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- #ifndef PANE_DRAG_H
- #define PANE_DRAG_H
- #include "scene/gui/control.h"
- class PaneDrag : public Control {
- GDCLASS(PaneDrag, Control)
- bool mouse_over;
- protected:
- void _gui_input(const Ref<InputEvent> &p_input);
- void _notification(int p_what);
- virtual Size2 get_minimum_size() const;
- static void _bind_methods();
- public:
- PaneDrag();
- };
- #endif
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