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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Shape2D" inherits="Resource" category="Core" version="3.1">
- <brief_description>
- Base class for all 2D Shapes.
- </brief_description>
- <description>
- Base class for all 2D Shapes. All 2D shape types inherit from this.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="collide">
- <return type="bool">
- </return>
- <argument index="0" name="local_xform" type="Transform2D">
- </argument>
- <argument index="1" name="with_shape" type="Shape2D">
- </argument>
- <argument index="2" name="shape_xform" type="Transform2D">
- </argument>
- <description>
- Returns [code]true[/code] if this shape is colliding with another.
- This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
- </description>
- </method>
- <method name="collide_and_get_contacts">
- <return type="Variant">
- </return>
- <argument index="0" name="local_xform" type="Transform2D">
- </argument>
- <argument index="1" name="with_shape" type="Shape2D">
- </argument>
- <argument index="2" name="shape_xform" type="Transform2D">
- </argument>
- <description>
- Returns a list of the points where this shape touches another. If there are no collisions the list is empty.
- This method needs the transformation matrix for this shape ([code]local_xform[/code]), the shape to check collisions with ([code]with_shape[/code]), and the transformation matrix of that shape ([code]shape_xform[/code]).
- </description>
- </method>
- <method name="collide_with_motion">
- <return type="bool">
- </return>
- <argument index="0" name="local_xform" type="Transform2D">
- </argument>
- <argument index="1" name="local_motion" type="Vector2">
- </argument>
- <argument index="2" name="with_shape" type="Shape2D">
- </argument>
- <argument index="3" name="shape_xform" type="Transform2D">
- </argument>
- <argument index="4" name="shape_motion" type="Vector2">
- </argument>
- <description>
- Return whether this shape would collide with another, if a given movement was applied.
- This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
- </description>
- </method>
- <method name="collide_with_motion_and_get_contacts">
- <return type="Variant">
- </return>
- <argument index="0" name="local_xform" type="Transform2D">
- </argument>
- <argument index="1" name="local_motion" type="Vector2">
- </argument>
- <argument index="2" name="with_shape" type="Shape2D">
- </argument>
- <argument index="3" name="shape_xform" type="Transform2D">
- </argument>
- <argument index="4" name="shape_motion" type="Vector2">
- </argument>
- <description>
- Returns a list of the points where this shape would touch another, if a given movement was applied. If there are no collisions the list is empty.
- This method needs the transformation matrix for this shape ([code]local_xform[/code]), the movement to test on this shape ([code]local_motion[/code]), the shape to check collisions with ([code]with_shape[/code]), the transformation matrix of that shape ([code]shape_xform[/code]), and the movement to test onto the other object ([code]shape_motion[/code]).
- </description>
- </method>
- </methods>
- <members>
- <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias">
- </member>
- </members>
- <constants>
- </constants>
- </class>
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