StaticBody2D.xml 1.8 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.1">
  3. <brief_description>
  4. Static body for 2D Physics.
  5. </brief_description>
  6. <description>
  7. Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
  8. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
  9. </description>
  10. <tutorials>
  11. </tutorials>
  12. <demos>
  13. </demos>
  14. <methods>
  15. </methods>
  16. <members>
  17. <member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
  18. The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
  19. </member>
  20. <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity">
  21. Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
  22. </member>
  23. <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity">
  24. Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
  25. </member>
  26. <member name="friction" type="float" setter="set_friction" getter="get_friction">
  27. The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
  28. </member>
  29. <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
  30. </member>
  31. </members>
  32. <constants>
  33. </constants>
  34. </class>