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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="WorldEnvironment" inherits="Node" category="Core" version="3.1">
- <brief_description>
- Default environment properties for the entire scene (post-processing effects, lighting and background settings).
- </brief_description>
- <description>
- The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene.
- The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time.
- The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/environment_and_post_processing.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="environment" type="Environment" setter="set_environment" getter="get_environment">
- The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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