButton);
  4064. hb->add_child(skeleton_menu);
  4065. skeleton_menu->set_tooltip(TTR("Skeleton Options"));
  4066. p = skeleton_menu->get_popup();
  4067. p->set_hide_on_checkable_item_selection(false);
  4068. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
  4069. p->add_separator();
  4070. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN);
  4071. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN);
  4072. p->add_separator();
  4073. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Custom Bone(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
  4074. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Custom Bones")), SKELETON_CLEAR_BONES);
  4075. p->connect("id_pressed", this, "_popup_callback");
  4076. hb->add_child(memnew(VSeparator));
  4077. view_menu = memnew(MenuButton);
  4078. view_menu->set_text(TTR("View"));
  4079. hb->add_child(view_menu);
  4080. view_menu->get_popup()->connect("id_pressed", this, "_popup_callback");
  4081. p = view_menu->get_popup();
  4082. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Show Grid"), KEY_G), SHOW_GRID);
  4083. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
  4084. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers"), KEY_R), SHOW_RULERS);
  4085. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
  4086. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTR("Show Origin")), SHOW_ORIGIN);
  4087. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_viewport", TTR("Show Viewport")), SHOW_VIEWPORT);
  4088. p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_edit_locks", TTR("Show Group And Lock Icons")), SHOW_EDIT_LOCKS);
  4089. p->add_separator();
  4090. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION);
  4091. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION);
  4092. presets_menu = memnew(MenuButton);
  4093. presets_menu->set_text(TTR("Layout"));
  4094. hb->add_child(presets_menu);
  4095. presets_menu->hide();
  4096. p = presets_menu->get_popup();
  4097. p->connect("id_pressed", this, "_popup_callback");
  4098. anchors_popup = memnew(PopupMenu);
  4099. p->add_child(anchors_popup);
  4100. anchors_popup->set_name("Anchors");
  4101. anchors_popup->connect("id_pressed", this, "_popup_callback");
  4102. animation_hb = memnew(HBoxContainer);
  4103. hb->add_child(animation_hb);
  4104. animation_hb->add_child(memnew(VSeparator));
  4105. animation_hb->hide();
  4106. key_loc_button = memnew(Button);
  4107. key_loc_button->set_toggle_mode(true);
  4108. key_loc_button->set_flat(true);
  4109. key_loc_button->set_pressed(true);
  4110. key_loc_button->set_focus_mode(FOCUS_NONE);
  4111. key_loc_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_POS));
  4112. animation_hb->add_child(key_loc_button);
  4113. key_rot_button = memnew(Button);
  4114. key_rot_button->set_toggle_mode(true);
  4115. key_rot_button->set_flat(true);
  4116. key_rot_button->set_pressed(true);
  4117. key_rot_button->set_focus_mode(FOCUS_NONE);
  4118. key_rot_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_ROT));
  4119. animation_hb->add_child(key_rot_button);
  4120. key_scale_button = memnew(Button);
  4121. key_scale_button->set_toggle_mode(true);
  4122. key_scale_button->set_flat(true);
  4123. key_scale_button->set_focus_mode(FOCUS_NONE);
  4124. key_scale_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_SCALE));
  4125. animation_hb->add_child(key_scale_button);
  4126. key_insert_button = memnew(Button);
  4127. key_insert_button->set_flat(true);
  4128. key_insert_button->set_focus_mode(FOCUS_NONE);
  4129. key_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY));
  4130. key_insert_button->set_tooltip(TTR("Insert keys."));
  4131. key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT));
  4132. animation_hb->add_child(key_insert_button);
  4133. animation_menu = memnew(MenuButton);
  4134. animation_menu->set_text(TTR("Animation"));
  4135. animation_hb->add_child(animation_menu);
  4136. animation_menu->get_popup()->connect("id_pressed", this, "_popup_callback");
  4137. p = animation_menu->get_popup();
  4138. p->add_shortcut(ED_GET_SHORTCUT("canvas_item_editor/anim_insert_key"), ANIM_INSERT_KEY);
  4139. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key_existing_tracks", TTR("Insert Key (Existing Tracks)"), KEY_MASK_CMD + KEY_INSERT), ANIM_INSERT_KEY_EXISTING);
  4140. p->add_separator();
  4141. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_copy_pose", TTR("Copy Pose")), ANIM_COPY_POSE);
  4142. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_paste_pose", TTR("Paste Pose")), ANIM_PASTE_POSE);
  4143. p->add_shortcut(ED_SHORTCUT("canvas_item_editor/anim_clear_pose", TTR("Clear Pose"), KEY_MASK_SHIFT | KEY_K), ANIM_CLEAR_POSE);
  4144. snap_dialog = memnew(SnapDialog);
  4145. snap_dialog->connect("confirmed", this, "_snap_changed");
  4146. add_child(snap_dialog);
  4147. select_sb = Ref<StyleBoxTexture>(memnew(StyleBoxTexture));
  4148. selection_menu = memnew(PopupMenu);
  4149. add_child(selection_menu);
  4150. selection_menu->set_custom_minimum_size(Vector2(100, 0));
  4151. selection_menu->connect("id_pressed", this, "_selection_result_pressed");
  4152. selection_menu->connect("popup_hide", this, "_selection_menu_hide");
  4153. multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
  4154. divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
  4155. skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);
  4156. singleton = this;
  4157. set_process_unhandled_key_input(true);
  4158. // Update the menus' checkboxes
  4159. call_deferred("set_state", get_state());
  4160. }
  4161. CanvasItemEditor *CanvasItemEditor::singleton = NULL;
  4162. void CanvasItemEditorPlugin::edit(Object *p_object) {
  4163. canvas_item_editor->set_undo_redo(&get_undo_redo());
  4164. canvas_item_editor->edit(Object::cast_to<CanvasItem>(p_object));
  4165. }
  4166. bool CanvasItemEditorPlugin::handles(Object *p_object) const {
  4167. return p_object->is_class("CanvasItem");
  4168. }
  4169. void CanvasItemEditorPlugin::make_visible(bool p_visible) {
  4170. if (p_visible) {
  4171. canvas_item_editor->show();
  4172. canvas_item_editor->set_physics_process(true);
  4173. VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
  4174. canvas_item_editor->viewport->grab_focus();
  4175. } else {
  4176. canvas_item_editor->hide();
  4177. canvas_item_editor->set_physics_process(false);
  4178. VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), true);
  4179. }
  4180. }
  4181. Dictionary CanvasItemEditorPlugin::get_state() const {
  4182. return canvas_item_editor->get_state();
  4183. }
  4184. void CanvasItemEditorPlugin::set_state(const Dictionary &p_state) {
  4185. canvas_item_editor->set_state(p_state);
  4186. }
  4187. CanvasItemEditorPlugin::CanvasItemEditorPlugin(EditorNode *p_node) {
  4188. editor = p_node;
  4189. canvas_item_editor = memnew(CanvasItemEditor(editor));
  4190. canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  4191. editor->get_viewport()->add_child(canvas_item_editor);
  4192. canvas_item_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
  4193. canvas_item_editor->hide();
  4194. }
  4195. CanvasItemEditorPlugin::~CanvasItemEditorPlugin() {
  4196. }
  4197. void CanvasItemEditorViewport::_on_mouse_exit() {
  4198. if (!selector->is_visible()) {
  4199. _remove_preview();
  4200. }
  4201. }
  4202. void CanvasItemEditorViewport::_on_select_type(Object *selected) {
  4203. CheckBox *check = Object::cast_to<CheckBox>(selected);
  4204. String type = check->get_text();
  4205. selector->set_title(vformat(TTR("Add %s"), type));
  4206. label->set_text(vformat(TTR("Adding %s..."), type));
  4207. }
  4208. void CanvasItemEditorViewport::_on_change_type_confirmed() {
  4209. if (!button_group->get_pressed_button())
  4210. return;
  4211. CheckBox *check = Object::cast_to<CheckBox>(button_group->get_pressed_button());
  4212. default_type = check->get_text();
  4213. _perform_drop_data();
  4214. selector->hide();
  4215. }
  4216. void CanvasItemEditorViewport::_on_change_type_closed() {
  4217. _remove_preview();
  4218. }
  4219. void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) const {
  4220. label->set_position(get_global_position() + Point2(14, 14) * EDSCALE);
  4221. label_desc->set_position(label->get_position() + Point2(0, label->get_size().height));
  4222. bool add_preview = false;
  4223. for (int i = 0; i < files.size(); i++) {
  4224. String path = files[i];
  4225. RES res = ResourceLoader::load(path);
  4226. Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res));
  4227. Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
  4228. if (texture != NULL || scene != NULL) {
  4229. if (texture != NULL) {
  4230. Sprite *sprite = memnew(Sprite);
  4231. sprite->set_texture(texture);
  4232. sprite->set_modulate(Color(1, 1, 1, 0.7f));
  4233. preview_node->add_child(sprite);
  4234. label->show();
  4235. label_desc->show();
  4236. } else {
  4237. if (scene.is_valid()) {
  4238. Node *instance = scene->instance();
  4239. if (instance) {
  4240. preview_node->add_child(instance);
  4241. }
  4242. }
  4243. }
  4244. add_preview = true;
  4245. }
  4246. }
  4247. if (add_preview)
  4248. editor->get_scene_root()->add_child(preview_node);
  4249. }
  4250. void CanvasItemEditorViewport::_remove_preview() {
  4251. if (preview_node->get_parent()) {
  4252. for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
  4253. Node *node = preview_node->get_child(i);
  4254. node->queue_delete();
  4255. preview_node->remove_child(node);
  4256. }
  4257. editor->get_scene_root()->remove_child(preview_node);
  4258. label->hide();
  4259. label_desc->hide();
  4260. }
  4261. }
  4262. bool CanvasItemEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
  4263. if (p_desired_node->get_filename() == p_target_scene_path) {
  4264. return true;
  4265. }
  4266. int childCount = p_desired_node->get_child_count();
  4267. for (int i = 0; i < childCount; i++) {
  4268. Node *child = p_desired_node->get_child(i);
  4269. if (_cyclical_dependency_exists(p_target_scene_path, child)) {
  4270. return true;
  4271. }
  4272. }
  4273. return false;
  4274. }
  4275. void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point) {
  4276. child->set_name(path.get_file().get_basename());
  4277. Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(ResourceCache::get(path)));
  4278. Size2 texture_size = texture->get_size();
  4279. if (parent) {
  4280. editor_data->get_undo_redo().add_do_method(parent, "add_child", child);
  4281. editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene());
  4282. editor_data->get_undo_redo().add_do_reference(child);
  4283. editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child);
  4284. } else { // if we haven't parent, lets try to make a child as a parent.
  4285. editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child);
  4286. editor_data->get_undo_redo().add_do_method(child, "set_owner", editor->get_edited_scene());
  4287. editor_data->get_undo_redo().add_do_reference(child);
  4288. editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL);
  4289. }
  4290. if (parent) {
  4291. String new_name = parent->validate_child_name(child);
  4292. ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
  4293. editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", editor->get_edited_scene()->get_path_to(parent), child->get_class(), new_name);
  4294. editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
  4295. }
  4296. // handle with different property for texture
  4297. String property = "texture";
  4298. List<PropertyInfo> props;
  4299. child->get_property_list(&props);
  4300. for (const List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
  4301. if (E->get().name == "config/texture") { // Particles2D
  4302. property = "config/texture";
  4303. break;
  4304. } else if (E->get().name == "texture/texture") { // Polygon2D
  4305. property = "texture/texture";
  4306. break;
  4307. } else if (E->get().name == "normal") { // TouchScreenButton
  4308. property = "normal";
  4309. break;
  4310. }
  4311. }
  4312. editor_data->get_undo_redo().add_do_property(child, property, texture);
  4313. // make visible for certain node type
  4314. if (default_type == "NinePatchRect") {
  4315. editor_data->get_undo_redo().add_do_property(child, "rect/size", texture_size);
  4316. } else if (default_type == "Polygon2D") {
  4317. PoolVector<Vector2> list;
  4318. list.push_back(Vector2(0, 0));
  4319. list.push_back(Vector2(texture_size.width, 0));
  4320. list.push_back(Vector2(texture_size.width, texture_size.height));
  4321. list.push_back(Vector2(0, texture_size.height));
  4322. editor_data->get_undo_redo().add_do_property(child, "polygon", list);
  4323. }
  4324. // Compute the global position
  4325. Transform2D xform = canvas_item_editor->get_canvas_transform();
  4326. Point2 target_position = xform.affine_inverse().xform(p_point);
  4327. // there's nothing to be used as source position so snapping will work as absolute if enabled
  4328. target_position = canvas_item_editor->snap_point(target_position);
  4329. editor_data->get_undo_redo().add_do_method(child, "set_global_position", target_position);
  4330. }
  4331. bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
  4332. Ref<PackedScene> sdata = ResourceLoader::load(path);
  4333. if (!sdata.is_valid()) { // invalid scene
  4334. return false;
  4335. }
  4336. Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
  4337. if (!instanced_scene) { // error on instancing
  4338. return false;
  4339. }
  4340. if (editor->get_edited_scene()->get_filename() != "") { // cyclical instancing
  4341. if (_cyclical_dependency_exists(editor->get_edited_scene()->get_filename(), instanced_scene)) {
  4342. memdelete(instanced_scene);
  4343. return false;
  4344. }
  4345. }
  4346. instanced_scene->set_filename(ProjectSettings::get_singleton()->localize_path(path));
  4347. editor_data->get_undo_redo().add_do_method(parent, "add_child", instanced_scene);
  4348. editor_data->get_undo_redo().add_do_method(instanced_scene, "set_owner", editor->get_edited_scene());
  4349. editor_data->get_undo_redo().add_do_reference(instanced_scene);
  4350. editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene);
  4351. String new_name = parent->validate_child_name(instanced_scene);
  4352. ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
  4353. editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
  4354. editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
  4355. CanvasItem *parent_ci = Object::cast_to<CanvasItem>(parent);
  4356. if (parent_ci) {
  4357. Vector2 target_pos = canvas_item_editor->get_canvas_transform().affine_inverse().xform(p_point);
  4358. target_pos = canvas_item_editor->snap_point(target_pos);
  4359. target_pos = parent_ci->get_global_transform_with_canvas().affine_inverse().xform(target_pos);
  4360. editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos);
  4361. }
  4362. return true;
  4363. }
  4364. void CanvasItemEditorViewport::_perform_drop_data() {
  4365. _remove_preview();
  4366. // Without root dropping multiple files is not allowed
  4367. if (!target_node && selected_files.size() > 1) {
  4368. accept->set_text(TTR("Cannot instantiate multiple nodes without root."));
  4369. accept->popup_centered_minsize();
  4370. return;
  4371. }
  4372. Vector<String> error_files;
  4373. editor_data->get_undo_redo().create_action(TTR("Create Node"));
  4374. for (int i = 0; i < selected_files.size(); i++) {
  4375. String path = selected_files[i];
  4376. RES res = ResourceLoader::load(path);
  4377. if (res.is_null()) {
  4378. continue;
  4379. }
  4380. Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
  4381. if (scene != NULL && scene.is_valid()) {
  4382. if (!target_node) {
  4383. // Without root node act the same as "Load Inherited Scene"
  4384. Error err = EditorNode::get_singleton()->load_scene(path, false, true);
  4385. if (err != OK) {
  4386. error_files.push_back(path);
  4387. }
  4388. } else {
  4389. bool success = _create_instance(target_node, path, drop_pos);
  4390. if (!success) {
  4391. error_files.push_back(path);
  4392. }
  4393. }
  4394. } else {
  4395. Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res));
  4396. if (texture != NULL && texture.is_valid()) {
  4397. Node *child;
  4398. if (default_type == "Light2D")
  4399. child = memnew(Light2D);
  4400. else if (default_type == "Particles2D")
  4401. child = memnew(Particles2D);
  4402. else if (default_type == "Polygon2D")
  4403. child = memnew(Polygon2D);
  4404. else if (default_type == "TouchScreenButton")
  4405. child = memnew(TouchScreenButton);
  4406. else if (default_type == "TextureRect")
  4407. child = memnew(TextureRect);
  4408. else if (default_type == "NinePatchRect")
  4409. child = memnew(NinePatchRect);
  4410. else
  4411. child = memnew(Sprite); // default
  4412. _create_nodes(target_node, child, path, drop_pos);
  4413. }
  4414. }
  4415. }
  4416. editor_data->get_undo_redo().commit_action();
  4417. if (error_files.size() > 0) {
  4418. String files_str;
  4419. for (int i = 0; i < error_files.size(); i++) {
  4420. files_str += error_files[i].get_file().get_basename() + ",";
  4421. }
  4422. files_str = files_str.substr(0, files_str.length() - 1);
  4423. accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str()));
  4424. accept->popup_centered_minsize();
  4425. }
  4426. }
  4427. bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
  4428. Dictionary d = p_data;
  4429. if (d.has("type")) {
  4430. if (String(d["type"]) == "files") {
  4431. Vector<String> files = d["files"];
  4432. bool can_instance = false;
  4433. for (int i = 0; i < files.size(); i++) { // check if dragged files contain resource or scene can be created at least once
  4434. RES res = ResourceLoader::load(files[i]);
  4435. if (res.is_null()) {
  4436. continue;
  4437. }
  4438. String type = res->get_class();
  4439. if (type == "PackedScene") {
  4440. Ref<PackedScene> sdata = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
  4441. Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
  4442. if (!instanced_scene) {
  4443. continue;
  4444. }
  4445. memdelete(instanced_scene);
  4446. } else if (type == "Texture" ||
  4447. type == "ImageTexture" ||
  4448. type == "ViewportTexture" ||
  4449. type == "CurveTexture" ||
  4450. type == "GradientTexture" ||
  4451. type == "StreamTexture" ||
  4452. type == "AtlasTexture" ||
  4453. type == "LargeTexture") {
  4454. Ref<Texture> texture = Ref<Texture>(Object::cast_to<Texture>(*res));
  4455. if (!texture.is_valid()) {
  4456. continue;
  4457. }
  4458. } else {
  4459. continue;
  4460. }
  4461. can_instance = true;
  4462. break;
  4463. }
  4464. if (can_instance) {
  4465. if (!preview_node->get_parent()) { // create preview only once
  4466. _create_preview(files);
  4467. }
  4468. Transform2D trans = canvas_item_editor->get_canvas_transform();
  4469. preview_node->set_position((p_point - trans.get_origin()) / trans.get_scale().x);
  4470. label->set_text(vformat(TTR("Adding %s..."), default_type));
  4471. }
  4472. return can_instance;
  4473. }
  4474. }
  4475. label->hide();
  4476. return false;
  4477. }
  4478. void CanvasItemEditorViewport::_show_resource_type_selector() {
  4479. _remove_preview();
  4480. List<BaseButton *> btn_list;
  4481. button_group->get_buttons(&btn_list);
  4482. for (int i = 0; i < btn_list.size(); i++) {
  4483. CheckBox *check = Object::cast_to<CheckBox>(btn_list[i]);
  4484. check->set_pressed(check->get_text() == default_type);
  4485. }
  4486. selector->set_title(vformat(TTR("Add %s"), default_type));
  4487. selector->popup_centered_minsize();
  4488. }
  4489. bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
  4490. for (int i = 0; i < selected_files.size(); ++i) {
  4491. if (ResourceLoader::load(selected_files[i])->get_class() != "PackedScene") {
  4492. return false;
  4493. }
  4494. }
  4495. return true;
  4496. }
  4497. void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p_data) {
  4498. bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
  4499. bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
  4500. selected_files.clear();
  4501. Dictionary d = p_data;
  4502. if (d.has("type") && String(d["type"]) == "files") {
  4503. selected_files = d["files"];
  4504. }
  4505. if (selected_files.size() == 0)
  4506. return;
  4507. List<Node *> list = editor->get_editor_selection()->get_selected_node_list();
  4508. if (list.size() == 0) {
  4509. Node *root_node = editor->get_edited_scene();
  4510. if (root_node) {
  4511. list.push_back(root_node);
  4512. } else {
  4513. drop_pos = p_point;
  4514. target_node = NULL;
  4515. }
  4516. }
  4517. if (list.size() > 0) {
  4518. target_node = list[0];
  4519. if (is_shift && target_node != editor->get_edited_scene()) {
  4520. target_node = target_node->get_parent();
  4521. }
  4522. }
  4523. drop_pos = p_point;
  4524. if (is_alt && !_only_packed_scenes_selected()) {
  4525. _show_resource_type_selector();
  4526. } else {
  4527. _perform_drop_data();
  4528. }
  4529. }
  4530. void CanvasItemEditorViewport::_notification(int p_what) {
  4531. switch (p_what) {
  4532. case NOTIFICATION_ENTER_TREE: {
  4533. connect("mouse_exited", this, "_on_mouse_exit");
  4534. label->add_color_override("font_color", get_color("warning_color", "Editor"));
  4535. } break;
  4536. case NOTIFICATION_EXIT_TREE: {
  4537. disconnect("mouse_exited", this, "_on_mouse_exit");
  4538. } break;
  4539. default: break;
  4540. }
  4541. }
  4542. void CanvasItemEditorViewport::_bind_methods() {
  4543. ClassDB::bind_method(D_METHOD("_on_select_type"), &CanvasItemEditorViewport::_on_select_type);
  4544. ClassDB::bind_method(D_METHOD("_on_change_type_confirmed"), &CanvasItemEditorViewport::_on_change_type_confirmed);
  4545. ClassDB::bind_method(D_METHOD("_on_change_type_closed"), &CanvasItemEditorViewport::_on_change_type_closed);
  4546. ClassDB::bind_method(D_METHOD("_on_mouse_exit"), &CanvasItemEditorViewport::_on_mouse_exit);
  4547. }
  4548. CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor) {
  4549. default_type = "Sprite";
  4550. // Node2D
  4551. types.push_back("Sprite");
  4552. types.push_back("Light2D");
  4553. types.push_back("Particles2D");
  4554. types.push_back("Polygon2D");
  4555. types.push_back("TouchScreenButton");
  4556. // Control
  4557. types.push_back("TextureRect");
  4558. types.push_back("NinePatchRect");
  4559. target_node = NULL;
  4560. editor = p_node;
  4561. editor_data = editor->get_scene_tree_dock()->get_editor_data();
  4562. canvas_item_editor = p_canvas_item_editor;
  4563. preview_node = memnew(Node2D);
  4564. accept = memnew(AcceptDialog);
  4565. editor->get_gui_base()->add_child(accept);
  4566. selector = memnew(AcceptDialog);
  4567. editor->get_gui_base()->add_child(selector);
  4568. selector->set_title(TTR("Change default type"));
  4569. selector->connect("confirmed", this, "_on_change_type_confirmed");
  4570. selector->connect("popup_hide", this, "_on_change_type_closed");
  4571. VBoxContainer *vbc = memnew(VBoxContainer);
  4572. selector->add_child(vbc);
  4573. vbc->set_h_size_flags(SIZE_EXPAND_FILL);
  4574. vbc->set_v_size_flags(SIZE_EXPAND_FILL);
  4575. vbc->set_custom_minimum_size(Size2(200, 260) * EDSCALE);
  4576. btn_group = memnew(VBoxContainer);
  4577. vbc->add_child(btn_group);
  4578. btn_group->set_h_size_flags(0);
  4579. button_group.instance();
  4580. for (int i = 0; i < types.size(); i++) {
  4581. CheckBox *check = memnew(CheckBox);
  4582. btn_group->add_child(check);
  4583. check->set_text(types[i]);
  4584. check->connect("button_down", this, "_on_select_type", varray(check));
  4585. check->set_button_group(button_group);
  4586. }
  4587. label = memnew(Label);
  4588. label->add_color_override("font_color_shadow", Color(0, 0, 0, 1));
  4589. label->add_constant_override("shadow_as_outline", 1 * EDSCALE);
  4590. label->hide();
  4591. editor->get_gui_base()->add_child(label);
  4592. label_desc = memnew(Label);
  4593. label_desc->set_text(TTR("Drag & drop + Shift : Add node as sibling\nDrag & drop + Alt : Change node type"));
  4594. label_desc->add_color_override("font_color", Color(0.6f, 0.6f, 0.6f, 1));
  4595. label_desc->add_color_override("font_color_shadow", Color(0.2f, 0.2f, 0.2f, 1));
  4596. label_desc->add_constant_override("shadow_as_outline", 1 * EDSCALE);
  4597. label_desc->add_constant_override("line_spacing", 0);
  4598. label_desc->hide();
  4599. editor->get_gui_base()->add_child(label_desc);
  4600. }
  4601. CanvasItemEditorViewport::~CanvasItemEditorViewport() {
  4602. memdelete(preview_node);
  4603. }