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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.1">
- <brief_description>
- Static body for 2D Physics.
- </brief_description>
- <description>
- Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms.
- Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
- The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness).
- </member>
- <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity">
- Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating.
- </member>
- <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity">
- Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving.
- </member>
- <member name="friction" type="float" setter="set_friction" getter="get_friction">
- The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
- </member>
- <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
- </member>
- </members>
- <constants>
- </constants>
- </class>
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