VisualShader.xml 5.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShader" inherits="Shader" category="Core" version="3.1">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. </description>
  7. <tutorials>
  8. </tutorials>
  9. <demos>
  10. </demos>
  11. <methods>
  12. <method name="add_node">
  13. <return type="void">
  14. </return>
  15. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  16. </argument>
  17. <argument index="1" name="node" type="VisualShaderNode">
  18. </argument>
  19. <argument index="2" name="position" type="Vector2">
  20. </argument>
  21. <argument index="3" name="id" type="int">
  22. </argument>
  23. <description>
  24. </description>
  25. </method>
  26. <method name="can_connect_nodes" qualifiers="const">
  27. <return type="bool">
  28. </return>
  29. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  30. </argument>
  31. <argument index="1" name="from_node" type="int">
  32. </argument>
  33. <argument index="2" name="from_port" type="int">
  34. </argument>
  35. <argument index="3" name="to_node" type="int">
  36. </argument>
  37. <argument index="4" name="to_port" type="int">
  38. </argument>
  39. <description>
  40. </description>
  41. </method>
  42. <method name="connect_nodes">
  43. <return type="int" enum="Error">
  44. </return>
  45. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  46. </argument>
  47. <argument index="1" name="from_node" type="int">
  48. </argument>
  49. <argument index="2" name="from_port" type="int">
  50. </argument>
  51. <argument index="3" name="to_node" type="int">
  52. </argument>
  53. <argument index="4" name="to_port" type="int">
  54. </argument>
  55. <description>
  56. </description>
  57. </method>
  58. <method name="disconnect_nodes">
  59. <return type="void">
  60. </return>
  61. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  62. </argument>
  63. <argument index="1" name="from_node" type="int">
  64. </argument>
  65. <argument index="2" name="from_port" type="int">
  66. </argument>
  67. <argument index="3" name="to_node" type="int">
  68. </argument>
  69. <argument index="4" name="to_port" type="int">
  70. </argument>
  71. <description>
  72. </description>
  73. </method>
  74. <method name="get_node" qualifiers="const">
  75. <return type="VisualShaderNode">
  76. </return>
  77. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  78. </argument>
  79. <argument index="1" name="id" type="int">
  80. </argument>
  81. <description>
  82. </description>
  83. </method>
  84. <method name="get_node_connections" qualifiers="const">
  85. <return type="Array">
  86. </return>
  87. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  88. </argument>
  89. <description>
  90. </description>
  91. </method>
  92. <method name="get_node_list" qualifiers="const">
  93. <return type="PoolIntArray">
  94. </return>
  95. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  96. </argument>
  97. <description>
  98. </description>
  99. </method>
  100. <method name="get_node_position" qualifiers="const">
  101. <return type="Vector2">
  102. </return>
  103. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  104. </argument>
  105. <argument index="1" name="id" type="int">
  106. </argument>
  107. <description>
  108. </description>
  109. </method>
  110. <method name="get_valid_node_id" qualifiers="const">
  111. <return type="int">
  112. </return>
  113. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  114. </argument>
  115. <description>
  116. </description>
  117. </method>
  118. <method name="is_node_connection" qualifiers="const">
  119. <return type="bool">
  120. </return>
  121. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  122. </argument>
  123. <argument index="1" name="from_node" type="int">
  124. </argument>
  125. <argument index="2" name="from_port" type="int">
  126. </argument>
  127. <argument index="3" name="to_node" type="int">
  128. </argument>
  129. <argument index="4" name="to_port" type="int">
  130. </argument>
  131. <description>
  132. </description>
  133. </method>
  134. <method name="remove_node">
  135. <return type="void">
  136. </return>
  137. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  138. </argument>
  139. <argument index="1" name="id" type="int">
  140. </argument>
  141. <description>
  142. </description>
  143. </method>
  144. <method name="set_mode">
  145. <return type="void">
  146. </return>
  147. <argument index="0" name="mode" type="int" enum="Shader.Mode">
  148. </argument>
  149. <description>
  150. </description>
  151. </method>
  152. <method name="set_node_position">
  153. <return type="void">
  154. </return>
  155. <argument index="0" name="type" type="int" enum="VisualShader.Type">
  156. </argument>
  157. <argument index="1" name="id" type="int">
  158. </argument>
  159. <argument index="2" name="position" type="Vector2">
  160. </argument>
  161. <description>
  162. </description>
  163. </method>
  164. </methods>
  165. <members>
  166. <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset">
  167. </member>
  168. </members>
  169. <constants>
  170. <constant name="TYPE_VERTEX" value="0" enum="Type">
  171. </constant>
  172. <constant name="TYPE_FRAGMENT" value="1" enum="Type">
  173. </constant>
  174. <constant name="TYPE_LIGHT" value="2" enum="Type">
  175. </constant>
  176. <constant name="TYPE_MAX" value="3" enum="Type">
  177. </constant>
  178. <constant name="NODE_ID_INVALID" value="-1">
  179. </constant>
  180. <constant name="NODE_ID_OUTPUT" value="0">
  181. </constant>
  182. </constants>
  183. </class>