resource_importer_obj.h 3.6 KB

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  1. /*************************************************************************/
  2. /* resource_importer_obj.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RESOURCEIMPORTEROBJ_H
  31. #define RESOURCEIMPORTEROBJ_H
  32. #include "import/resource_importer_scene.h"
  33. class EditorOBJImporter : public EditorSceneImporter {
  34. GDCLASS(EditorOBJImporter, EditorSceneImporter);
  35. public:
  36. virtual uint32_t get_import_flags() const;
  37. virtual void get_extensions(List<String> *r_extensions) const;
  38. virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
  39. virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
  40. EditorOBJImporter();
  41. };
  42. class ResourceImporterOBJ : public ResourceImporter {
  43. GDCLASS(ResourceImporterOBJ, ResourceImporter)
  44. public:
  45. virtual String get_importer_name() const;
  46. virtual String get_visible_name() const;
  47. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  48. virtual String get_save_extension() const;
  49. virtual String get_resource_type() const;
  50. virtual int get_preset_count() const;
  51. virtual String get_preset_name(int p_idx) const;
  52. virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
  53. virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
  54. virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
  55. ResourceImporterOBJ();
  56. };
  57. #endif // RESOURCEIMPORTEROBJ_H