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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Shader" inherits="Resource" category="Core" version="3.1">
- <brief_description>
- A custom shader program.
- </brief_description>
- <description>
- This class allows you to define a custom shader program that can be used for various materials to render objects.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/shading/index.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_default_texture_param" qualifiers="const">
- <return type="Texture">
- </return>
- <argument index="0" name="param" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="get_mode" qualifiers="const">
- <return type="int" enum="Shader.Mode">
- </return>
- <description>
- Returns the shader mode for the shader, either [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code]
- </description>
- </method>
- <method name="has_param" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="name" type="String">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_default_texture_param">
- <return type="void">
- </return>
- <argument index="0" name="param" type="String">
- </argument>
- <argument index="1" name="texture" type="Texture">
- </argument>
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="code" type="String" setter="set_code" getter="get_code">
- </member>
- </members>
- <constants>
- <constant name="MODE_SPATIAL" value="0" enum="Mode">
- </constant>
- <constant name="MODE_CANVAS_ITEM" value="1" enum="Mode">
- </constant>
- <constant name="MODE_PARTICLES" value="2" enum="Mode">
- </constant>
- </constants>
- </class>
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